uses multitexturing, could have added a specular pass as well.
haven't seen cartoons in a while but i dont' remember specular shines
on them?
red primitive is a lightsource. could have been blue, green or whatever
i wanted..
the test.tga is the lookup for the shading value.
btw, this is my first legit d3d demo i wrote.
not bad eh ;)
i'm back from my trip/holiday and on the flat shading texture i noticed
that there is a pixel with a gradient change in it ;-)
you have to play with the lightsource a little while till you can get
it so that pixel line is visible.
here is another one with a diffrent texture, and it's using the motion
code pass
textures make a big diffrence ;)