(WHAT IS HERE: Priest to Byblos)
Priest: Requirements: Chemist Level 2 Weapons: Staff Headgear: Hat Armor: Clothes, Robe
The priest is a white magician, specializing in white magic. White magic is mainly for curing and protecting. The curing and protecting of the priest can make or break most early battles, but I find it less useful as the game goes on. The only "real" attacking spell of the priest is Holy, which is useful for killing enemies with weakness to the Holy Power.
White Magic Name: What it does MP Speed JP Grade Cure Heal little HP. 6 25 50 C Cure 2 Heal more HP. 10 20 180 B Cure 3 Heal more HP than Cure 2. 16 15 400 B Cure 4 Heal a lot of HP. 20 10 700 C Raise Revive dead unit. 10 25 180 C Raise 2 Revive dead unit with max HP. 20 10 500 B Reraise If unit is killed, unit 16 15 800 B comes back to life. Regen Unit gains HP over time. 8 25 300 A Protect Protection from physical 6 25 70 A attacks. Protect 2 Higher physical protection. 24 15 500 B Shell Protection from magic attacks. 6 25 70 A Shell 2 Higher magical protection. 20 15 500 B Wall Protection from physical and 24 25 380 A magic. Esuna Heals most status problems. 18 34 280 B Holy Attack with power of Holy. 56 17 600 B
Pros: The white magic skills are great, with good healing and protection, with a last ditch offensive spell. With characters with high faith, a cure spell can give more than any X-potion.
Cons: Spells rely on faith level too much. Items used by the chemists are quicker, and have no MP cost.
Wizard: Requirements: Chemist Level 2 Weapons: Rod Headgear: Hat Armor: Clothes, Robe
The wizard is the magician if you like offense. The Magic Attack strength is greater than that of the summoner. The wizard’s spells are usually faster, and cheaper than the summoner’s spells, but at a loss of the attack range. When the wizard learns the powerful spells, his power is unmatched. In physical power however...
Black Magic Name What it does MP Speed JP Grade Fire Low damage fire attack. 6 25 50 B Fire 2 Average damage fire attack. 12 20 200 B Fire 3 Medium damage fire attack. 24 15 480 B Fire 4 High damage fire attack. 48 10 850 C Bolt Low damage bolt attack. 6 25 50 B Bolt 2 Average damage bolt attack. 12 20 200 B Bolt 3 Medium damage bolt attack. 24 15 480 B Bolt 4 High damage bolt attack. 48 10 850 C Ice Low damage ice attack. 6 25 50 B Ice 2 Average damage ice attack. 12 20 200 B Ice 3 Medium damage ice attack. 24 15 480 B Ice 4 High damage ice attack. 48 10 850 C Poison Infect unit with poison. 6 34 150 C Frog Change to or from frog status. 12 20 500 C Death Kill unit instantly. 24 10 600 D Flare Powerful non-elemental based attack. 60 15 900 A
Pros: The powerful spells can kill most characters, and if used in conjunction with Beowulf’s Faith ability, the spells will do MAJOR damage. The shape of the range for the fire, bolt, and ice spells allow for you to attack multiple enemies, without harming any nearby allies.
Cons: One or two blows from Monks or Knights are enough to kill the Wizard. If you specialize in one type of spell, you can be easily shut down as if the enemy has protection from the type of spell.
Level Two Classes:
Monk: Requirements: Knight Level 2 Weapons: None Headgear: None Armor: Clothes
The Monk is the most powerful physical attacking class (without using any items). A strike from a bare fist is usually more than what the character could do with a weapon. However, it’s inability to wear heavy armor, makes the big HP bonuses granted by them impossible. Since you had to get knight job points to get to this class, make sure to buy Equip Armor while in the knight class. If you equip that with the Monk, the Monk can wear heavy armor. That means the Monk is a powerful character with high HP.
