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 Discworld 2

Developer - Perfect Entertainment
Publisher - Psygnosis
Players - 1
Extras - Memory card, Mouse

The bit on the box

"In this second incredible Discworld adventure, Death has gone missing and a hero is needed to bring him back. But there's only Rincewind, incompetent wizard and highly-trained coward. You won't catch Rincewind running away. He's too fast. Unfortunately, he's all there is that stands between people and the horrible prospect of immortality. And no one wants that, do they?"

Graphics

If you have ever played the original Discworld game on PlayStation, then you will find the graphics in this sequel heavily revamped. In fact the engine appears to have been completely restructured for a sharper, more cartoony look than it's predecessor. It comes across nicely except for the constant disc accessing, which slows down the animation when there is alot going on on-screen. A pre-loading system such as that used in Broken Sword 2 would have been a better idea for a game of this type. The other major problem I had was that unless you have a large screen television parts of the game area can be cut off, so now and then the player may miss an exit on the side of the screen or an item in a similar place. There is a feature in the options menu that can adjust the screen left and right in case this happens, but why should you have to?

Sounds

The sound effects tend to stay with the cartoon feel of the game, with boinks and bonks and burps being commonplace, whereas the music is just the usual standard fare for this type of point and click adventure game (it runs in the background and doesn't really try to effect the atmosphere much at all). The best part of the sound in Discworld 2 is the voice acting. Rincewind's voice is done by Eric Idle and as a result the whole game comes across as a very Monty Python-esque experience. The dialogue is well worked and the script is genuinely funny, and makes fun of both itself as a game and of computing in general, as well as the normal jokes about Trolls and ducks, common to Pratchett humour.

Gameplay

Well what can I say? If you've played any graphic point and click adventures in the past then you should be right at home with the control system Discworld 2 offers. It uses pop-up inventory windows and a simple look/operate interface, so even the novice player can get started in no time at all. The biggest problem with the gameplay of the Discworld games are the puzzles, which at times are so far illogical that the solutions are just downright silly, and are discovered more from experimentation and luck than skillful thinking. This isn't so bad in this sequel but is still apparent, especially later in the game, although many hints are given by various characters that you meet along the way, and so it is advisable to listen to them even if they do tend to rabbit on forever.

I feel a verdict coming on

Quite an easy verdict this one, if you like graphics adventures, you'll love this. If you don't then you won't. If you like Terry Pratchett's books, you'll love this. If you don't then you won't. If you like Monty Python...well you get the point. As far as adventures go this is definitely one of the funniest around, and offers a good amount of gameplay before you finish it. It does support the PlayStation mouse which is a plus for those who own them, but I found it wasn't really a necessary peripheral to have while playing the game (the controller works just as well if not better). If there'd been a little less disc accessing I may have given Discworld 2 a higher score, but as it stands it is a good but flawed adventure game.


Review by D.R.T.Barrett