Wing Commander 4
Developer - Origin
Publisher - Electronic Arts
Players - 1
Extras - Memory card, Analog
The bit on the box
"Now that the bloody battle between
the Kilrathi and Terrans has been concluded, the Confederation doesn't
have to look very far for it's next enemy. Civil wars and unrest have broken
out on the home front. Colonel Blair is recalled to help the Terran government
stamp out the growing fires. It won't be easy. The Confederation is beginning
to splinter under the new pressures. It will take a quick mind and quicker
reflexes to save it from it's most insidious enemy to date! Three flight
modes for both novice and advanced players. Virtual physics with an ultrarealistic
"feel" to flying. Sony dual analog and digital joystick support. Choose
your own destiny - compassionate hero or merciless avenger? 5 different
control layouts. Completely woven story featuring old friends and new comrades.
Top quality movies with Dolby Surround sound. Stunning sci-fi special effects.
Ensemble cast of favourites, including Mark Hamill, John Rhys-Davies, Tom
Wilson and Malcolm McDowell as 'Tolwyn'."
Graphics
Let's start with the good bit shall we? Wing Commander
4 is chock full of video sequences, using real sets and actors, and
is of some of the best quality that has been seen in a game. I played this
game on the PC and the video is far better in the playstation version,
although apart from that it is pretty much the same. The in-game graphics
are disappointing however, being in low res and missing a few frames of
animation, maiking it extremely difficult to target enemy ships when there
is alot going on on-screen. I would have actually preferred it if Origin
had cut down on textures and left the game in hi res, though whether this
game engine could have made it over to the Playstation with a better framerate
is questionable anyway.
Sounds
The voice acting is superb for a game, being of Hollywood
quality, and although Mark Hammill is supposed to be the star, Malcolm
MacDowell tends to steal the show in his role as the Admiral. The music
is also excellent, using an orchestral score that fits the science fiction
feel of the game perfectly. In-game the sound is good, although not to
the same degree as the video scenes. Explosions are a bit lame, and the
sound of the weapons on ships sound all the same, making it difficult to
tell when the enemy is shooting at you or your wingman is shooting at them.
As for the wingmen themselves, they make a few comments while in battle,
which can get monotonous after awhile as they repeat the same lines. Also,
the speech in combat can sometimes fall behind the little video screen
of your wingman, spoiling the lip synching effect and detracting from the
"high budget" feel.
Gameplay
There are two parts to Wing Commander 4, the story
and the action sequences. The story is told through the use of the aforementioned
video sequences, which stop on occasion to allow the player to choose a
course of action. Sometimes this can effect the storyline later in the
game, but most of the time the "interactivity" is just a joke. The action
sequences take place in the cockpit, flying missions such as patrols, escort
duty and dogfighting. Unfortunately there is absolutely no feeling of depth
in space during these scenes, and playability can be completely ruined
when the frame rate drops so much that no matter what you do, you can't
get the target to sit on an enemy ship. This game really needed the same
treatment as Mechwarrior 2, a new approach and a revamped graphics
engine, designed from scratch.
I feel a verdict coming on
Being a huge Wing Commander fan from way back,
I really wanted to like this game. The story is solid and it does feel
like a film, but this is not a good thing if the gameplay suffers as a
result of misguided design. Also of note is the fact that some missions,
usually ground based, have been completely removed from the game, taking
away some of the variety that was available in the PC version. This shows
how weak this particular graphics engine is, as it was probably impossible
to convert those missions over and keep them playable. This is all a great
pity, as if things had been done differently this could have gone down
as a classic, but i'm afraid it remains worse than mediocre. Avoid.
Review by D.R.T.Barrett
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