Disk 2
Winhill You return to the game as Laguna, talking to a little girl named Elle. Save. Talk to her and follow her. Go into the Pub next door and talk to Raine. You will bump into Kiros who will join you. After he joins, your job is to go out and fight monsters; to protect the town. Exploare a little since you are to patrol the town, and you know you are done when Lagun says he has to report back to Raine. Then go back to the Pub and go upstairs. Eavesdrop on Raine and Elle. Raine will tell you to go back to your house (next door) to rest. Save before you rest.
Prison Scene changes and you are in prison with Quistis, Selphie, Zell, and Rinoa. Small talk. Scene changes again.. you are Squall (he's alive!) FMV Sequence. Scene change again.. back to Quistis and group .. they take Rinoa. Scene change again.. Seifer comes to question Squall, who gets torchered and electricuted. Another scene change.. a little dragon (looks like Red XIII from FF7) runs in and gets beaten up by a guard. Zell - "I'll stop him" and the guard leaves. Yet another scene change.. Squall and Seifer again.. Seifer leaves and the Warden questions Squall. Click on "I'll lie, just le me live." Scene change again.. you are now Zell.. talk to everyone and you will decide to go steal weapons. When you are out, go upstairs to Floor 8 and there are 2 guards playing around with SeeD weapons. Fight them to get it back. Go back downstairs to your cell and after you give everyone their weapons, Biggs and Wedge comes in to fight. When you beat them, leave the room and the alarm goes off. Be ready to fight alot. Your destination is to go up past the 12th floor, but here is what is on every floor: Floor 2 - Pet Name Tag (located in cell) Floor 3 - Pet House (located in cell) Floor 4 - Tent (located in cell) Floor 5 - Card Game (man in cell) Floor 6 - Save Point Floor 7 - Your Cell Floor 8 - Nothing Floor 9 - Draw Point (in one of the cells) Floor 10 - Card Game (man in cell) and Save Point (in another cell) Floor 11 - Card Game (man in cell) Floor 12 - Nothing When you go up after the 12th floor, follow the little dragon and he takes you to Squall. You become Squall now. Go down and follow Zell into cell that will go down.. now go right and go towards the door which will explode sand. They hear gunshots and decide to go help Zell. Squall saves Zell. Irvine arrives with Rinoa. Select your party and head upstairs. When you reach the top (pass the 12th floor), you become Irvine's group. Head down. Scene changes to Squall and group. Get [Cottage] from the little dragon who keeps calling you Laguna! Leave. Go up twice, then to right.. Bring Irvine's group up with the control panel. Leave outside towards the bridge. Short FMV. Continue crossing the bridge. Another short FMV. Move Squall towards bridge when he is hanging on. Another FMV. Everyone got out safely and you guys hop in the cars. The cars stop because of the missiles. Choose members carefully now. Take the train with Squall's group.
Missile Base You become Selphie, going to the Missile Base. It is somewhat Northwest from where you are, just cross the bridge/river and go left. Drive into the base. Go left of the screen and go into the first door/building. Save. Then go to the door, and Irvine gives you a card he found in the car .. access granted.. go in. Pass the guard "casually" and continue with the path, go downstairs, and there is another save point. Go down towards the screen by the stairs. Draw point. Talk to the soldiers who ask you to deliver a message. Go back inside and talk to the guard standing by the door. Go in, talk to the second guard and answer him: "To go on ahead." Go back outside and talk to the two guards again, who tell you to do their job. Go back inside, up the stairs, and talk to the 1st guard by the door. He leaves, go inside the room. Draw point. Go to the control panel, hit whatever, try again, press whatever. Leave the room and two guards come. Try to talk them out of it - We just got here - Must be your imagination. They leave. Go back downstairs. Save. Walk towards the door and guard comes out, so "play it cool" and he asks you for help. Follow him. Talk to the standing guard and get in between the pushing guards, press O repeatedly to push. Talk to the standing guard again, who tells you to go to the control panel. The control panel is located just outside that door on the right. Set error ration to maximum and check out the other stuff. Exit control panel. Go to the guard standing by the stairs and talk to him.. he'll let you through now. Scene with soldiers ... fight. After you defeat them, go to the controls on the left, then go to the control panel to the right of the door, and left of the door - both are not what you are looking for, and now you can go through the door. The self-destruct mechanism is located on the left corner.. set your time limit. 10 minutes is plenty of time, 20 minutes to play it safe if you'd like. Run back to the very beginning, that is, out the door, down the stairs, up the stairs, through the path, some small steps, out the door where you first came in from. After you leave the building, go right.. missiles are launched.. go right again and fight BGH251F2 and soldiers. You run around and realize you are locked in.. Base blows up.