Punch Art Name What it does MP Speed JP Grade Spin Fist Attack surrounding units. N/A Now 150 C Repeating Fist Attack unit with fist repeatedly. N/A Now 300 C Wave Fist Attack unit with fist from afar. N/A Now 300 B Earth Slash Attack with a line of energy. N/A Now 600 A Secret Fist Cast Death Sentence on character. N/A Now D Stigma Magic Heal most status anomalies. N/A Now 200 B Chakra Unit and surrounding characters N/A Now 350 A gain HP and MP. Revive Revive dead unit. N/A Now C
Pros: Very damaging attacks. Punch Art allows you to heal, revive, and attack from close and far ranges.
Cons: Lack of armor makes Monk and weak class with no help from HP bonuses granted by armor.
Thief: Requirements: Archer Level 2 Weapons: Knife Headgear: Hat Armor: Clothes
The thief’s main ability is to steal items. The thief can steal anything from equipped items, gold, exp., and even gain control of the character. You can only get some rare powerful items when stealing from characters. The other way to get rare items is by poaching, something the thief knows very well with the Secret Hunt skill.
Steal Name What it does MP Speed JP Grade Gil Taking Take gil from unit. N/A Now 10 C Steal Heart Charm unit to your side. N/A Now 150 B Steal Helmet Steal equipped helmet. N/A Now 350 C Steal Armor Steal equipped armor. N/A Now 450 B Steal Shield Steal equipped shield. N/A Now 350 B Steal Weapon Steal equipped weapon. N/A Now 600 A Steal Accessory Steal equipped accessory. N/A Now 500 A Steal Experience Steal experience from unit. N/A Now 250 C
Pros: The ability to steal items is very useful is gaining rare items, and as well as disabling many human units. Poaching gives you more reason to go into random battles. Stealing hearts can turn enemies on each other, and if done on powerful enemies, the effect could be very well.
Cons: No attacking usefulness. To steal, you must be on the or near same height, next to the character you want to steal from.
Oracle: Requirements: Priest Level Two Weapons: Stick, Rod, Staff, Dictionary Headgear: Hat Armor: Clothes, Robe
The Oracle is the status magician. The knowledge of Yin/Yang magic you gain with this class is very powerful if used properly. Otherwise, you just may be wasting turns and MP.
Yin Yang Magic Name What it does MP Speed JP Grade Blind Casts Darkness. 4 50 100 C Spell Absorb Gain MP as much as the 2 50 200 C amount taken. Life Drain Gain HP as much as the 16 50 350 B amount taken. Pray Faith Raise Faith to 100. 6 25 400 C Doubt Faith Lower Faith to 0. 6 25 400 C Zombie Turn unit into undead. 20 20 300 C Silence Song Casts Silence. 16 34 170 B Blind Rage Casts Berserk. 16 20 400 C Foxbird Lower Brave by 10. 20 25 200 B Confusion Song Casts Confusion. 20 20 400 C Dispel Magic Cancel positive status 34 34 700 B effects. Paralyze Casts Don’t Act. 10 20 100 B Sleep Casts Sleep. 24 17 350 B Petrify Casts Petrify. 16 12 650 B
Pros: Yin Yang magic can cause havoc on the enemy if used wisely. The Stick weapon is two ranged, allowing for the oracle to be an attacker as well.
Cons: Yin Yang magic not used properly, is a waste of time and MP.
Time Mage: Requirements: Wizard Level 2 Weapons: Staff Headgear: Hat Armor: Clothes, Robe
To me, the time mage is one of the most annoying classes in FFT. When an enemy time mage casts Don’t Act, Don’t Move, Slow, and Stop on your characters, you’ll have to change your whole battle plan. However, when you have control of the time mage, the effects can weigh heavily in your favor. Stopping enemies can stop an attack.
Time Magic Name What it does MP Speed JP Grade Haste Increase speed. 8 50 100 A Haste 2 Increase speed longer. 30 15 550 B Slow Decrease speed. 8 50 80 B Slow 2 Decrease speed longer. 30 15 520 C Stop Stop unit from having a turn. 14 15 330 B Don’t Move Stop unit from moving. 10 34 100 B Float Unit floats one level above floor. 8 50 200 D Reflect Unit can now reflect spells. 12 50 300 C Quick Unit’s AT comes faster. 24 25 800 C Demi Unit loses 25% of HP. 24 17 250 D Demi 2 Unit loses 50% of HP. 50 12 550 E Meteor Meteor falls on target. 70 8 1500 C
Pros: The time magic spells are very helpful in battle.
