Site hosted by Angelfire.com: Build your free website today!
 
 Warhammer Dark Omen

Developer - Electronic Arts/Games Workshop
Publisher - Electronic Arts
Players - 1
Extras - Memory card, Mouse

The bit on the box

"Medieval war gaming comes out of the dark ages. Enter the world of Warhammer and experience real-time strategic combat in a fully 3D environment. Full 3D terrain which effects troop movement - zoom and rotate as the battle happens. True 3D line of sight system. Use terrain to hide, but be careful, so does the enemy. Dynamic campaign plot that develops based on the player's decisions. Stay and fight or take the gold and run? You choose. Constantly varied and evolving army to be maintained and deployed at the player's discretion. Buy units of cavalry, archers, infantry, cannons and magicians. Magicians weave their magic against the undead horde. Fireballs, ice showers and many more spells wreak havoc on the enemy."

Graphics

Dark Omen starts well with a nicely animated CG intro movie telling of the Dread King's rising (which is somehow caused by the eclipse of the sun, that bit isn't really explained). There are other cut scenes throughout the game, all of the same high quality, which help to enhance an incredibly cliched story line. All the graphics in Dark Omen have obviously been designed with one thing in mind, from the menu screens to the troop rosters everything has been made to immerse you into a medieval feel in an age of war and magic. While the in game graphics have not been improved a great deal over the original Warhammer game on PC, they serve their purpose and the battlefields themselves are highly influential on the outcome of an engagement. Now and then animated heads will pop up (both during battles and also between them) which are used to either further the story line or just convey messages from your troops. Overall, everything has a professionally produced feel about it.

Sounds

Music has been used to great effect in Dark Omen, using the sort of tunes you'd expect from a fantasy movie. Most scores have been relegated to the background during battles, but when mixed with the cries of charging regiments of cavalry and the clinging of metal in combat, it all comes together to enhance the atmosphere that the graphics have already gone a long way to create. Between engagements, the voice acting in the cutscenes is excellent, with all the varying accents you'd expect to hear from Brigands, Dwarves, and Ogres among others. There is also ample amount of cliched silly names like Asgas Bloodfist or Luther Flamestrike, which will make any Role Players feel right at home. The lip synching isn't as good as it could be, but that's a minor point when you have this high quality of acting.

Gameplay

Don't be under any illusions whatsoever, this game is extremely difficult. From the early to middle parts of the game your army just cannot afford to lose any regiments or will face an almost impossible task later on. This can be accomplished though, with some work and a bit of luck here and there, as I managed to finish with the final loss of only 3 regiments overall. The main battle control system I found to be quite excellent, and even if you do not have a mouse (recommended here, although mine had the annoying tendency to accidentally skip through cutscenes) after a bit of practice even the controller can be used to good effect to direct your troops about. The best element of the gameplay comes when one of your units (or the enemy) are off screen, they then become represented by a small shield-like icon, which can be clicked on so troops can be given orders without having to scroll around the battlefield looking for them. This goes a long way to make a hard game a little easier, and the programmers should be commended for thinking of it.

I feel a verdict coming on

Although Dark Omen comes with a good amount of frustration early on, I must admit to having the time of my life playing it. It is one of the better strategy wargames on the PlayStation and with the Warhammer license to back it up, should appeal to both boardgamers and strategy gamers alike. It is realtime however, not turn based, so this may have some Vandal Hearts fans running for cover, and it is more regiment based than Command and Conquer, which deals more with individual units. Also Warhammer fans may not be able to get used to not using miniatures, but at least all the elements of war, fantasy, and strategy blend together magnificently. If you are a die hard arcade gamer though, then this is not the title for you.


Review by D.R.T.Barrett