Tomb Raider 2
Developer - Eidos
Publisher - Core
Players - 1
Extras - Memory card
The bit on the box
"Lara Croft returns in Tomb Raider
II to discover the secret of the dagger of Xian. The ancient Chinese believed
that whoever recovered this mythical dagger would gain powers beyond belief...provided
they had the courage to plunge the dagger deep into their heart. Lara's
travels start at The Great Wall of China but it's not long before she's
glode-trotting in hot pursuit of clues that will lead her to the ultimate
goal. However, she's not alone in her new adventure: this time there are
others who have a seemingly fanatical interest in the dagger. Featuring
an enhanced Lara Croft, complete with costume changes, Tomb Raider II combines
the classic gameplay of the original with an array of enhanced exterior
settings, new moves, new weapons and a plot that'll have Lara twisting
and turning around every corner."
Graphics
The graphics haven't been changed that much from the original
Tomb
Raider, the only major changes being with the main character, Lara
Croft. Lara now sports a full length flowing pony tail, which appears to
move according to her momentum, and her body is much more rounded now (no
pointy breasts anymore...ooer). The environments Lara resides in have changed
from varying tombs to sunken ships and opera houses, but overall it uses
pretty much the same graphics engine as the first game. This is no bad
thing for Tomb Raider fans however, as the game feels more like
an extension of the original than an entirely new game.
Sound
As with the graphics nothing has really been changed as
far as sound effects or music (those monks are still ahhing away). Eidos
appear to have gone with a "if it isn't broken don't fix it" mentality
when designing this game, unlike Capcom with their second Resident Evil
game, who pulled out all stops to improve any design faults. All weapons
sound effects mirror those in the original and so does Lara's voice acting
and the sounds of various animals making a return appearance (I'll let
you find out for yourself). I would have thought some more ambient background
effects would have been nice (like creaking sounds in the sunken ship level
from the water pressure) but we can't have everything can we?
Gameplay
This review is rather difficult to write, as with the
graphics and sound there is virtually no change in the control system.
Lara can now light flares for darker areas and there is a couple of new
weapons, but nothing outstanding in the way of enhancements. This does
not detract from gameplay though as Eidos's system for controlling Lara
works so well, there is little room for improvement in this area anyway.
I did find the levels and traps more inventive however, and the game is
alot harder than the first (as if Eidos designed it for people who had
already played the first). This is where the new save feature comes in,
you can now save anywhere at any point, not just when you find a purple
diamond. Whether this is a good or bad thing is a point of personal opinion,
but I like the new system because it allows for harder puzzles and therefore
more of a challenge. You also get a couple of vehicles to pilot at certain
points which adds a certain extra skill element to play.
I feel a verdict coming on
If you are a fan of the first Tomb Raider then
you will have fun with this sequel. It offers nothing really new but if
you are a real fan you won't care. The puzzles and traps are harder and
the enemies, while mostly human, can provide more difficulty especially
if they have guns (they hardly ever miss either). The vehicles are ok but
nothing special, though the snow mobile adds alot of fun and frustration
to the Tibetan foothills level. To those who have never played the prequel
I would recommend buying that one first, as it is just as good and has
a better learning curve (and it's fun too!). To all others, buy this game
and hope we see another in the series soon, maybe with some vast improvements
next time.
Review by D.R.T.Barrett
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