Cons: Lack of offensive usefulness. The only offensive spells are too slow and cost too much.
Level Three Classes:
Geomancer: Requirements: Monk Level 3 Weapons: Sword, Axe, Shield Headgear: Hat Armor: Clothes, Robe
The geomancer is one with the earth. The abilities you can learn can affect the unit with a variety of anomalies, depending on the terrain. The ability to equip the sword and axe allow the geomancer to attack in physical combat as well. <.p> Elemental Name What it does MP Speed JP Grade Pitfall Cast Don’t Move on N/A Now 150 C Natural Surface, Wasteland and Road. Water Ball Cast Frog on River, Lake, N/A Now 150 C Waterway, Sea, and Waterfall. Hell Ivy Cast Stop on Grassland, N/A Now 150 B Thicket, Water Plant, and Ivy. Carve Model Cast Petrify on Stone Floor, N/A Now 150 B Gravel, Stone Wall and Mud Wall. Local Quake Cast Confusion on Lava Rocks, N/A Now 150 C and Rocky Cliff. Kamaitachi Cast Don’t Act on Book, Brick, N/A Now 150 C Tree, Bridge, Iron Plate, Coffin, and Moss. Demon Fire Cast Sleep on Wooden Floor, Box, N/A Now 150 C Stairs, Deck, Box, and Rug. Quicksand Cast Death Sentence on Marsh, N/A Now 150 C Poisoned Marsh and Swamp. Sand Storm Cast Darkness on Salt, N/A Now 150 D Stalactite and Sand. Blizzard Cast Silence on Snow and Ice. N/A Now 150 D Gusty Wind Cast Slow on Roof and Chimney. N/A Now 150 C Lava Ball Cast Dead on Lava and Machinery. N/A Now 150 E
Pros: Geomancer can be used as a spell caster as well as a warrior.
Cons: Most of the Elemental attacks are not useful. For the Elemental attacks to be reliable, you need to buy one for every type of terrain.
Lancer: Requirements: Thief Level Two Weapons: Spear, Shield Headgear: Helmet Armor: Armor, Robe
The lancer is a lot like the knight class in some ways. Both can equip shields, helmets, and armor. Both also can be magicians as they can equip robes. However, the lancer’s main weapon is its lance, which has a two square attack range. This is useful for avoiding most enemy counterattacks. The lancer also has access to the jump abilities, which can do a lot of damage. There is a catch however. The jump attacks have no definite landing time, so the unit you target, may be out of range before you can land.
Jump Name What it does MP Speed JP Grade Level Jump 2 Jump two panels horizontally. N/A N/A 150 D Level Jump 3 As above, only three panels. N/A N/A 300 D Level Jump 4 As above, only four panels. N/A N/A 450 C Level Jump 5 As above, only five panels. N/A N/A 600 C Level Jump 8 As above, only eight panels. N/A N/A 900 B Vertical Jump 2 Jump two panels vertically. N/A N/A 100 D Vertical Jump 3 As above, only three panels. N/A N/A 200 D Vertical Jump 4 As above, only four panels. N/A N/A 300 C Vertical Jump 5 As above, only five panels. N/A N/A 400 C Vertical Jump 6 As above, only six panels. N/A N/A 500 C Vertical Jump 7 As above, only seven panels. N/A N/A 600 B Vertical Jump 8 As above, only eight panels. N/A N/A 900 B
Mediator: Requirements: Oracle Level 2 Weapons: Knife, Gun Headgear: Hat Armor: Clothes, Robe
The mediator is more of a talker than a fighter. Well, you can use the gun for attacking. You can also learn the equip gun skill in this class. The variety of talking skills of the mediator, allows the mediator to help in any situations.
