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 Madden NFL 99

Developer - EA Sports
Publisher - Electronic Arts
Players - 1-8 (via Multi-tap)
Extras - Memory card, Multi tap, Dual shock

The bit on the box

"Madden NFL 99 - Football, American style! New one button mode - get into the game quicker and easier. New arcade mode - bigger hits, fewer rules, more fun. New motion-captured NFL animations - pump fakes, TD celebrations, sideline grabs. New franchise mode - performance determines if you keep your job or get sacked! New Team-specific and custom playbooks. More Madden - new commentary and enhanced AI. Draft, trade, create, sign and release players. Over 120 NFL teams - past and present! 31 Rendered NFL stadiums in 3D."

Graphics

Madden 99 sees the introduction of polygon graphics for the first time in the series. Past Maddens have used sprite based engines, and the upgrade to 3D is most welcome, as not only the look of the players has been improved, but also the level of motion captured animation looks far superior to it's many predecessors. While the overall look of Madden is now much more detailed and sharper, the default camera angle appears to have been set too close to the action (almost as if EA are trying to show off the new cosmetics), thankfully however the camera angles can be changed via the options menu to suit whichever view the player may prefer. The new tackle animations this year are varied from head spears to around the ankle tackles, and sometimes the tackled player will put in an effort to struggle forward for extra yardage, which shows the attention to detail EA put into the game.

Sounds

As with many sports games of late (not including soccer games) the commentary in Madden 99 leaves much to be desired. Pat Summerall shows no excitement at good plays, and John Madden, while more interesting overall, just doesn't say that much, and both tend to get very repetitve after a small while. The sound effects on the other hand are superb, sampled from real tackles and events. There were occasions I actually cringed when a heavy tackle was made, the crunch sounding both realistic and damaging. The crowd sound is the normal noise we have come to associate with in sporting titles, but disappointingly it doesn't seem to react to big plays, only increasing in tempo on a third down or when the offensive team is close to the opposition's endzone.

Gameplay

To date, I would say that Madden 99 has by far the best defensive AI of any sports game. The CPU appears to learn your strategies, and there are no money plays with the pre-set playbooks. Players can create their own playbooks however, which is a great feature if you can't find an existing one to suit your style of play. The game itself plays wonderfully, using the classic Madden passing system, although I did find rushing plays to be more effective overall, and the experience is now fully dual shocked. The main menus and play calling menus are easy to use and make excellent use of the buttons on the PlayStation controller, and a good learning curve and three varying difficulty levels ensure the game is easy to learn but difficult to master.

I feel a verdict coming on

At first I felt it difficult to get into Madden 99, but some perseverence and practice (with the excellent training feature) and this game becomes very addictive. There are plenty of features to keep you busy, with Season, Franchise, and even Fantasy Draft modes. What I found great as a former football player was the fact that all the plays and strategies work as they should, and the defensive AI forces the player to vary tactics and ideas. Madden 99 is less arcade-like than some games out there, but if it is a football simulation that you are after, then look no further. There is still room for improvement (isn't there always?) but at this stage EA appear to have regained the quality of workmanship that was missing in their games last year. One, two, three, break!


Review by D.R.T.Barrett