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 Resident Evil

Developer - Capcom
Publisher - Capcom
Players - 1
Extras - Memory card

The bit on the box

"You're dead scared. Face your fear! A series of gory attacks in the area surrounding a remote biotech lab brings in S.T.A.R.S. (Special Tactics and Rescue Squad) to investigate. On arrival, Bravo Team communications are abruptly cut off. Now it's up to your team. You arrive at the isolated mansion under-powered and on the run. Arm yourself with anything you can find: knives, pistols, shotguns, flame-throwers - search for hidden rounds to stay alive! There are puzzles to solve, traps to disarm and mysteries to uncover while trying to avoid a blood-bath with the freaks of nature that populate the mansion. Each lurking horror you survive will bring you closer to the source of the Resident Evil."

Graphics

Resident Evil's graphics bear closest comparison to the Alone in the Dark series of games on the PC. But even the most aesthetically pleasing of those games does not come close to the rendered backdrops and well animated polygonal characters that are on display in this game. Zombies shuffle along as a zombie should (not that i've seen a real zombie, but my brother comes close the day after a night out at the pub) and the characters under the players control walk along believably trying to look well hard. The creatures on offer are very imaginative, taken from mutated versions of actual animals, and twice as deadly. The FMV intro and ending do look a little out of place however as the rest of the movies in the game are done in rendered graphics (which are very nicely done).

Sound

The sound effects and music in Resident Evil really put forward the atmosphere of being in or watching a horror movie. Although the voice acting is B-movie class at best (I lost track of the amount of times the characters say "What is it??") the weapon sounds are all very effective, and groans, screams and growls from the monsters are all suitably creepy and frightening. As in movies of this type also, watch out when you enter a room with no music (or when the music stops), it might be a set up for something about to jump out at you (or in at you depending where the enemy is hiding). If it wasn't for the great ambient sound this game would have lost alot of it's appeal.

Gameplay

If you have played any of the Alone in the Dark games then you know what to expect from the control system here. Pushing the forward direction arrow makes the character move forward while the left and right directions make him/her turn around (a bit like Tomb Raider but without the moving camera). The control system is easy to use but sometimes targeting with a weapon can be too pixel perfect, leading to wasting valuable ammunition. The camera angles can be a pain sometimes too, in some circumstances you can enter a new passage and be attacked before you even see the creature leaping down the corridor at you, causing loss of energy that could have been prevented. Also the longevity of the game can be questioned, as it actually encourages you to finish the game in under 3 hours to get a bonus weapon.

I feel a verdict coming on

Capcom have taken an ambitious step away from their usual beat em up formula to create an exciting and compelling graphic adventure. It will make you jump in your seat, and put real chills in your spine that before now had not been done successfully in a video game. It is dubbed as "survival horror" and that is pretty much the name of the game, as you will be desperately scourging the area for ammunition and new weapons, and also trying to carry healing items in your very limited inventory. I have not met many people who did not enjoy this game, and even know some people too scared to play it (they don't watch horror movies either, a testament to Capcom for getting this just right), and have no hesistation in saying that Resident Evil should adorn the shelf of everyone's software collection.


Review by D.R.T.Barrett