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 Metal Gear Solid

Developer - Konami
Publisher - Konami
Players - 1
Extras - Memory card, Dual Shock Analog

The bit on the box

"Infiltrate a terrorist stronghold to crack a nuclear conspiracy. Focus your mind. Sharpen your senses. Stay alive...Metalgear Solid: Tactical Espionage Action."

Graphics

The first noticeable thing about the graphics in Metal Gear Solid is that all the cut-scenes in the game (including the intro) are portrayed using the in-game 3D engine, rather than CG animation. Thankfully however the game engine is so good that this doesn't hinder the enjoyment and detail of the visuals, and of course allows more (and longer) cut-scenes to be added which go a long way to developing the excellent plot. The actual game is viewed mostly from a pseudo third person perspective, although many other camera angles are also used to generally give the best viewpoint of coming enemies and security systems. At first the game lacks colour (using mostly blue, grey and black mixtures) but this actually enhances the feeling of being inside a remote complex in Alaska in the middle of dark damp snowfields. Konami have really gone for atmosphere in this title and have succeeded in bucketloads.

Sounds

The biggest pity about Metal Gear Solid is that while playing the game you will often be so absorbed with staying alive that you may not appreciate just how well sound has been used as an atmospheric device. Music changes from a slow, prowling tune to a faster action-oriented score when you are spotted by enemy troops or surveillance cameras, and then changes to a quiet, sad tune when someone is saying their final dying words. It is all done very professionally and creates a movie-like feel to the overall score. Sound effects are equally as professional, with guns and explosions sounding very realistic, and footsteps that change with every single surface you run around on. Add to this some of the best voice acting in a game in years and Konami really have struck gold in the asthetics department.

Gameplay

The controls can take a little bit of getting used to, but Konami have also thought of this by providing a handy VR training mode that takes you through ten miniature stages that allow the player to familiarize themselves with all the moves they will need in order to stay alive. Completing the training stages unlock other modes such as Time Attack and Gun Shooting, so if you complete all of them you really have no excuse not to have the skills of a trained killer by the time you play the actual game (very much like how Gran Turismo's license tests taught you how to use racing lines to the fullest). Another thing Konami have used to perfection is Dual Shock vibration, which you have to feel to believe, and they even make clever use of it to emulate Snake's heartbeat at times during the storyline. If I was to really voice a flaw in the gameplay it would be that sometimes shimmying against walls can get confusing because the controls are different for each angle, but it's only a minor gripe.

I feel a verdict coming on

Well what can I say? Buy it! One of the best games on the PlayStation, if not the best of all time, Metal Gear Solid should have a spot all it's own in the collection of anyone who likes both videogames and movies. Although the game's longevity has been questioned the first time you play the game you will definitely spend quite a few hours making your way through. The difficulty levels feel just right and provide an enjoyable experience rather than a frustrating one (the final battle can be annoying but once a strategy has been worked out it's a cinch). The game is also one of those that you will probably go back and play again just to see if you can improve your score or do the mission in slightly different ways. A commendable job by Konami, and a fine title that's far more than solid as an enjoyable experience.


Review by D.R.T.Barrett