Talk Skill Name What it does MP Speed JP Grade Invitation Make enemy into ally. N/A Now 100 C Persuade Reset CT count to 0. N/A Now 100 C Praise Add 4 brave points to target. N/A Now 200 B Threaten Remove 20 brave points from target. N/A Now 200 A Preach Add 4 faith points to target. N/A Now 200 B Solution Remove 20 faith points from target. N/A Now 200 B Death Sentence Put a Death Sentence on unit. N/A Now 500 C Negotiate Receive Gil from enemy. N/A Now 100 C Insult Make enemy go berserk. N/A Now 300 B Mimic Daravon Make enemy go to sleep. N/A Now 300 B
Pros: Invitation is useful for getting rid of enemies and have them work for you. Threaten is great to turn an enemy into a chicken. Ability to equip guns makes this class a good offensive one.
Cons: The other talk skills are not as useful. The mediator has a low HP at the start.
Summoner: Requirements: Time Mage Level 2 Weapons: Rod, Staff Headgear: Hat Armor: Clothes, Robe
The summoner is a magician who summons super-natural beings to help you or attack the enemy. The range of most of the summoner’s spells is wide, allowing you to attack many enemies together. However, the MP costs and charge times of the powerful spells are ridiculously high and long. The summoner suffers from a big lack of HP and offensive capabilities.
Summon Magic Name What it does MP Speed JP Grade Moogle Restore HP. 8 34 110 C Shiva Ice attack. 24 15 200 B Ramuh Lightning attack. 24 15 200 B Ifrit Fire attack. 24 15 200 B Titan Earth attack. 30 8 220 B Golem Protect allies. 40 34 500 A Carbunkle Reflect is casted on all allies. 30 25 350 D Bahamut High magic damage spell. 60 10 1200 B Odin High magic damage spell. 50 12 900 B Leviathan High magic damage water spell. 48 12 850 B Salamander High magic damage fire spell. 48 12 820 B Silf Silence casted on all enemies. 26 20 400 C Fairy Restore more HP than Moogle. 28 25 400 B Lich Take half of HP from all 40 12 600 C enemies. Cyclops High magic damage earth attack. 62 12 1000 C Zodiac Very high damage attack. (To 99 10 N/A A learn check out the secrets section.)
Pros: Spells can cause a lot of damage to a wide area.
Cons: Very high MP costs as well as high charge times. Level Four Classes:
Samurai: Requirements: Knight Level 3, Monk Level 4, Lancer Level 2 Weapons: Katana Headgear: Helmet Armor: Armor, Robe
The samurai class looks like a pure physical attacker. However, the samurai can use its Draw Out attacks, just like the monk’s Punch Art. There is a catch to using the Draw Out. To use the attack you want to use, you must have that kind of sword in your item collection. Also, after using a Draw Out ability, the Katana may break leaving you with one less of that weapon. That why you need to keep a full supply of katanas just in case you brake one.
Draw Out Name What it does MP Speed JP Grade Asura Damage a unit. N/A Now 100 C Koutetsu Damage a unit. N/A Now 180 C Bizen Boat Lower MP of enemies. N/A Now 260 D Murasame Restore HP of allies. N/A Now 340 B Heaven’s Cloud Damage a unit and cast slow. N/A Now 420 C Kiyomori Cast Protect and Shell on a unit. N/A Now 500 B Muramasa Cast Confusion and Death Sentence N/A Now 580 C on a unit. Kikuichimoji Attack a unit from afar in a line. N/A Now 660 C Masamune Cast Regen and Haste on a unit. N/A Now 740 B Chirijiraden Damage a unit with powerful N/A Now 820 B attack.
Pros: The variety of the Draw Out ranges from damage to restoring HP. Good substitution for the knight or lancer class.
Cons: The chance for having a katana broke after a Draw Out ability use, may leave a unit weapon less on the field.
Ninja: Requirements: Archer Level 3, Thief Level 4, Geomancer Level 2 Weapons: Knife, Ninja Sword, Hammer Headgear: Hat Armor: Clothes
The ninja is one of the best classes in FFT. The ability to attack twice makes this class very battle deadly. The ninja also has high movement, jump, and speed base stats. The ninja can throw items using the throw ability, but I find it only useful for the shurikens and elemental balls. Throwing away weapons is better done by selling them.
