John Greenwood
California State
University
Channel Islands
Capstone Project
Fall 2005
PAGE 9-A

 
       Introduction       
    The New Media    
       Internet 101       
   New Media Artist   
         NET.ART         
 The Original Replica 
     NET.ART, Inc.     
     Interactive Art      
   Art Technologies   
  Selling Art Online   
       Conclusion       
      Bibliography      
 

 

Examples of Audio Files

Back in the USSR
MIDI File
Lennon and McCartney
2:32
41Kb File Size

Day-O (The Banana Boat Song)
WAV File
Harry Belafonte
3:02
11KHz Sample Rate
16 Bit Sample Size
Mono
44Kb File Size

Rapid Roy
MP3 File
Jim Croce
2:44
44KHz Sample Rate
16 Bit Sample Size
Stereo
2.6Mb File Size

Born to Run
WAV File
Bruce Springsteen
4:30
22KHz Sample Rate
8 Bit Sample Size
Mono
5.8Mb File Size

 

 

Examples of Video Files

Video 1
High Quality
.MOV File
20 Seconds
10.7Mb File Size

Video 2
Low Quality
.MOV File
20 Seconds
2.1Mb File Size


 

NET.ART TECHNOLOGIES

PART 2

Most browsers recognize several types of audio files. The three types that are supported by almost all browsers are Musical Instrument Digital Interface (MIDI), Windows WAVE sound file (WAV) and Moving Pictures Experts Group (MPEG). Other fairly common audio file formats include AU, which is the UNIX sound file format, AIFF is the audio file format that is used by Macintosh, MOV. Is the QuickTime movie audio format, Dolby Digital is the Dolby standard for DVD sound and SWF is native to Macromedia’s Flash and Shockwave software. Here we will discuss the three most popular file formats.

More information on Digital Audio.

MIDI is an audio format that that is used to enable electronic sounds and make electronic music. Sound cards communicate using this medium. This format generates the electronic sounding music that was used on the web in the early years of sound. The MIDI file does not contain sound information as most sound files. A MIDI file is a set of instructions for a computer or electronic instrument uses to produce a sequence of electronic sounds. Because of this it takes a relatively small amount of data for a MIDI file to produce sound in comparison to other audio file types.

 

WAV is a format that was created by Microsoft and IBM to store music files. The WAV format stores each sound in a wave pattern. This makes for very large audio files. One minute of music stored in a WAV file will contain about 10Mb of data. When someone refers to the “quality” of a CD the are referring to the WAV format.

MPEG sound files have become the most popular sound file format on the internet. This file format supports compression types that can produce quality audio with files that are small enough to be suitable for use on the net. For instance, when a WAV file is converted to the MPEG-3 (audio layer 3) format it can be compressed between 10 and 17 times their normal size. This makes storing and downloading music and sounds much less time consuming and much more convenient. Due to this compression ability typical storage media such as hard drive and CD’s can store much more audio data than if it were stored in WAV format. Due to this compression sound quality is sacrificed to some extent, but due to the frequencies that can be heard by the human ear the reduction in quality usually goes unnoticed.  (Pitts, p. 132-133). The current MPEG technology is MP 4. Apple uses the MP-4 format as a compression platform for its QuickTime movies. According to Apple “MPEG-4 is the global multimedia standard, delivering professional-quality audio and video streams over a wide range of bandwidths, from cell phone to broadband and beyond.” In touting the advantages of MP-4 Apple states “MPEG-4 is designed to deliver DVD-quality video at lower data rates and smaller file sizes…the new Advanced Audio Coding (AAC) codec, provides much more efficient compression than MP3 with a quality rivaling that of uncompressed CD audio.” (MPEG-4: The container for digital media).

More information on Audio Compression.  

 

Microsoft’s WM-9 format is the latest file format developed for the windows Media Player. This technology has the ability to compress both audio and video files and is widely accepted and supported. Microsoft Claims:

Powerful new audio and video compression technology is the foundation of Windows Media 9 Series. The Windows Media Audio and Video 9 Series codecs deliver unmatched audio and video quality at any bit rate, with features designed to provide superior quality at dial-up rates, and home-theater-like experiences over broadband connections or for download and play (Windows Media 9 Series Audio and Video Codecs).

Digital Video
Digital video and film video have one distinct common characteristic. They both show the viewer a series of still pictures at a rate that is fast enough to give the illusion of movement. Film video runs at a rate of about 24 frames (aka: individual still pictures) per second. Since the human eye can only see flutter at less than 18 frames per second (fps) this medium gives the illusion of lifelike fluid motion. High quality digital video processes electronic pictures at a rate of 29 times a second. Early internet video was plagued with a variety of problems. This was due mainly to bandwidth restrictions and the shortcomings of early compression technologies. Jerky movements, due to slow frame rates (generally about 12 to 15 fps), were an identifying attribute of early Internet video. Small frame sizes and low image resolution were necessary to keep file sizes manageable, but it made the videos difficult to see and often the viewer would have to lean close to the screen to see the video. Compression issues often caused problems with image pixilation and overall image quality.

However, with increasing bandwidth and improvements in compression technologies, Internet video has made colossal improvements in recent years. Like audio, the two most popular video formats currently used online are MPEG-4 and Microsoft’s WM-9, which are fully discussed in the Audio section.

More Information on Digital Video

More Information on Video File Formats

Streaming for Animation, Audio and Video
Streaming technologies allow audio or video files to begin playing as they download. This shortens the waiting time for the uaer as they do not have to wait for the entire file to download before it can be played. Most current audio/video players support several types of streaming technology.

The most commonly used type is Unicast streaming. This is also known as one to one streaming. This is the technology that is used when an individual client requests a file from a server. Typically this is the technology used when a user requests a video or audio file over the internet. Another type of streaming is Mulitcast, or one to many streaming. This is an efficient way to deliver information to more than one person, as only one copy of the information is streamed over a network. Reflected multicast streaming takes media from another source and streams it to users as a series of unicast streams. This technology is used for online radio and television broadcasts (Quick time streaming, your media in real time).

 
TECHNOLOGY PART 3 >
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Introduction | The New Media | Internet 101 | The New Artist

NET.ART | The Original Replica | NET.ART, Inc. | Interactive Art

Net Art Technologies | Selling Art Online | Conclusion | Bibliography