Suikoden
Developer - Konami
Publisher - Konami
Players - 1
Extras - Memory card
The bit on the box
"Treachery is eating like a maggot
at the heart of the Scarlet Moon Empire. But is the Empire corrupt or the
people just disloyal? Only you can find out. Take the role of an Imperial
Guard in this epic tale of betrayal, greed and honour as he struggles to
find the truth. Head teams of fighters and magicians in battles against
weird monsters then lead an army into battle against awesome opponents."
Graphics
By todays standards the graphics in Suikoden don't
look that crash hot, and although they are well detailed (and use better
angles than Alundra), they are essentially 2D sprites in a scrolling
static background, viewed in bird's eye view. The people in the game are
done in cutesy japanese style, which is there for it's practical use more
than cosmetic use, but can be off-putting for the older gameplayer. Suikoden
also uses those annoying scrolling text boxes for conversation, but at
least with a few clicks of a button they can be sped up if they have been
read before (a lesson to be learnt there for the Clock Tower programmers,
hissss). The world map screen is pretty simple to use, just walk to a location
and touch it, and voila you're there. If you should fall into combat the
view changes to a 3D isometric view, and while the graphics don't improve
much here, the spell effects are really something special.
Sounds
Though the graphics in Suikoden are nothing to
write home about, the sound in the game has to be it's weakest point. There
is nothing too inspiring in the way of sound effects, and some even sound
silly (the dragons sound exactly like elephants!!). The music is pretty
good to start with, but I get the impression the designers ran out of ideas
for the score later in the game, so much of it is re-used constantly which
can get very monotonous at times. This being a conversion of a Japanese
RPG though, there is still the usual "sad" guitar music used when someone
important dies, which is used to great effect here to make the player actually
feel the loss of a character.
Gameplay
Unlike Legacy of Kain and Alundra, Suikoden
is more of a purests RPG. It is turn-based rather than action oriented,
and what it sacrifices in graphical quality it more than makes up for in
gameplay and storyline. There is the usual lists of stats for the characters
and much inventory juggling and spell casting to be learnt, and the combat
system is excellent. The one thing that sets this game aside from the rest
is it's massive cast of characters involved in the story, over 100 in fact,
and you have to literally build armies as you go. This can cost each character
some development in their personality though, which of course can be a
key point in RPGs. As far as script is concerned, Suikoden starts
off badly but really redeems itself as you progress, with silly child-like
remarks early on, to more mature actions later. Also, is it too much of
a problem to have better save systems than using checkpoints all the time?
I feel a verdict coming on
Graphics and sound aside, what is left is a great
RPG adventure with an even better storyline. The fact that you even get
to control large skirmishes in the war adds to the fun, and there is alot
of gametime here for those players looking for something to last them more
than a couple of days. The retro look to it will immediately turn some
people off but those that make the effort to have a go should not be dissappointed,
as long as they don't go into it expecting Final Fantasy 7. I myself
got great enjoyment from Suikoden, though like so many other RPGs,
once you have finished it it may be a long while before you ever play it
again.
Review by D.R.T.Barrett
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