Throw Name What it does MP Speed JP Grade Shuriken Throw shuriken. N/A Now 50 A Ball Throw ball. N/A Now 70 A Knife Throw knife. N/A Now 100 B Sword Throw sword. N/A Now 100 C Hammer Throw hammer. N/A Now 100 D Katana Throw katana. N/A Now 100 D Ninja Sword Throw ninja sword. N/A Now 100 D Axe Throw axe. N/A Now 120 D Spear Throw spear. N/A Now 100 D Stick Throw stick. N/A Now 100 D Knight Sword Throw knight sword. N/A Now 100 D Dictionary Throw dictionary. N/A Now 100 D
Pros: The ability to attack with two weapons is very useful. Starts off with high speed, movement, and jump stats.
Cons: Cannot equip armor or helmets.
Calculator: Requirements: Priest Level 2, Wizard Level 4, Time Mage Level 3, Oracle Level 3 Weapons: Stick, Dictionary Headgear: Helmet Armor: Clothes, Robe
The calculator is the most confusing job class. To become this class, you had to gain magician job points. The calculator uses the spells the unit has learned, and applies them to math calculations. How? The calculator can effect several characters if they fall in his calculation. An easy way to use it is, you select Fire as your spell, Level as your target, and 4 as the multiple. For every unit who’s level is a multiple of four, they will be affected by the fire spell. However, if your allies have level that are multiples of four, they will be affected too.
Math Skill Name What it does MP Speed JP Grade CT Use CT as the target. N/A N/A 250 B Level Use level as the target. N/A N/A 350 B Exp Use exp as the target. N/A N/A 200 C Height Use height as the target. N/A N/A 250 D Prime Number Affects units with the N/A N/A 300 B target number that is divisible by 1 and itself. 5 Affects units with the N/A N/A 200 B target number that is a multiple of 5. 4 Affects units with the N/A N/A 400 B target number that is a multiple of 4. 3 Affects units with the N/A N/A 600 B target number that is a multiple of 3.
Pros: The spells can affect a large amount of units. The spells are casted with no MP cost.
Cons: The spells can affect all units on the battle map. The all variables for targets can change easily.
Dancer: Requirements: Unit must be female, Geomancer Level 4, Lancer Level 4 Weapons: Knife, Cloth Headgear: Hat Armor: Clothes
The dancer has the Dance abilities to her disposal. The Dance abilities affect all enemies. The Dance abilities are of a wide variety, ranging from HP damage to lowering status of the enemy.
Dance Name What it does MP Speed JP Grade Witch Hunt MP damage to all enemies. N/A 17 100 D Wiznaibus HP damage to all enemies. N/A 17 100 C Slow Dance Lower speed level of enemies. N/A 13 100 C Polka Polka Lower physical power of enemies. N/A 13 100 C Disillusion Lower magical power of enemies. N/A 10 100 D Nameless Dance Affect enemies with status N/A 10 100 B anomalies. Last Dance Reset all enemy CT counts to 0. N/A 5 100 C
Pros: Dance abilities affect all enemies. You can get Jump+3 in this class.
Cons: Very weak on the battlefield, offensively and defensively.
Bard: Requirements: Unit must be male, Summoner Level 4, Mediator Level 4 Weapons: Musical Instrument Headgear: Hat Armor: Clothes
The bard is the exact opposite of the dancer. His Sing abilities affect all allies. Most of his skills are also the opposite of the Dance abilities of the dancer.
Sing Name What it does MP Speed JP Grade Angel Song Restore MP to allies. N/A 17 100 C Life Song Restore HP to allies. N/A 17 100 C Cheer Song Raise Speed of allies. N/A 13 100 B Battle Song Raise physical attack of N/A 13 100 B allies. Magic Song Raise magical attack of allies. N/A 10 100 C Nameless Song Cast positive anomalies on N/A 10 100 A allies. Last Song Raise allies CT to 100. N/A 5 100 C
Pros: The Sing abilities affect all allies. You can get Move+3 in this class.
Cons: Very weak on the battlefield, offensively and defensively.
