D
Developer - Warp
Publisher - Acclaim
Players - 1
Extras - None
The bit on the box
"D. A full moon rises over L.A.
National Hospital. Inside - the father, a doctor gone mad...but why? Outside
- the daughter...the innocent, the seeker. You are about to enter the darkness
forever! With stunning computer-rendered 3D graphics, D's descent into
the dark pit of your soul is a tour-de-force of terrifying secrets and
challenges."
Graphics
Does anyone remember The 7th Guest on the PC? It
was released at the beginning of the CD-ROM era and was a showcase of graphics
and sound, with very restricted interaction. D from Acclaim has
much in common with the aforementioned title but unfortunately is just
as disappointing. The game is viewed from first person perspective (although
there are plenty of cut scenes that blend with the in-game action which
show the main character) and the graphics are impressive, looking sharp
and moving smoothly, as it is all pre rendered and not free flowing like
Doom.
The characters all look a little artificial (their mouths move like guppies
when talking) but it still looks better than trying to blend FMV into the
backdrops.
Sounds
D's music is few and far between, mainly used for
building suspense and accompanying events. Sounds effects are also sparse,
as there is no background noises at all, only the sounds of the actions
your character partakes in (opening a drawer, door, etc). The speech is
reasonable, although you only really get to hear one voice (that of the
protagonist's father) throughout the story, the only vocals coming from
you being gasps and shrieks. The sound is definitely not used to it's full
potential, not measuring up to games like Resident Evil and Clock
Tower for true suspense.
Gameplay
Interaction in this game is near to nil. All you can do
is point to which direction you want the character to go and then she plods
off to another destination, and at times you can use items from your inventory
to solve some extremely easy puzzles. It is the shortness and ease of the
game that really lets it down though. Whereas The 7th Guest had
some tough puzzles and was fairly lengthy D is so easy the programmers
decided not to add a save feature, and to limit the game to 2 hours! Hello?
Even Resident Evil 2 was longer than that when you knew exactly
what to do and how to do it, as it is I finished D on my first attempt,
and quickly shelved it.
I feel a verdict coming on
To give credit where it is due D does have alot
of atmosphere and is genuinely scary in parts (not many though). It can
be a fun experience which could have been capitalized upon if it was longer
and had more interaction, but as it stands now it seems more like an interactive
storybook with incredibly weak puzzles. There could be a market for this
type of game (as games like Myst have shown) but not if all the
gameplayer can expect is a couple of hours of sitting watching CG animated
sequences. I can't even recommend this game as a rental, although if you
decide on trying it out then that is most definitely the course of action
to take regarding it.
Review by D.R.T.Barrett
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