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 Excalibur 2555AD

Developer - Tempest
Publisher - Telstar
Players - 1
Extras - none

The bit on the box

There is no blurb on the back of the box!

Graphics

At first look Excalibur apears to be a blatant Tomb Raider clone. Female protagonist, 3D worlds, you could be forgiven for believing it was the sequel. Until you play it that is. The levels are much more claustrophobic than Tomb Raider's and are set in small passageways and rooms rather than immense caverns and tombs. The graphics are well detailed and the light sourcing is very well done, providing brighter and more futuristic looking areas. The character and monster animation looks good enough, but the beings themselves lack detail and personality, looking very much like golems or statues that are struggling to get any speed up to advance upon you. In fact apart from the main character everything all seems to move in slow motion.

Sounds

If you are not a fan of techno music, then this isn't the game for you. The tracks are kind of strange mixtures of synthesizers and changes when you enter an area with enemies (so there's no chance of them sneaking up on you because you'll know they are there). I found the fighting music to be quite catchy, but the normal in-game music got on my nerves fairly quickly, and had me seeking the volume control for the TV. The voice acting sounds like something out of Eastenders, I guess in 2555AD only unconvincing British people will be left on the planet. The actors don't seem to be all that interesting in what they are talking about, and this rubs off on the player.

Gameplay

While the control system is similar to other games of this type, there are no variations in weapons to be had, and you fight with the same sword throughout the proceedings. More weapons would have been welcome, as would a fighting system that wasn't so basic. I found myself using one move for virtually the entire game which took care of almost all the opponents I came across, which made the fighting boring and ruined what could have been a good way to break up alot of the meaningless wandering around that I had to do, while doing tiresome missions for the people I came across. In fact I felt more like a messenger or odd-job person than someone who was trying to save the world. Also there is no save game option as each level has a password that you use to restart, but I doubt you would have needed a save anyway as this game isn't very hard to complete.

I feel a verdict coming on

I get the feeling this game was made to cash in on the success of Tomb Raider, and to attract people who were eagerly awaiting the sequel. Not only is Excalibur completely a different game, but what is there is too simplified. Maybe younger gamers would like this title, but most of the rest of us expect alot more nowadays. This game is a good exercise in tedium and patience, but not a good test in gameplaying or skill. It's not all bad, but if more time and more levels had been put into it then I think the programmers would have surely seen that what they were creating wasn't that much fun. It could be a good building block for future titles, but we aren't paying good money for building blocks.


Review by D.R.T.Barrett