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 Lost World

Developer - Dreamworks
Publisher - Electronic Arts
Players - 1
Extras - None

The bit on the box

"Can you survive? Hunt or be hunted in the untamed island ruled by dinosaurs that is The Lost World. Stalk, track, and fight in an expansive 3D environment where natural selection is the only law. Control 5 different characters including the ferocious T-Rex. 40 Levels of gripping gameplay. Interact with over 20 dinosaurs accurately modelled from the movie. 25 unique 3D environments with secret locations to explore."

Graphics

Alot of work has gone into the graphics for Lost World and it really shows, as these are some of the best I have ever seen in a game. Although the levels are done in a pseudo 3D platform feel (much like Pandemonium, where it looks 3D but you move in a left to right fashion like a 2D platformer), the shading and lighting effects, as well as some great detail make it seem more 3D than it actually is. There are also the odd branches in the path of a level, but are generally short and take you back to the main track quickly. Bits of scenery can be used to the player's advantage on occasion, some that break off after they have been used but return if you leave the immediate area and return. Creatures and other enemies are as well animated as the main character and look realistic, including all five creatures that the player gets to use (2 humans and 3 dinosaurs).

Sounds

A game like this needs a great soundtrack, and Lost World provides in abundance. A magnificent orchestral score is used to great effect and emulates the type of music used in the movie. The sound effects are also superb, and younger members of the family actually got scared by the creature noises that would happen in the background, as well as those of approaching dinosaurs. Various dinosaurs have different noises so you know when something is coming that you would rather avoid, and what you can actually fight (and win against). The velociraptor levels are quite comical as you can hear the screams and shouts of humans as they fight and run for their lives ("We lost George!!! He got Fred! Ahhh he's got a hold of me!!". Every level really does create and earie feeling of "being there".

Gameplay

Well this all sounds really good so far doesn't it? All it needs is good gameplay and we'll have a classic. Unfortunately this is where Lost World falls flat on it's face. There are over 20 levels in which you must take control of 5 various main characters, each which provides a slightly different style of gameplay. This game is very hard even on easy setting, but unfortunately this difficulty isn't caused by it being designed this way, it is caused by bad design, especially when it comes to platform jumping. The control is very quirkly and the player will find themselves falling to their deaths for reasons beyond their control. Passwords are given every five levels or so, which is a little silly as passwords after each level would have made the game more addictive. The five characters that come under the player's control are the compy, human hunter, velocirator, T-rex, and human scientist (prey). Of those I actually found the human hunter the most fun with his Pitfall style swinging from ledge to ledge.

I feel a verdict coming on

Lost World could have been something very special. It also could have been one of the only good movie-to-game conversions ever made on any system. The graphics and sound are superb and the basic idea behind it is great, but thanks to bad implementation and execution of these ideas the whole thing is transformed into yet another decidedly average platform game. The difficulty level and password system take the fun out of playing for any length of time, and yes we have another of those games that you have to start at the beginning of the level if you die (it seems no one learned anything from the previous games that have done this). Sorry Dreamworks, close but no cigar.


Review by D.R.T.Barrett