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 Chronicles of the Sword

Developer - Synthetic Dimensions
Publisher - Psygnosis
Players - 1
Extras - Memory card, Mouse

The bit on the box

"Take a solemn oath to serve king, God & country. On a valiant journey from Camelot to Lyonesse. Aid the struggle of virtue against malignant sorcery. In a legendary tale of magic mystery and murder!"

Graphics

Be prepared for some of the lowest resolution and most badly animated graphics yet seen on the PlayStation. I am amazed Chronicles of the Sword ever got past Psygnosis' quality control unit, as the limited animation in the show Southpark appears to have more frames than what is on offer here. The characters do look detailed close up, but as you see them from a blurry distance most of the time the detail is somewhat lost on the player. The backgrounds are another matter altogether, which are just plain badly drawn and overly dark, making it far too difficult to spot objects at times (and at least twice in the game you actually have to pick up objects that don't appear to be on screen at all!!). The cut-scenes don't improve on things unfortunately, with the same stuttery animation and also the fact that all the characters shown look like they were modeled off the same guy. Add to all this that everyone appears adorned in spandex it all creates a very camp feel that doesn't really show King Arthur's kingdom in a very good light. What were Psygnosis thinking?

Sounds

Do you own a television that has broken speakers? Then you will love the sound effects and music in this game. For everyone else get ready to turn the volume down after about 15 minutes of play. The musical score is irritating at best, and the few sound effects you may hear are sampled poorly and add nothing to the lackluster atmosphere. The voice acting is average, but for some reason all the characters sound bored or sleepy while they ramble on about nothing in particular (maybe they had read the script beforehand and realized how tarnished their credibility would be if anyone ever found out they took part in making this game). What were Psygnosis thinking?

Gameplay

There is a fairly basic point and click adventure engine behind Chronicles of the Sword, making the game controls simple to get into, which may be it's only redeeming feature. I would liken the game to being a courier simulation, as the puzzles in the game consist of other characters telling you to obtain an item for them, which you must do obediently in order to progress. Most people play games to avoid this sort of carry on (mothers telling them to clean their rooms, wives wanting light bulbs changed, etc) so why on earth use it as a game's main gameplay element? Fighting breaks up the monotony here and there, although combat is few and far between, and consists of blocking about 5 hits before your character either automatically wins or loses the fight (for instance when you fight a skeleton, you block about 4 or 5 hits, then the skeleton falls apart!). What were Psygnosis thinking?

I feel a verdict coming on

At some point Psygnosis came up with an idea. "Hey you know that game that was badly designed and got many poor reviews on the PC? Let's convert it to PlayStation and try to rip off consumers by selling them unadulterated rubbish, nevermind our good reputation!" To think that good money was wasted in the design of this enormous lemon of a game is a travesty. It utilizes none of the PlayStation's 3D power and is basically a bad conversion of a terrible PC game. The graphics are rushed and terribly drawn, the sound is annoying, and the gameplay and storyline is boring, and yet Psygnosis found this game fit to be released with their name attached to it. I have no idea what they must have been thinking at the time but we can only hope they never think it again. Do not even waste a rental on this game, it's certainly not worth swashing your buckle for.


Review by D.R.T.Barrett