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Sparring Rules

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Battle and Sparring Rules of the
Blood Nightz Clan

Clans

    While visiting the Blood Nightz Chantry, sparring rules and regulations as determined by the Blood Nightz Councils, and Dark Knightz Warriors shall be witnessed by all.

     
    1. If you do not accord to the following rules and regulations, your spar or fight will Not Be Recognized.
  •          1) White Wolf disciplines are used in BN.
  •  2) Both parties can agree if other said party has different disciplines.  A spar may take place if said parties agree on the disciplines used.
             3) The challenger goes first post unless otherwise agreed.
     4) 3 altering post, maximum 3 actions per post (being that of offense and/or defensive).
             5) Combos and counters are allowed if realistically possible.
      1.  6) Healing is considered an action.  Moving (physically, mentally, with or without disciplines) is not considered an action unless in a blocking/defensive maneuver.
    1.          7) Two (2) weapons of the users choice, a shield is considered a weapon.
    2.  8) No talking between posts, any action including talking will be considered a post, and the other party may attack.

      Tremere Badge

      Death Spars

      Death Spars are similar to regular spars, with these exceptions:


       
         1) Five (5) post altering, maximum three (3) actions per post, either party may attack first.
         
        2) At least one judge must be present to judge the spar.

        3) Scripts of all death spars must be uncut versions and

        admitted to both parties.

        4) Judging will be done in BN unless both said parties

        agree to alternate judge/judges.
         
        5) Attributes, levels, and blood points shall not berecognized.  The use of such gets too political and anyone can claim high levels of character attributes.

       

       Structure and Order
       Rules and Regulations
       Embracing and Code of Tremere
       DarkKnightz Warriors
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       Prodigy's and Apprentices
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