Reason:
voxels have come up in enough
discussion where i decided it would be better if i just wrote about it.
Introduction:
a voxel is a "cell enumeration
method".
To visualize what a voxel really
is, just think of 3d graph paper. The voxels are the actual grid boxes.
the smaller the grid spacing the
smaller the voxels get. in voxel methods, each "grid box" or "voxel"
is important to the application and render, where as in polygon representation
in most cases it is just the actual position of the vertices.
Often the voxel based application
requires more detailed analysis on the visualization data.
voxel usage is primiarly found in
the medical feild, particle simulations, detailed fluid simultions (viscosity
flow), nuclear simulations and things of this sort.
why do those people use voxels?
In most cases the application needs
to alter the "voxel" in a very controlled environment. by only having
"grid boxes" it' becomes much easier to control and manipulate the data.
if you still not have gotten a mental
image of what a voxel is just consider that a rubex cube and a "voxel world"
are rather similar. just consider the cube to the the world, and each mini
cube to be a voxel.
Although this was a rather brief summary of a "voxel" i have tried my best
to keep it short and to the point. If you are still intersted on this topic,
the reader is directed to "computer graphics principles and practice"
Second edition. Authors : Foley, ....
see my book list, it's up there.
akbar A.