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 Tenchu Stealth Assassins

Developer - Activision
Publisher - Activision
Players - 1
Extras - Memory card, Dual Shock

The bit on the box

"Prowl and strike with lethal precision as ninja assassins Rikimaru or Ayame in the shadowy world of feudal Japan. Armed with mystical weapons and sheer cunning, you must shed blood with discretion and move without detection. For only the unseen survive. Master dozens of motion-captured ninja moves as you disembowel fearsome samurai, wild beasts and evil demons. Assassinate incredibly cunning enemies before they can see you coming and attain victory by being an invisible shadow warrior. Wield 20 stunning death-dealing devices, including the Crimson Blade, grappling hooks, caltrops, grenades, poison, and magic spells. Unleash long-range attacks with a unique 1st-person targeting system. Stalk the towns, temples, forests, caves and dungeons of 16th century Japan in 10 deadly missions. A user-controllable camera helps you climb trees, wade through rivers and creep along rooftops to avoid detection."

Graphics

The first thing that struck me about the graphics in Tenchu was that it has some of the best motion capture animation I have seen in a game to date. The animation is extremely fluid and smooth, showing the skills of motion subjects Sho and Kane Kosugi to the fullest, giving an extremely accurate feeling of doing ninja-type movements during play. The offset of this is that the graphics themselves have a very limited colour palette, and the quality of the polygons (and clipping) is about par with the first Tomb Raider game. Attention to detail on characters and enemies is more than reasonable, with facial expressions and clothing well drawn and imprinted nicely onto polygonal figures, and while the graphics may not be the same high standard of Duke Nukem TTK the frame rate stays constant throughout (helped by a relatively short horizon, caused by the fact that all the missions are at night).

Sounds

Though I found the music accompaniment in the game didn't always suit the ninja feeling of Tenchu, it is definitely the greatest guitar score I have ever heard in a videogame. More than once I couldn't help but listen to it briefly in the middle of a mission, and if I was to present a criticism toward the music is would be because when you pause the game the music stops! The sound effects are also superbly done, and in many cases important to knowing how close one of your enemies is (with the use of footsteps, yawning etc). Assassination sounds are good, with squirty sounds of blood streaming from wounds and the brief cry of surprise that enemies give out just before you sever their jugular. Swordplay is few and far between, but when it happens the weapons cling nicely with a reverberating effect.

Gameplay

For me (and I'm sure many others around the world) Tenchu was virtually a dream come true. There has not been a game to this point that portrayed the acts of a ninja so closely, from sneaking behind opponents for a quick kill to throwing an assortment of weapons and protective devices (love those caltrops) to kill and hinder the progress of enemies while being chased. The player must show patience constantly in order to succeed, as direct combat must be avoided whenever possible, and the only way to accomplish this is to hide and observe the patterns of patrolling guards before dropping in to slit their throats. It can be annoying when you put in so much effort in a level only to fall into a pit (which causes instant death), but thankfully these occurrences can only happen in a couple of the missions, and can be easily avoided as long as you are careful. The control system is well done, even better than Tomb Raider, and with a little practice you'll be stabbing backs better than Brutus ever did.

I feel a verdict coming on

If you like ninja movies or ever wished you could be a ninja for a day, then Tenchu Stealth Assassins is a must have. Even if you don't have these tendencies you should still have a look at Tenchu because it is not only well designed and fun to play, but it oozes originality in bucketloads. This could be referred to as a "Sneak 'em up" as it does not directly clone any of the current fighters or 3d action adventures already available, which in some cases is a good thing (Deathtrap Dungeon or Excalibur anyone?). If the graphics suffered less clipping and the enemy AI was slightly better (it is good but you can lead guards into water too easily), and the fact that there are only 10 missions Tenchu could still have been improved upon, but believe me when I say that this game is a brilliant title, and comes highly recommended.


Review by D.R.T.Barrett