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 Final Fantasy 7

Developer - Squaresoft
Publisher - Sony
Players - 1
Extras - memory card

The bit on the box

"The Shinra Corporation is draining our planet of it's life-forces. Cloud Strife a cold-hearted mercenary, accepts a mission from a group of eco-warriors, unaware that it will lead him on a journey that will change not just his life, but the lives of every soul in the universe...Welcome to Final Fantasy VII - an epic adventure on 3 CDs where sorcery and science collide, where friendships are lost and won and where one man can make a difference that lasts forever!"

Graphics

Unlike most RPGs to surface from Japan Final Fantasy 7 does not use retro-style 2D graphics, but rather does everything in polygons over beautifully drawn backdrops, and while still using the Japanese "cute" look in the main movement and map sections, the characters in fights and cut-scenes transform into more humanesque figures, some that look anything but cute. Also the FMV in the game joins with main gameplay sections seamlessly (much like Abe's Oddyssey) and gives the image that the player is taking part in more than a game. The movement screens unlike Suikoden and Alundra (which are both done semi-bird's eye view) is done in more of a camera-angle Resident Evil type way, which can be confusing but for the excellent marker feature that puts arrows on all the exits to the screen and shows a small hand hovering over the main character so you never lose sight of him.

Sound

The sound in this game is adequate. Some of the tunes while sounding great for awhile can get irritating because they are repeated so much. Also theres is absolutely no speech in the game, all talking done by the characters is done in text format and even the cutscenes have no verbal sounds. This doesn't hamper the game though because if speech had been used the actual size of the game would no doubt have been cut down so as not to be contained on many more CDs than the three the game comes on. The sound effects in the combat scenes are your standard clink, bang, explode and do their job well.

Gameplay

At first the interface was daunting but thankfully the game has built-in tutorial areas that are cunningly woven into the story (like when Barret asks Cloud how to use Materia and it goes through a quick lesson on how to use them). Movement is easy enough (although directions do change with the camera angles) and combat is done in a menu driven time-bar based turn system. Fighting is simplicity itself although I did notice later in the game that if I wanted to use an item that was quite a long way down my item list there was no quick way to find it. Once you learn all the interfaces in the game though, you will wonder if it can be done any better than what Square have done here.

I feel a verdict coming on

Final Fantasy 7 is the best RPG on the playstation. It has better graphics than all the others and better sound than most. It also has an incredibly involving storyline that will keep you playing for a long time. Some players that aren't fans of RPGs might also like this, and even the most seasoned RPGer and adventurer will struggle to finish this game in under 40 hours (it took me just under 60). There are also lots of secrets to be found and most likely you will not find everything first time around, so there is some replay value. This is definitely a game that deserves to be in most collections (unless you really hate RPGs, in which case why are you reading this review you big girl's blouse!).


Reviewed by D.R.T.Barrett