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 Adventures of Alundra

Developer - Psygnosis
Publisher - Psygnosis
Players - 1
Extras - Memory card

The bit on the box

"Plagued by strange visions, the dreamwalker Alundra is summoned to a troubled village where great evil lies in wait. Explore huge dungeons, find deadly weapons, solve challenging puzzles and fight the cast of foul creatures out to stop you in your tracks. This vast, enthralling adventure will keep you wide awake to the very end."

Graphics

While Alundra's graphics are overall better, more detailed and sharper than Suikoden's graphics, on first sight you'd swear it was the same game. There are no polygons to be seen, nor any CGI movies and animations, it's all pretty basic to remain as functional as possible. Everything is viewed in a bird's eye forced 3D perspective, which is good for the most part but does lead to frustration at certain points as it makes it very hard to judge jumps and distances. The animation of the characters is nothing ground breaking, though the use of colour is pretty good and stops the scenery from looking too retro. Luckily for this game, cosmetics aren't the most important aspect, however there is a very nice anime movie at the end should you finish the game.

Sounds

Sound effects and music are probably the weakest aspect of this game, as they follow along the functionality idea behind the design. Again emulating Suikoden the music compositions are monotonous affairs that can grate at the nerves if stuck in one place for too long, which happens often. The sound effects sound a little better than Suikoden (dragons no longer sound like elephants for instance) but nothing to astound the mind of the gameplayer. Alundra is definitely not one of those titles that you get out when a friend comes over to show off the abilities of the playstation, but graphics and sound aside, it is actually a rather good game.

Gameplay

For the most part this is where Alundra shines. This is also where any comparisons with Suikoden end, as that was a turn based RPG, whereas this game is more of a glorified platform romp with RPG elements thrown in (much like Legacy of Kain). Your character fights in real time on the same screen that all the action takes place in, and the fights are just one button slash affairs like the old C64 game Gauntlet. There are spells to be collected and cast, but these are best saved for the various bosses that you will encounter along the way. Puzzles range from easy to very hard, but work in a logical manner so as not to be obscure. The save points are too few and far between however, and Alundra would have been greatly improved with a "save at any time" feature like in Tomb Raider 2.

I feel a verdict coming on

Though the above review may contain alot of criticisms, I can say that I really enjoyed (frustrations aside) playing Alundra and found myself playing it whenever I could get the time and opportunity. The game is very very hard so novice and intermediate gameplayers may want to avoid it, but experienced platform and RPGs players may get the same level of enjoyment that I did. The storyline is well done even if it does start off a little slowly, but it takes enough twists and turns in the plot so as not to get stagnant. The ending anime movie is great to watch but makes me pose the question, why were these types of movie animations not spattered throughout the game? They would have greatly enhanced the feel and enjoyment factor as would have added more personality to the characters and creatures (there are scenes in the anime movie from battles that are fought in the game, why were these not in the game at the time the battle took place?). That aside, if you want a hard challenge and don't mind having a retro look to contend with, Alundra should be kept open as an option, as it is very addictive and offers over 40 hours of gameplay.


Review by D.R.T.Barrett