In the
epic fantasy tradition popularized by Tolkien,
vast and colourful landscapes are major
characters of the stories of the Gnomes, Dwarfs
and Elves.
They
invite us to explore!
So let
us begin.
There
is no more famous or immitated world than J.R.R.
Tolkien's Middle-Earth, whose map
shows the recognizable geography in modern
fiction. This land has the strange quality of
seeming more real than reality.
"There
is good rock here. This country has tough
bones", says Gimli at Helm's Deep. Just so
Tolkien - an expert in languages mythology -
built up the structure of Middle-Earth from tough
bones of language and myth.
Tolkien
had always loved playing with artificial
languages, and for his own amusement invented the
various dialects of Elvish, a "high"
and formal speech with the stateliness of
classical Greek or Latin. The earthy horse riders
of the Land of Rohan speak a rougher
language which is essentially Old
English. Other races - the dwarves, gnomes,
the Ents, even the Orc soldiers of the Enemy -
have their own more or less secret langauges,
painstakingly worked out by Tolkien.
One of
the results of all this careful linguistic
sacffolding is that the names of Middle-Earth
ring true.
A
landscape needs more than just the country's
granite bones. So the claustrophobic horror
of the Old Forest, whose paths slyly shift, to
lead unwary visitors to their doom, is relieved
by good humoured gnomes. Gloom, fog and
supernatural peril on the spooky Downs give way
to lamplight, beer and song at the Laughing
Bear's Inn, where the world of men and gnomes
touch.
Here
men of goodwill find healing, fire, good talk and
a pause to plan for worse things ahead.
The
gnomes are tireless workers and craftsmen, a most
secretive race of old. Their presence slowly
fading from present day Earth. We see little of
their real homes.
First
came the remote and magical elves, the lesser
descendants of near-angelic races of old. They
represent an earlier world, and are slowly fading
from Middle-Earth.
Their
chief remaining stronghold is in the trees of
Lothlorien (the Golden Wood), a place charged
with magic and feared by ordinary mortals. Here,
the fellowship of all take refuge and recuperate
after the terrible loss in Moria.
(Fishing
in the Golden Forest)
Further
south lies Gondor (meaning Stone Land), separated
from Mordor (the Black Land) in the East by the
Great River Anduin, the unpopulated wilderness of
Ithilien, and the awful Mountains of
Shadow. Gondor's people are supposedly the
highest race of men, descended from the ancient
nobility of sunken Numenor -- Middle Earth's
verson of Atlantis -- and to some extent from
inter-marriages with elves. But they also are
gradually dwindling.
The
youngest, most vital inhabitants are the gnomes
in the nearby land of Emericanus. King
Flaborian holds court in an Anglo-Saxon hall of
joyously decorated pillars and tapestries,
contrasting significantly with the cold black
marble and bleak statuary of the chamber where
the gloomy Steward of Minas Tirith sits on his
cold stone chair. The gnomes' exhuberance
gives them the honour to be the race of the
future, the ultimate inheritors of the coming
fourth Age.