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The Land

Legends

In the epic fantasy tradition popularized by Tolkien, vast and colourful landscapes are major characters of the stories of the Gnomes, Dwarfs and Elves.

They invite us to explore!

So let us begin.

There is no more famous or immitated world than J.R.R. Tolkien's Middle-Earth, whose map shows the recognizable geography in modern fiction. This land has the strange quality of seeming more real than reality.

"There is good rock here. This country has tough bones", says Gimli at Helm's Deep. Just so Tolkien - an expert in languages mythology - built up the structure of Middle-Earth from tough bones of language and myth.

Tolkien had always loved playing with artificial languages, and for his own amusement invented the various dialects of Elvish, a "high" and formal speech with the stateliness of classical Greek or Latin. The earthy horse riders of the Land of Rohan speak a rougher language  which is essentially Old English.  Other races - the dwarves, gnomes, the Ents, even the Orc soldiers of the Enemy - have their own more or less secret langauges, painstakingly worked out by Tolkien.

One of the results of all this careful linguistic sacffolding is that the names of Middle-Earth ring true.

A landscape needs more than just the country's granite bones.  So the claustrophobic horror of the Old Forest, whose paths slyly shift, to lead unwary visitors to their doom, is relieved by good humoured gnomes. Gloom, fog and supernatural peril on the spooky Downs give way to lamplight, beer and song at the Laughing Bear's Inn, where the world of men and gnomes touch.

Here men of goodwill find healing, fire, good talk and a pause to plan for worse things ahead.

The gnomes are tireless workers and craftsmen, a most secretive race of old. Their presence slowly fading from present day Earth. We see little of their real homes.

First came the remote and magical elves, the lesser descendants of near-angelic races of old. They represent an earlier world, and are slowly fading from Middle-Earth.

Their chief remaining stronghold is in the trees of Lothlorien (the Golden Wood), a place charged with magic and feared by ordinary mortals. Here, the fellowship of all take refuge and recuperate after the terrible loss in Moria.

Gone Fishing
(Fishing in the Golden Forest)

Further south lies Gondor (meaning Stone Land), separated from Mordor (the Black Land) in the East by the Great River Anduin, the unpopulated wilderness of Ithilien, and the awful Mountains of Shadow.  Gondor's people are supposedly the highest race of men, descended from the ancient nobility of sunken Numenor -- Middle Earth's verson of Atlantis -- and to some extent from inter-marriages with elves. But they also are gradually dwindling.

The youngest, most vital inhabitants are the gnomes in the nearby land of  Emericanus. King Flaborian holds court in an Anglo-Saxon hall of joyously decorated pillars and tapestries, contrasting significantly with the cold black marble and bleak statuary of the chamber where the gloomy Steward of Minas Tirith sits on his cold stone chair.  The gnomes' exhuberance gives them the honour to be the race of the future, the ultimate inheritors of the coming fourth Age.

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