Balamb Garden You are now Squall's group. (Remember to change your Junctions and such). Go into the Garden. Talk to the guy by the gate who gives you a [Mega Potion]. You need to walk around the Garden looking for Headmaster Cid. I started on the left side.. so here is what's in each section: Infirmary - Help the two SeeDs and talk to Doctor. Quad - Tell the three guys you are with the Grand Master - one of them gives you a potion. Cafeteria - One of the girls give you [Gysahl Greens] Dormitory - Rest. Save. Parking Lot - Get [tent] from a guy/girl? Training Center - Help trainees. Save Point inside. Library - [Mega Pheonix] from one of the girls. Once you circle the Garden and reach back to the main lobby, you spot Xu. Follow Xu upstairs in the elevator, go around the hallway (pass the classroom) and talk to her. Then follow her, go to the elevator and you have found Cid. Talk to him. He gives you a key to the MD Level. Talk to him again before you leave and you can set up your characters. Go to the elevator and go down. When the elevator stops, check the buttons which are not working, and check the hatch. Climb down the ladder. Pull another hatch open and you are in a tunnel. Few tips on Elemental Attack Junctions. Go through the tunnel, down the ladder, through the door, and go to the wheel looking thing. Open valve by hitting O repeatedly. With Zell's help it opens. Go back outside and a big hole is opened. Go down the ladder.. Draw point. Go around and you are to decide who goes up yet another ladder. (I went to check it out by myself.) Ick, the ladder breaks. Go to control panel.. something seems to have opened, but you are trapped. Use the ladder to get down. Go to the flashing green light on the railing and Squall will open it. Go down the ladder. Save. Pull lever next to save point and a door opens. Go to door and you fight two monsters. Go through door, go down the ladder. FMV. Go down the elevator thing, get in elevator, go down the hall, and out the door at the end of the hall. Short FMV. Go back inside. Cid wants you. Event. You are now in bed and you are talking to yourself. Save. When you come to the lobby, one of those weird guys tell you that the Garden Master NORG wants to see you. Take the elevator down to B1. Scene with Garden Master who wants your head on a silver platter! Battle. Draw GF Leviathan from him. After you defeat him, go up the elevator. Headmaster Cid is in the Infirmary. Talk to him... he reveals some interesting things.. especially about Ednea! Go out to the main lobby where you will run into Xu. Go up to the second floor, pass the classroom, the deck the last door at the very end. Event with other ship. Cid tells you to find Ellone. Leave deck. Group splits. Ellone is in the library go to her. Yes she is the same Ellone with Laguna and she's the one who's been pulling them into the Laguna dreams. Xu comes and they leave. Squall still thinking to himself while there is a talk with the other ship. And Squall is still thinking to himself.. you see Squall as a little boy, he's so cute. Zell comes to Squall's room and wants to know if you want to go to the training center. (I said no since I fought there before I went to see Xu.) Leave the room and Headmaster Cid starts speaking. Short FMV. Talk to Cid who tells Squall they've landed at Fishermans Horizon and to go find the Mayor. Go down the elevator to the 2nd Floor.
Fishermans Horizon Go out to the deck, and have a talk with the fishermen. Go up the stairs. Short FMV. Talk to old man and go down the stairs around the tank, there is a "familiar face" who asks if you are going down - yes. When you go downstairs talk to the guy who is another "familiar face".. Go to mayor's house using that long bridge thingee. Mayor is upstairs, talk to him. Go back to the Garden the same way you came.. Galbadian soldiers? Follow the Mayor. Draw point. Save point. Notice how the railroad splits, use the one that's not blocked. You will fight battles here now. First house to your left, listen to the computer thing go upstairs, there is an issue of Timber Maniacs on the floor. You can rest if you want or buy/sell items.. talk to the lady at the counter. Go back out and follow the railroad tracks towards the station. Eavesdrop. Go help the old fart. Hehe does the vehicle look familiar? It's BGH51F2, the thing that Selphie and group fought! And look who drops in! But they all leave and you are with Rinoa. (I picked I missed you too! Hehe.) Now that you are by yourself, go upstairs to the train station. Draw point. Leave train station, go up that bridge, and down the railroad tracks. Now go to the the pier where there is a guy in a boat and there you can remodel your weapons at the gunshop. Draw point too. Talk to the guy on the boat next to the junk store and he shows you his trick when you tell him you like fishing too. And the music - you hear it? It's the music from the FMV Sequence of Squall and Rinoa dancing. ^_^ Now on the pier talk to the guy in the red apron who asks you if NORG has evolved? Makes you wonder what he meant now. Head back to the Garden. You run into Irvine. On the tank there is a ladder.. go down, then go up the other ladder, cross the crane, go up another ladder, go left, and talk to the master fisherman who tells you to talk to his pupil on the dock. (His pupil is the one on the boat who showed you his trick.) Talk to the Fisherkid, and tell him you saw the old man. He asks you what you think (I said I thought I was impresed.) He takes another swing with his rod. There goes that wonderful music again! Ok now head back to the Garden and find Selphie in the Quad. Talk to her, I tried cheering her up, but you know Squall... Irvine and Selphie talk. Squall and Cid talk. Cid makes an announcement.. Squall starts thinking again. Scene with group members. Pick your instruments! Remember there are 4 scores, so there are 2 songs. If you want Rinoa's theme song, the instruments are: sax, electric guitar, electric bass, and piano. And the folk song is guitar, flute, violin and tap. (You can also hear the two different tunes when the players are testing it.) Rinoa and Squall talk and they go to the concert. Event with Rinoa. Little Squall again. Report to the bridge - 3F to talk to Quistis and Xu and Nida. Leave for Balamb City. Balamb is straight a head, a little to the left.
