Disruptor
Developer - Insomniac
Publisher - Universal Studios
Players - 1
Extras - Memory card
The bit on the box
"Your mind is the ultimate weapon.
As a new recruit of the elite LightStormer Corps, you possess the latest
in hi-tech weaponry and training to unleash incredible amounts of firepower
on the enemies of United Earth. Environments of the future...race through
13 unique levels of heart-pounding, high-speed action with 20 real-time
3D interior and exterior environments. Awesome firepower...Battle over
20 intelligent and deadly enemies with a wicked arsenal of 9 big guns.
Also, use "psionic" weapons of the mind to blast the bad guys to oblivion!
Enter a universe of intense action in Disruptor!"
Graphics
Disruptor has the most crisp and smooth graphics
of any Doom clone so far. The 3D levels are alot brighter and more
colourful than Alien Trilogy and fits more of a Dark Forces
futuristic look, but is much better than that title. All enemies are done
as sprites rather than polygons, and although this look is getting rather
dated now it works well and keeps the action very fast. The varied
levels look great, from a training facility to an ice world, to the planet
Mars, and even a prison facility. There was no slowdown that I noticed
even when there was alot of explosions going on, but the designers appear
to have taken care to make sure there isn't too much happening on screen
at once, and also use fogging and darkness techniques on some levels to
disguise polygon popup.
Sounds
The sound effects in Disruptor are pretty good,
but nothing amazingly special. The thing that really enhances the almost
movie feel to the game is the orchestral music that plays on each level.
It sounds like something out of an epic Star Wars film and does alot to
make you feel as if you are in such a movie. The music is also interactive
in a way in that when you are attacked it changes to a much more dramatic
score and really gets the heart pumping if it does so when you can't see
the enemies around you. There are also small amounts of speech used in-game,
but stays farely simple with enemies calling out "there he is" or "stop
right there". Also worth a mention are the FMV scenes between levels using
real people, they are well acted and inject a storyline into the proceedings.
Gameplay
If you have played Doom or Alien Trilogy
then you already know what to expect from a first person shooter, and things
are no different here. I did find that you could turn slightly faster however
which is a bonus if you get attacked from behind and need to spin around
quickly. I still miss mouse control which would greatly enhance these types
of games, but no one seems to want to include mouse compatibility into
games these days. There is also alot more platform jumping elements in
Disruptor
but nothing too frequent or frustrating. There is one level where you have
a very strict time limit in order to complete it, which can get annoying
because you can't jump over creatures very well and so can get hooked to
them while trying to rush past. Overall though a good control system.
I feel a verdict coming on
These types of games are still lacking a good multiplayer
mode which would enhance the replay elements greatly, but as a single player
game Disruptor is one of the better first person shooters around.
It could have done with a few more levels than it has but for a first outing
for Universal Studios it is a highly respectible title. The difficulty
level does seem a little high on later levels (probably to compensate for
the lack of them) and the final boss isn't very spectacular, but the plot
is good and the story keeps it fairly interesting with a twist near the
end. If you are a fan of these types of games then this will no doubt find
a cosy place on your software shelf, but if you don't like them then I
doubt Disruptor will do anything to change your mind.
Review by D.R.T.Barrett
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