Soon I hope to upload my Norse army-list and background, history, tactics,
painting and model tips etc. Here is the first half of the Regiments section
of the army-list:
Come back soon for special
rules, bestiary and more units and stuff.
REGIMENTS
Choose what type of army you would like to
have, a Raider or a Fyrd army. The Norse army is divided into seven parts,
the Fyrd, professional fighters of the Norse Jarls and their levies, Raiders,
norsemen who seek adventure, riches and glory and set off to plunder new
lands and raid vilages, Outlanders, solitary individuals who band together
in times of trouble to oust a common foe or occasionally answer the summons
of the region’s Jarls, Bezerkers, formidable warriors who serve in their
Lords’ army or form groups of wandering mercenaries, offering their services
to anyone with gold, War Machines, rarely used but sometimes invaluable
to the Norse lords in sieges and in defence of their fortresses, Characters,
the leaders and greatest warriors of a war-like race and terrifying shamen
and mysterious rune-priests and finally the Allies of the Norse, doughty
dwarfs, haughty elves and the some-time human allies of the Old World.
Army Selection:
Raider Army | Fyrd Army | |
Fyrd | 0 - 35% | 25+% |
Raiders | 25+% | 0 - 25% |
Outlanders | 0 - 10% | 0 - 20% |
Bezerkers | 0 - 30% | 0 - 20% |
War Machines | 0 - 10% | 0 - 15% |
Characters | 0 - 50% | 0 - 50% |
Allies | 0 - 25% | 0 - 25% |
The Army:
This section is divided into the seven sections
mentioned above in the following order:
1. The Fyrd
2. Raiders
3. Outlanders
4. Bezerkers
5. War Machines
6. Chararcters
7. Allies
1. The Fyrd
1.1 Norsemen … 6 points per model
0-2 regiments per chieftain, Jarl or King
Profile
M Ws Bs
S T W
I A Ld
Special
Norseman
4 3
3 3 3
1 3 1
7 Oathsmen
Equipment: A sword or an axe
Options: Light armour (+2 pts per model),
shields (+1 pt per model), spears (+1 pt per model).
Runes Allowed: 1
1.2 Huskarls … 7.5 points per model
0-1 regiment per chieftain, Jarl or King
Profile
M Ws Bs
S T W
I A Ld
Special
Huskarl
4 4
3 3 3
1 3 1
8 Oathsmen
Equipment: A sword and a shield
Options: Light armour (+2 pts per model),
spears (+1 pt per model), throwing axes or throwing spears (+1 pt per model).
One regiment of Huskarls may be mounted on Northern steeds, doubling their
points cost and adding 3 to their final cost. One regiment of Huskarls
may carry a magic standard.
Runes Allowed: 2
1.3 Hirdsmen … 12 points per model
0-1 regiment per Jarl or King
Profile
M Ws Bs
S T W
I A Ld
Special
Hirdsman
4 4
3 3 4
1 4 1
8 Oathsmen
Equipment: A sword, light armour and a shield
Options: Spears (+1 pt per model), two-handed
axes (+2 pts per model), throwing axes or throwing spears (+1 pt per model).
Hirdsmen may be mounted on Northern steeds, doubling their points cost
and adding 3 to the final cost. Hirdsmen may carry magic standards.
Runes Allowed: 2
1.4 Royal Hirdsmen … 13.5 points per
model 0-1 regiment
per King
Profile
M Ws Bs
S T W
I A Ld
Special
R Hirdsman 4
4 3
4 4 1
4 1 9
Oathsmen
Equipment: A sword, light armour and a shield
Options: Spears (+1 pt per model), two-handed
axes (+2 pts per model), throwing axes or throwing spears (+1 pt per model).
Hirdsmen may be mounted on Northern steeds, doubling their points cost
and adding 3 to the final cost. Royal Hirdsmen may carry magic standards.
Runes Allowed: 3
1.5 Norse Dwarfs … 11 points per model
0-2 regiments or 0-4 regiments per Dwarf King
Profile
M Ws Bs
S T W
I A Ld
Special
Norse Dwarf 3
4 3
3 4 1
2 1 9
Movement, Hate Goblinoids
Equipment: Axe, light armour, shield
Options: Spears (+1 pt per model), heavy armour
(+1 pt per model), crossbows (+3 pts per model), throwing axes (+1 pt per
model), two-handed axes (+2 pts per model). May carry magic standards.