So many people have been asking, and so many people have been curious, as to what requirements Clan Nosferatu has. Well, for the time being, these are the requirements for nosferatu. . .
NOTE: WE ONLY ACCEPT PEOPLE IN GROUPS OF AT LEAST TWO (2) NOW. IF YOU EXPECT TO JOIN, BRING A FRIEND WITH YOU. THIS MEANS THAT YOU MUST HAVE A FRIEND WITH YOU WHO GENERALLY PLAYS THE MUD AT THE SAME TIME AS YOU. THIS SHOULD EASE YOUR TRAINING PAIN. THINK: TWO HEADS ARE BETTER THAN ONE.
5th gen requirements:
3001 hp/mana/move
master level in bull, crane,
and viper stances
at least two weapons for each of the following weapon
types:
(1) slicing
(2) stabbing
(3) slashing
(4) whipping
(5)
clawing
(6) blasting
(7) pounding
(8) crushing
(9) grepping
(10)
biting
(11) piercing
(12) sucking
Note: You also need at least one other person with you
who is also prepared to enter the clan.
4th gen requirements:
grand sorcerer level in all spells
3001
hp/mana/move
beast 0
grand master level in slice or slash
grand master
level in crush or pound
grand master level in whip
grand master level in
one other weapon type
Two 100-point quest cards
These items:
1. the
sword of Excalibur
2. a corpse
3. An Avalanche
4. a pair of bat
wings
5. elven bow
6. a round piece of metal
7. obsidian dirk
8. a
spice jar
NOTE: You might obtain these items in any way you choose, but you will only receive credit for them if you can tell someone how to 'walk' to retrieve that item.
You also need someone else in the 5th generation with you who is ready and prepared to make that move up to the 4th generation at the same time as you ... we are enforcing the buddy system ... we need people who will work together, this inspires clan loyalty, and unity, and hopefully you might actually begin to work with each other, instead of against each other.
3rd gen requirements:
Currently, 3rd generation is granted at the
discretion of the clan leaders, but you may apply for it at gm all weapons, gm
all stances, gs all spells, hit/dam of 242/218 (unspelled) an Ac less than -800
and a status of Fighter that is maintained. You need at least 10k hp/mana/move.
However, if you can maintain a status of Adventurer, the stat requirements are
waived.
Note: When making the jump to the 3rd generation, you REALLY need to have someone with you who is also making that jump to the 3rd generation. The goal of all of you should be to make it to the 3rd generation, and eventually, Prince status in the 3rd generation.
Sire Requirements
either 5k all, status of fighter, or 200+ years of age,
whichever comes first
gm all basic stances
gs all spell colors
gm all
weapon types
online often
a need for a sire at the moment
proven
loyalty to the clan
at least 4th generation
Prince requirements:
either 10k all, status of Adventurer, or 500+ years
of age, whichever comes first
must be gm all weapons, stances, and
spells
must have hit/dam of at least 242/218
must have ac of -666 or
better
proven loyalty to the clan
at least 4th generation
a
demonstrated need for a prince at the moment
proven leadership skills
With increased demand, you will get increased requirements. These requirements (especially the age requirement) are this high to keep non-devoted and/or lazy people out, making them hold out for the clan, if they really want to join it, rather than just joining, because they might think it's a cool thing to be a part of. Clan selection is a very serious thing. It determines how you will/will not be respected, how you will/will not pkill, and how you will/will not communicate with others.
And did we forget to mention? We're looking for smart mudders. But, if you're not one, we're willing to work on that. :)