Mime: Requirements: Squire Level 8, Chemist Level 8, Geomancer Level 4, Lancer Level 4, Mediator Level 4, Summoner Level 4 Weapons: None Headgear: None Armor: None
Okay. Well, the mime is a very interesting class. The mime copies the last allied unit who had a turn. If the unit moved, the mime will too. If the unit attacks, the mime will too, even if the there is an allied unit where the other unit attacked (meaning, if the unit attacks to the left, the mime will attack to the left, no matter who or who isn’t in there). It takes mastery to use this class effectively, but you can pull off two Ultimas in two rounds, and that isn’t anything to frown at. Most of the time.
No special ability Name What it does MP Speed JP Grade N/A N/A N/A N/A N/A N/A
---------------------- 8. The Special Classes ----------------------
Here, I list the special characters you meet and befriend throughout Ramza’s quest. Most of these characters have a special class in place of the normal squire class. The individual classes have special abilities that replace the regular abilities of a squire. The other classes are the same however and have no changes made.
Ramza-Squire Weapons: Knife, Sword, Knight Sword, Hammer, Shield Headgear: Helmet, Hat Armor: Clothes, Armor
"Remove me? No way, I am you and you are me." Although the class says Squire, Ramza has a few abilities that stray from the normal squire abilities. He can also equip more items than a normal squire can. Ramza starts off with above average attack power and HP which should make him a real leader. Guts makes a great secondary ability.
NOTE: Cheer Up can only be learned in Chapter 2, Scream and Ultima can only be learned in Chapter 4.
Guts Name What it does MP Speed JP Grade Yell Raise Speed by 1. N/A Now 200 C Wish Give HP to target, losing half N/A Now 0 C of HP given. Cheer Up Raise Brave by 5 N/A Now 200 B Scream Raise Ramza’s Brave by 10, N/A Now 500 B physical and magical power by 1, speed by 1. Ultima Powerful magic attack. N/A Now 0 A
Agrias-Holy Knight Weapons: Sword, Knight Sword, Bag, Shield Headgear: Helmet, Ribbon Armor: Armor, Robe
Agrias will be the first Sword skill user you will be able to control. If you can use her abilities to the fullest extent, you’ll be able to defeat many battles with her. A good thing about her Holy Sword abilities is that the attack may cause a status anomaly on the unit(s) attacked. NOTE: To use Holy Sword, Agrias must have a Sword or Knight Sword equipped.
Holy Sword Name What it does MP Speed JP Grade Stasis Sword Sword attack, may cause Stop. N/A Now 100 B Split Punch Sword attack, may cause Death N/A Now 400 B Sentence. Crush Punch Sword attack, may N/A Now 500 B kill unit immediately. Lightning Stab Sword attack, may cause silence. N/A Now 700 A Holy Explosion Sword attack, may cause confusion. N/A Now 800 B
Mustadio-Engineer Weapons: Gun Headgear: Hat Armor: Clothes
Mustadio is the character who introduces the gun weapon to you in Chapter 2. His Snipe abilities are most useful with a gun, but can be used with any weapon. The Leg Aim and Arm Aim can disable most enemies and Seal Evil will make sure that the Skeletons and Ghosts will never rise again.
Snipe Name What it does MP Speed JP Grade Leg Aim Use weapon to make not move. N/A Now 200 B Arm Aim Use weapon to make not act. N/A Now 300 B Seal Evil Petrify undead enemies. N/A Now 200 C
Rafa-Heaven Knight Weapons: Staff, Stick, Bag Headgear: Hat, Ribbon Armor: Clothes, Robe
Rafa is the sister of Malak, the hell knight. Although Rafa has the same abilities as Malak, she has a higher magic attack. The problem with her Truth abilities is that they are randomly placed. This means, that if she uses Heaven Thunder, anywhere in the attack range could be struck by thunder, even if it has a enemy, ally, or nothing in the square.
Truth Name What it does MP Speed JP Grade Heaven Thunder Random lightning attacks. N/A 34 0 C Asura Random fire attacks. N/A 25 200 C Diamond Sword Random wind attacks. N/A 20 300 C Hydragon Pit Random water attacks. N/A 17 400 C Space Storage Random status anomaly N/A 20 500 B attacks. Sky Demon Random earth attacks. N/A 15 600 C
Malak-Hell Knight Weapons: Staff, Stick Headgear: Hat Armor: Clothes, Robe
Malak is the brother of Rafa, the heaven knight. Although Malak has the same abilities as Rafa, he has a higher physical attack. The problem with his Untruth abilities is that they are randomly placed. This means, that if he uses Heaven Bolt Back, anywhere in the attack range could be struck by thunder, even if it has a enemy, ally, or nothing in the square.
