Soviet Strike
Developer - Electronic Arts
Publisher - Electronic Arts
Players - 1
Extras - Memory card
The bit on the box
"Take the Strike helicopter into
the heart of the decaying Soviet Union to halt the rise of a world-threatening
military crack-pot. With a ground-breaking 3D engine, high quality interleaving
'action' footage complimenting the real-life plot and the powerful Strike.net
data source at your disposal it's your job as Strike's top pilot to stop
the war before it begins."
Graphics
Those people familiar with the previous games in the Strike
series will immediately notice the graphical improvements made in Soviet
Strike. The main game maps have undergone most of the upgrade treatment,
now more realistic than the titles of old ever were. Many various landscapes
are used to represent the region in which each mission takes place, from
ice covered rivers and mountain tops to desert canyons and even over water.
The enemies are now easier to identify too, and change based on the whereabouts
of a mission (e.g.. SCUDS in the desert, battleships over the sea, and
Hind gunships in Russia), so you always have the feeling of "what the hell
are they going to throw at me next?". Some little touches seem a little
silly though, with people sunbathing in the middle of alert warzones (!!!).
Also while the animation of units is adequate overall, the scrolling of
the play area is very jerky and leaves alot to be desired.
Sounds
This is one of the best parts of the game, which creates
more of a wartime atmosphere than the graphics and gameplay combined. Chainguns
whir, missiles whoosh, explosions sound great as do the screams of enemies
as you turn them into toast. There are alot of radio voice overs from both
your allies and from the enemy, and some are especially comical as a soldier
will say something cocky right before he meets his unexpected demise thanks
to your chopper's cannons. The voice acting is rather good considering
the various different accents needed for all the characters, and the music
sets good pace, changing when it needs to in order to alert you of incoming
action.
Gameplay
From the outset the player can choose which camera angle
to play with, either from the original classic isometric view or the newer
"behind the chopper" view (which is much better in my opinion). A couple
of easy missions would be nice to start with but that isn't the case here,
as you are thrown in at the deep end to rescue your co-pilot before he
is executed, and failure to do so spells the end of the mission. This can
be a bit tough for newcomers to the series but thankfully after the opening
two missions things settle down a little into a few search and destroy
assignments in which the player can get used to the chopper's controls.
I did find that the in game compass can sometimes be misleading, and having
to switch to the map screen all the time can be a bit of a pain. Most missions
are quite varied, but the third scenario in the game is somewhat repetitive,
as they are all search and destroy missions, no capture, spy, or escorts.
Overall however the gameplay remains faithful to the series, which should
please fans.
I feel a verdict coming on
Soviet Strike is an excellent combination of action,
fighting, explosions, espionage and humour. The humour especially serves
to break up the over serious nature of war, by far the best bit being when
you have to escort the rather erratically driving Boris Yeltsin to the
airport for emergency evacuation, and in the middle of a chase against
multiple tanks he says "Me want burger" and you are forced to fight off
the enemy as he pulls into a drive in takeaway to satisfy his appetite.
A couple of the missions can take a little working out as to what exactly
you are supposed to be doing, but otherwise there is alot of fun to be
had stopping wars before they happen. The best game of the Strike series.
Review by D.R.T.Barrett
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