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 Broken Sword: Shadow of the Templars

Developer - Revolution
Publisher - Sony
Players - 1
Extras - Memory card, Mouse

The bit on the box

"Broken Sword uses advanced programming, animation and storytelling techniques to put you right into the heart of the most amazing, outlandish, and exciting of tales. This is the culmination of over two years' effort by a team of expert programmers and designers, a veteran layout artist, professional cartoon movie animators and scriptwriters. The result is a game unparalleled in terms of rich gameplay and sheer spectacle."

Graphics

For anyone who has owned a PC for a few years, and for those who even owned an Amiga computer, this type of adventure game will be extremely familiar. Broken Sword opts for sprite driven graphics over the newer polygon technology, but does it in such a way as to look very cartoonish. The backdrops have been drawn in the same vein, and so it looks and feels almost like an interactive cartoon. The animation is very well done, unfortunately though there is a price to be paid with small load times throughout the game, slowing it down. There are also animated cut-scenes, and while these are well designed they seem to run very fast and are disappointingly short.

Sounds

The sound in Broken Sword is probably it's most important element. Thoughts of the main character and conversations with the other characters in the game are all done completely in full speech, with optional text dialogue. The voice acting is very strong and of a high quality, and the worldly accents are done fairly convincingly most of the time (the Irish accents sound good, but the one Scottish accent is terribly fake). The musical scores used in the game are excellent, and change depending on what the character is examining or doing, and also react if the character gets in trouble. The music also varied with the different locations around the world, although not always sounding like the music from those countries.

Gameplay

Broken Sword is a point and click adventure. Remember those? I grew to love them on the Amiga and PC, but there are few on the playstation. Of the ones that are available, this game would be one of the better ones, although it can be frustrating in parts when some puzzles get extremely hard. This stops the flow of the story, which is a pity because in this case the story is very well written. The point and click control system is easy to use, and better if you have a mouse, otherwise you are left slowly dragging the pointer around the screen, which can be annoying if you have to move it to a certain location on the screen quickly (which happens a few times in the game, and at least twice lead to your death if you are not quick enough). There is also alot of talking to do in the game, or valuable hints and plotlines may be missed along the way, which can be a pain if you come across someone who talks alot but tells you nothing important, but you feel obliged to talk to him in case you forego something.

I feel a verdict coming on

If I was reviewing this game on the PC, I would have no hesistation in recommending it. However, the majority of people who would own a playstation are no doubt more interested in arcade games, or at least adventures that include a bit more action than Broken Sword offers (eg. Resident Evil and Tomb Raider). Also, while the graphics are bright and well drawn, the influx of polygonal games out there may keep this game buried on the software shelves. It seems to be a shame that most of the games with the best plots and storylines tend to end up being technically inferior to their competition, and so often get bypassed. If you like this style of slow brain-using game, then it could be worth a purchase, otherwise don't bother.


Review by D.R.T.Barrett