Duke Nukem Time to Kill
Developer - n-Space
Publisher - GT Interactive
Players - 1-2 (2 player split screen deathmatch only)
Extras - Memory card, Analog, Dual shock
The bit on the box
"The greatest action gaming hero
is back in an all-new, revolutionary, third-person frag-fest. Rage through
the ages with the king of carnage as he frags aliens through the centuries.
Duke will fry the bacon of roman centurion pig-cops in ancient rome, joust
extraterrestrials in shining armour in the middle ages, shoot it out with
alien rustlers in the old west - this time Duke is going down in history!"
Graphics
Duke Nukem TTK starts off with an introductory
CG movie that looks fairly behind the times (in comparison with anything
done by Namco or Capcom anyway). In fact it comes across almost as more
of a promotional video for the band "Stabbing Westward" who does the music
for it, rather than an intro for a game. The in-game graphics will make
any Tomb Raider or Duke Nukem fan seem at home, combining
the multi-levelled and gritty look of both respectively, and doing it successfully
so that the style of both work well together. There are still the usual
babes and mutant pigs and lizards about, which are all now drawn in polygons,
which allow for better animations and death scenes. The new sniper mode
is the best addition, something neither the original Duke or Tomb Raider
had, and it adds a similar dimension to the game, much like the similar
sniper mode did for MDK. The new variety in costumes Duke wears
is also nice, though only cosmetic.
Sounds
One thing that has always been the key to Duke Nukem
is Duke himself. His funny and often rude one liners have become a well
known trait of his games, and Time to Kill is no exception. If anything,
there is more recorded speech in this game than there was in it's predecessor,
both from Duke and the babes he encounters along the way. The music is
themed for each stage, with different time periods being taken into account
(the Western levels sound like a Jack Daniel's ad).
Gameplay
If you have ever played any of the Tomb Raider
games, then you will have a head start as to the control system on offer
here. Even though it is similar and the button combinations are virtually
identical, Time to Kill's control system seems clumsier, especially
in analog mode (digital feels better even though jumps can still be hard
to judge either way). The programmers also seem to have taken a shortcut
with the save point system, as you can only save after you have completed
a level, which just seems like a way to combat the game's lack of levels
(only about 15). A nice touch is how weapon availability changes with each
level, for example in the Wild West there are throwing knives and dynamite,
while in the Medieval levels there are throwing axes and crossbows. While
the split screen two player mode is a nice idea, the frame rate really
does suffer and it just isn't as fun when you can see where your opponent
is. Still, it does add a bit of replay value.
I feel a verdict coming on
It's a simple case of fact that if you didn't like Tomb
Raider then you most likely will dislike this game too. It is also
a simple case of fact however that most Duke fans will still go out and
buy it, and thoroughly enjoy it. There are excellent touches throughout
the game, and many secrets for those with the determination to find them.
The weapons are cool, Duke is cool, and there are plenty of babes to chat
up along the way. Of course the violence levels are quite high, so it's
not one for the children and anyone who has a crusade against sexism or
bad language. So what are you waiting for, Christmas? Come get some!
Review by D.R.T.Barrett
|