Balamb City Go into town and talk to people.. at first the guard won't let you in, but once you talk to everyone, Squall will say that he knows something about Elle.. Go into to the hotel, talk to the two guards, who tell you to go find the captain. Go to Zell's house to rest and save if you'd like.. in Zell's house, talk to his mom and others. Now go to the dock, past the hotel and talk to the assistant there. Behind the cars theere is a guy there who gives you three kinds of information. The Gold information is that the captain's at the end of the harbour, the Silver information is that there's a way to get out of town, its small enough for a kid to fit through, and the Bronze information is that the captain use to be where he is right now, but he's not there anymore cuz the commander almost ran him over when he was napping. Unfortunately I tried to get around paying, by saving, then getting the answers and then going back to find him, but it doesn't work that way. It seems that you have to pay him something.. after you have paid, you can go to the guards standing at the hotel door, and the commander will come running and you fight him. The commander happens to be Rajin. After you defeat Rajin follow Zell into the hotel and you will fight Rajin and Fujin. Remember to draw GF Pandemona from Rajin. Talk with Rajin and Fujin. You are then in the Garden and off for your next venture.. Since Selphie mentioned Trabia Garden go there.
Trabia Garden Go into Trabia Garden and follow Selphie into the Garden, where she will run off so follow her again. Talk to Selphie and her friend and walk around town.. then go to the basketball court which is all the way to the left. When you get there, talk to everyone, and Selphie will arrive. Squall starts thinking again.. Scene about orphanage. You're a ghost. The first little boy you run into is Squall when he's little. Then continue following the path and down the stairs. Then another scene inside a room with the kids and you discover Seifer was there. Go up to all the kids. Then go through the door where Irvine went. Then you are big Squall and little Squall and find out that Ellone is your sister? Scene with group.. just talk to them. After scene, talk with Rinoa and you are in world-map mode.
Balamb Garden Press the button to get into the bridge. Talk to Xu she will say that there's a lighthouse on the tip of "Centra." Now head south towards the southern islands. Event with Galbadia Garden. Squall speaks. Take elevator down. Talk with group members. Set up your party.. the other person is going to go with Zell. Go to the Quad.. talk to Zell, give ring to Zell, talk to Rinoa. You are on the Bridge.. awesome FMV. You are now Zell. Remember to set up your characters. Go into the Quad and go left. Short FMV. Rinoa falls so you are suppose to find something to pull her up with.. go to the front gate to talk to Squall. Depending on who you pick in your group (I picked Quistis and Selphie), one is going to go with Xu, Zell is going to save Rinoa and the rest is going with Squall. Go up to the 2F classroom. FMV. Fight soldiers. Get the junior classmen to the infirmary and then go up to the bridge. Talk with other group members.. Squall makes a speech. After event, go down the elevator.. you'll be on the second floor. Talk to the girl by the elevator. Mark is by the hall.. you tell him to go meet the girl. A Galbadian soldier comes charging at you. Press O and then pick the third option (I think its I"ll look for another way, or I'll look around.) Then look at the door, and pick "Press the button for the emergency exit." Kick! Punch! Block! (Ack I died like three times and had to try again with 200 extra hp! I can just imagine the SeeD rank will go down.) You save Rinoa! Run to the left! Talk with Rinoa, tell her let's go.
Galbadia Garden Go inside and you see the other members. Choose your party. Save. Go right, then go right again, go up the stairs. Talk with Rajin and Fujin. Go left, go right, there is a guy there who gives you a Card Key [1]. Go back to the main hall, down the stairs and come towards yourself in the screen. Go across the hall (left) and unlock the door to your left. Go to the other end of the rink - draw point and door. Go out the door, go to the first door on your right.. talk to another guy there who gives you a Card Key [2]. Go back out that door, go towards us and unlock the door. You are in the same hallway as the first. Go down towards us, go right, go right, go up the stairs, up the stairs again, up the stairs again, unlock door at the end. Down the stairs, they jump over the wall. Draw point. Go left into the hall, through the hallway, (nothing upstairs), go down the steps, and you are in main lobby. Walk around the big ugly reptile and save. Go left and to the door on your left where a girl will give you the last Card Key [3]. Go back up the hallway, through the door you came from, Go pass the monster and go up.. go up the steps, go up the stairs to your right, go left, and unlock elevator.. go up. Save. (You gotta wonder why it was put there hehe.) Go towards Seifer and Sorceress. Fight Seifer. After you defeat him, the Sorceress disappears. Save. Take the elevator down. Go all right, around the hall thing, and the door at the very opposite end. You run into Rinoa. Fight with Sorceress and Seifer. Draw GF ALexander from Edea after you defeat Seifer. Defeat Ednea. Scene with Rinoa and Seifer. Congratulations, you have just finished Disc 2!