Tekken 3
Developer - Namco
Publisher - Sony
Players - 1-2
Extras - Memory card, Dual Shock
The bit on the box
"Once again, fate brings together
those who heed the call...A new generation of fighters. Stunning high resolution
graphics and movie sequences. All new Tekken Force and Tekken Ball modes.
Literally thousands of moves and combos to master. The 3D fighting game
champion has arrived."
Graphics
If Tekken 2 was as good as you thought a fighting
game could get graphically on the PlayStation, think again. Namco have
made many improvements (albeit small ones, not all are noticeable at first)
in both the characters and the backgrounds, and though the backgrounds
are 2D they still look well done. The animation of the characters is still
as fluid as ever, and everything looks so much better and sharper using
the PlayStation's high resolution mode than any other fighting title. If
you thought you were going to get to the next section without a complaint
from me however you are sadly mistaken. After playing Soul Blade
and seeing how realistic Namco could make hair and clothing move in combat,
and how smooth they can make the polygons look, it is a real shame that
with this title they have taken a backward step, reintroducing the jagged
edges and fake looking "hard" clothing of Tekken 2. A small price
to pay for a smooth frame rate? I still prefer Soul Blade's looks
any day.
Sounds
Tekken 3 appears to have kept many of the sound
effects from it's predecessor, that in itself not necessarily being a bad
thing. All punches, kicks, slaps, bones breaking, and collisions sound
good and give some satisfaction when it isn't you on the receiving end,
and the voices (what little there are of them) are well sampled. The music
is good in parts, and while some of the tracks really get you in the mood
for fighting, some others sound like they were performed by Parappa
the Rapper while intoxicated. Alot of the arcade music (included as
a choice in the options menu) sounds better than the remixed stuff, which
is a pity as there are one or two really great pieces of battle music among
a group of ordinary ones.
Gameplay
Now here's where this game is so good, and a massive improvement
over Tekken 2. The use of the buttons on the controller and the
way you can completely reconfigure the shoulder buttons to do combos is
a brilliant idea, which makes you wonder why no one has done it before.
Also the normal moves and throws seem alot easier to pull off now, causing
less "sore thumb" syndrome while playing. There does seem to be a bit of
a problem when your character gets hit though, as they seem keen on finishing
their reeling/falling animation before the control pad will respond to
any other instructions, which can be a tad annoying if someone is in a
prone position and you can't take advantage of it, but this problem was
also in Tekken 2 and if you are used to it it's no big deal and
easier to avoid.
I feel a verdict coming on
Although Tekken 3 is an improvement over its predecessors
and the best fighting game available at this time, i'm still not sure if
enough has been added to make it worth buying for those who already own
Tekken
2. The Tekken Force and Tekken Ball modes are a bit of a waste of space,
and there is actually less characters here than in the last game, some
of which are pretty uninspiring (Gon and Dr Boskonovich are useless, and
Anna doesn't seem that much different from Nina). For those die hard fans
and those who don't own a Tekken game yet though, this is definitely
the pick of the bunch as it stands and definitely the best fighting game
available on the PlayStation (Until Tekken 4 perhaps?).
Review by D.R.T.Barrett
|