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 Tomb Raider

Developer - Eidos
Publisher - Core
Players - 1
Extras - Memory card

The bit on the box

"Adventurer Lara Croft has been hired to recover the pieces of an ancient artefact known as the Scion. With her fearless acrobatic style, she runs, jumps, swims and climbs her way toward the truth of it's origins and powers - leaving only a trail of empty tombs and gun-cartridges in her wake. On this trail are the most breath-taking 3D worlds yet seen - where exploration, puzzle and platform elements blend in a seamless real-time environment."

Graphics

Tomb Raider virtually created a new genre, and even if it wasn't the first, it certainly created the genre with the best graphics and most detailed worlds. Although the graphics are not as sharp as their PC counterparts, the attention to detail to the drawing and animation of Tomb Raider's graphics have set the benchmark for all games of this ilk to follow. The worlds that the main character, Lara Croft, must explore in order to progress are absolutely huge, with some caverns looking immense. Lara herself is well animated considering the amount of moves she is able to do, although her sharp pointy breasts look a little silly (Madonna take note).

Sounds

I wasn't sure what to expect from such a fresh new game as far as effects and music are concerned, but I needn't have worried. The sounds of Laras weapons are the standard bang and boom you'd expect, and her footsteps tend to sound the same no matter what surface she walks on. Also the growls of the various wolves, bears, and other animals Lara encounters don't particularly sound like the real thing. This all matters not though as when mixed in with the ambient and very atmospheric musical score, which changes to let you know if something is about to happen, or even if you are supposed to be in awe of a particular cavern, really allows you to get immersed into the game.

Gameplay

Tomb Raider's control system is the most unique I have seen for a game of this type. The game itself is almost a 3D version of the old game Prince of Persia, but with massive improvements in gameplay and enjoyment. All jumps can be taken perfectly, and ledges grabbed if you drop short. If you can't make a jump the first time using the proper way of long jumping, then you can be assured that you will never make that jump, so you can turn your attention to another course of action, therefore not wasting time on something that can't be accomplished. There is a certain strategic element in saving too, as you can only save when you reach a purple diamond, some of these positioned in an area that is a challenge in itself to reach. The diamonds are well placed however and this system does not ruin the game as the learning curve is perfectly adequate for experienced and new gamers alike.

I feel a verdict coming on

Tomb Raider has answered my cravings of becoming an Indian Jones type hero (or heroine as the case may be). It will go down as one of my favourite games, and although there are only around 15 or 16 levels to go through, each level is huge and I find myself replaying the game often. I did wish the game was longer though, as I found the game very addictive and hard to put down (like a good book actually), and I had the feeling that I could have played at least 5 more levels, as I never seemed to get bored with it. This of course lends itself to the inevitable sequel, and with any luck a large group of clone games that may improve on the formula or just provide more of the same entertaining action adventuring that is on offer in Tomb Raider.


Review by D.R.T.Barrett