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 Soul Blade

Developer - Namco
Publisher - Sony
Players - 1-2
Extras - Memory card

The bit on the box

"From the same Dojo as the Tekken series, the most advanced weapon-based combat simulation ever! Savage swordsplay and an epic crusade in this tale of soul and sword."

Graphics

If you thought that Tekken 2 had great graphics, you're in for a pleasant surprise. Though Soul Blade does not run at as smooth a frame rate as the aforementioned title, the polygon design is awesome. The limbs on the fighters now look rounded, not jagged, which is a nice change with todays beat em ups. That is not to say that they are perfect however, and in fact when the camera zooms in close to a fighter the breakup can be quite bad. This only happens during cut scenes though, and not during the actual fighting action. The biggest improvement over Tekken 2 would be the backdrops, using 3D animated graphics rather than 2D static pictures, and while not interactive, it is a nice change to see towers falling in the backgrounds, or flags waving in the breeze. The fighters themselves look great, with bright, vibrant costumes, hair that reacts to movement, and a large variety of weapons. Also deserving of a mention is the CGI intro, Namco really have become experts at these things and this game is no exception.

Sounds

The sound effects in Soul Blade add alot to the action, with clings, clangs, swishes, grunts, groans and whatever else is normal in a weapon-based fighter. Footsteps change sound depending on what surface you are fighting on (wood sounds like wood etc), and armour makes a clinking sound too. If there was one thing I found disappointing it would be that every time you slash your opponent it sounds more like you just hit him with a light-saber than a conventional weapon. Like Tekken 2 you have a choice of musical score to listen to, ranging from orchestral to modern. I preferred the orchestral music as it suited the medievel feel of the game setting.

Gameplay

The control in Soul Blade is typical of Namco's design excellence. Even a person who has not played the game before will be stringing together effective moves in no time, most moves easily accessed without having to bring up the handy training menu (this can be brought up in a normal game or in practice mode). Tekken purists may be disappointed as there does not seem to be as many moves available here, and there are less grapples and throws to be performed than ususal. There are combo's however, which can be done consistantly with a little practice. The one thing I hated most about the control system here, is not the controls as such, but the use of the dreaded "ring-out". If somone is to be backed into a corner, at least give them a wall to rest against or utilise as a defence. This is only a small gripe though, and doesn't detract from gameplay much. One nice touch I really liked was how you could wear your opponent's weapon down until it breaks, forcing them to fight hand-to-hand for the rest of the bout.

I feel a verdict coming on

Soul Blade is an excellent weapons-based fighting game that puts the Toshinden series to shame. Not everyone will like this style of combat however, some much preferring unarmed combat, which allows for more moves and grappling. I must say I still prefer Tekken 2 because of this fact, but that does not mean I regret making this purchase. On the contrary, Soul Blade fills that niche I had on my shelf for a "different" type of fighter, and is at the moment the best of it's kind. Maybe a few more secret characters or moves would have obtained it a higher score, but as it stands Soul Blade is another fine example of the programming prowess of Namco.


Review by D.R.T.Barrett