G-Police
Developer - Psygnosis
Publisher - Psygnosis
Players - 1
Extras - Memory card, Analog
The bit on the box
"Take to the skies in your heavily-armed
Havoc gunship, fly 35 formidable missions through the corrupt cities of
Callisto and earn yourself some serious adulation in this incredible 3D
action shooter."
Graphics
Though comparisons have been made between G-Police
and Colony Wars, the former is not done in the playstation's hi-resoultion
mode, unlike the latter. This is not to say that the graphics are bad,
in fact they are rather good. Instead of deep space the action takes place
inside a sprawling futuristic city, separated into domes/sectors. This
means that you can go flying between and above skyscrapers and various
other buildings, which are well drawn, although the polygons do warp if
you get too close. Distant polygon clipping is dissolved and the framerate
kept up due to a limited horizon, which instead of being blanked by fog
is covered by dull blackness. While this can cause enemies to suddenly
appear or disappear from view there is a handy radar to keep an eye on
their whereabouts. There are also multiple views to use when flying, but
I found myself mainly using the cockpit view.
Sounds
The weapons sound effects are a cut above those of other
games, with whooshing missiles and rickety chaingun fire sounding like
they would on a helicopter gunship (even though this is actually more of
a hovership, which is also emulated with the hissing engine noises). A
radio controller constantly keeps you updated via digitised speech as to
what you are supposed to do and where the action is, with some communication
with your wingman, but not much. The engine noises of enemies are also
used to good effect as even if you don't have a visual sighting of them
sometimes you will hear them coming or firing so you can take evasive action.
Gameplay
At first it is hard to control the Havoc ship as it has
an incredibly high rate of turn and it is hard to avoid all the buildings
at high speed. Once practiced (there are training missions) this eventually
becomes second nature and the action (and fun) can really start. Good use
has been made of the playstation controller buttons so it is fairly simple
to change weapons when needed, and analog control is supported also which
can create more stable piloting. This is all very well too, as this game
is extremely difficult. Indirect time limits can make the missions (of
which there are plenty, 35 to be exact) very pressure intensive, and frustration
can grow if you fail the same mission a few times in a row (also there
is no failure progression like in Colony Wars, if you fail, you
must do it again until you succeed).
I feel a verdict coming on
Unlike Colony Wars, G-Police has a good
storyline to follow along with the action (shown in great cgi FMV sequences).
It also has a few twists and turns to make it interesting, and even a feel
of a "whodunnit" when there is found to be a possible traitor among the
police. Be aware that this may be one of the hardest games you may play
on the playstation ever, but this also gives the player a good challenge
and many hours of gameplay. You can either save your progress as you go
using a memory card or use the handy passwords that are given at the end
of a successful mission to keep your progression noted (believe me you
don't want to have to do many of these missions more than once when you
finally succeed). Overall I enjoyed G-Police more than Colony
Wars, but this one gets a slightly lower mark because the latter is
the better technically of the two.
Review by D.R.T.Barrett
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