Untruth Name What it does MP Speed JP Grade Heaven Bolt Back Random lightning attacks. N/A 34 0 C Asura Back Random fire attacks. N/A 25 200 C Diamond Sword Back Random wind attacks. N/A 20 300 C Dragon Pit Back Random water attacks. N/A 17 400 C Space Storage Back Random status anomaly N/A 20 500 B attacks. Sky Demon Back Random earth attacks. N/A 15 600 C
Meliadoul-Divine Knight Weapons: Sword, Knight Sword, Crossbow, Spear, Bag, Shield Headgear: Helmet Armor: Armor, Clothes, Robe
Since you face Meliadoul as an enemy before an ally, you should know how damaging the Mighty Sword attacks are. The Mighty Sword attacks can cause damage as well as brake an equipped item. That’s two good things in one. There is a catch to this too. If the unit doesn’t have the equipped item, the Mighty Sword attack will have no effect. This means that Mighty Sword is useless against monsters. NOTE: To use Mighty Sword, Meliadoul must have a Sword or Knight Sword equipped.
Mighty Sword Name What it does MP Speed JP Grade Shellbust Stab HP damage and brake equipped N/A Now 200 C armor. Blastar Punch HP damage and break equipped N/A Now 400 D helmet. Hellcry Punch HP damage and break equipped N/A Now 500 B weapon. Icewolf Bite HP damage and break equipped N/A Now 800 C accessory.
Orlandu (Thunder God Cid)-Holy Swordsman Weapons: Sword, Knight Sword, Ninja Sword, Katana, Shield Headgear: Helmet, Hat Armor: Armor, Clothes, Robe
Well, following the tradition in all Final Fantasy Games, here is your Cid! (If you don’t now, Cid is in every single Final Fantasy game, except Mystic Quest). Anyway, Orlandu is very powerful with his sword attacks. He can learn every single sword attack in the game. As an added bonus, Orlandu does 75% more damage with a sword attack than an regular sword user can do. You’ll want to get Gained JP Up for him so you can learn all the sword skills. Another good thing, is you can learn Night Sword (Gafgarion’s attack), so if Orlandu is low on HP, just fire up the Night Sword and watch him gain around 300 HP. NOTE: To use All Swordskill, Orlandu must have a Sword or Knight Sword equipped.
All Swordskill Name What it does MP Speed JP Grade Stasis Sword Sword attack, may cause Stop. N/A Now 100 B Spilt Punch Sword attack, may cause Death N/A Now 400 B Sentence. Crush Punch Sword attack, may kill unit N/A Now 500 B immediately. Lightning Stab Sword attack, may cause N/A Now 700 A Silence. Holy Explosion Sword attack, may cause N/A Now 800 B Confusion. Shellbust Stab HP damage and break equipped N/A Now 200 C armor. Blastar Punch HP damage and break equipped N/A Now 400 D helmet. Hellcry Punch HP damage and break equipped N/A Now 500 B sword. Icewolf Bite HP damage and break equipped N/A Now 800 C accessory. Dark Punch Absorb MP from target. N/A Now 500 B Night Sword Absorb HP from target. N/A Now 100 A
Beowulf-Temple Knight Weapons: Knife, Sword, Knight Sword, Shield Headgear: Helmet Armor: Armor, Robe "Beowulf was an unlikely hero, he was below average height, and had poor eyesight."
Beowulf has the sword skills that Orlandu didn’t know. However, only one sword attack from him only does damage. All of the Magic Sword attacks of Beowulf also need MP to use. However, most of his attacks are status anomaly based. NOTE: To use Magic Sword, Beowulf must have a Sword or Knight Sword equipped.
Magic Sword Name What it does MP Speed JP Grade Blind Cast Darkness on units. 6 Now 50 C Aspel Absorb MP. 2 Now 100 C Drain Absorb HP. 12 Now 180 B Faith Raise Faith to 100. 10 Now 200 C Innocent Lower Faith to 0. 10 Now 200 C Zombie Turn unit into an undead. 14 Now 150 C Silence Cast Silence on units. 16 Now 90 C Berserk Cast Berserk on units. 16 Now 200 C Chicken Lower Brave by 50 points. 12 Now 500 B Confuse Cast Confusion on units. 14 Now 200 C Despair Cancel positive status effects. 20 Now 300 B Don’t Act Cast Don’t Act on units. 14 Now 50 B Sleep Cast Sleep on units. 20 Now 170 C Break Cast Petrify on units. 24 Now 300 C Shock! Damage unit based on damage taken. 20 Now 600 C
Reis-Holy Dragon Reis is a purple dragon, and isn’t too different from the other dragons you meet on the battlefield. It can’t go in water, but it has very powerful breath attacks as well a good counter attack.
Breath Name What it does MP Speed JP Grade Ice Bracelet Ice attack. N/A Now 0 B Fire Bracelet Fire attack. N/A Now 0 B Thunder Bracelet Thunder attack. N/A Now 0 B
Worker 8-Steel Giant Worker 8 is another monster to joins the party. Worker 8 doesn’t believe in God (meaning he has zero faith and cannot gain any. Worker 8 has very powerful Work abilities which cause some damage to him when used. Worker 8 is also good for battles with magicians, since he is nearly invincible to magic attacks.
Work Name What it does MP Speed Grade Destroy Attack unit. N/A Now B Compress Attack unit, may cause death. N/A Now B Dispose Attack unit, greater range. N/A Now A Crush Attack unit. N/A Now B
Reis-Dragoner Weapons: Bag Headgear: Ribbon Armor: None After you defeat Worker 7 at Nelveska Temple, Beowulf uses the stone to turn Reis back into a human. Reis now has more abilities to learn, and still retains her Bracelet attacks as well. Most of her new abilities are made for dragons however.
Dragon Name What it does MP Speed JP Grade Ice Bracelet Attack with ice. N/A Now 0 B Fire Bracelet Attack with fire. N/A Now 0 B Thunder Bracelet Attack with lightning. N/A Now 0 B Dragon Tame Invite enemy dragon. N/A Now 300 C Dragon Care Restore HP and status to N/A Now 300 C dragon, Reis losing half of gained HP. Dragon PowerUp Raise Dragon’s Brave, N/A Now 400 C Speed, and Defense. Dragon LevelUp Raises CT of Dragon. N/A Now 400 D Holy Bracelet Attack with holy power. N/A Now 900 B
Cloud-Soldier Weapons: Sword Headgear: Hat, Ribbon Armor: Clothes
Cloud is taken right out of the FF7 world into the FFT world. He even uses his famous catch phrases. A side note, you gain Cloud right when he is in the lifestream in FF7. The good thing about Cloud is that you can learn his powerful limit breaks. The bad thing is that you have to train him from level one, so he usefulness at first is very little. NOTE: To use Limit, Cloud must have the Materia Blade equipped.
Limit Name What it does MP Speed JP Grade Braver Basic Limit skill. N/A 34 150 B Cross-slash Attack with sword four times. N/A 25 200 A Blade Beam Do damage based on damage N/A 20 250 C amount taken. Climhazzard Do damage based on target’s N/A 15 450 C amount of damage taken. Meteorain Attack with meteor. N/A 10 560 C Finish Touch Cause Dead, Petrify or Stop N/A 20 670 B on target. Omnislash Powerful Limit skill. N/A 7 900 B Cherry Blossom Most powerful Limit skill. N/A 5 1200 A
Byblos This monster will join in the final Deep Dungeon battle. It has a good jump range and has useful Byblos abilities.
Byblos Name What it does MP Speed JP Grade Energy Target recovers HP. N/A Now 0 B Parasite Cast status anomalies on units. N/A Now 0 B Shock Do damage based on the amount N/A Now 0 C of damage target has taken. Difference Target’s MP total is the amount of N/A Now 0 C damage taken.
End of Part 4. Go on to Part 5.