In
the darkness of Erth, after the death of the
Foundation, a stout group of Taern humans hid in the
mountainous southlands, in what the Taerns and gnomes
called the Andes. In a world torn by the wars of the
two great races of Orc and Taern, the land they chose
was at least untouched by the direct effects of the
battle. No battles were fought over uninhabitable ice
and rock. Only slowly did the poisons of war creep
into their bones and bloodlines, and they survived.
The
gnomish race was born of ice and darkness, and of
fire and rock. In the southern mountains, they
survived only by dint of careful maintenance of the
resources they had, and by hiding in the cracks in
the rock and glaciers that warped over the millennia.
As other races headed south, the gnomes headed deep;
into rock and ice, building life around the
geothermal ventings of an earth rent by war, and
cultivating the few living things that survived in
and under the ice, fungi, fish, and the occasional
hardy alpine plant all became grist for the gnomish
mill.
They
were aided by their heritance, for those who went
south went armed with the latest technology of the
Foundation days, which wore out only slowly. And the
survival of this southern race depended on its
maintenance. They lost the robust height of their
Foundation forefathers, being compressed by the dual
demands of their tiny living space and minimal
resources. The poisons of the great war helped, and
the end product was a race much smaller and lighter
than humans or dwarves, designed for living a life
constantly on the edge of starvation, supported only
by the production of their feverish, technological
minds. In those quiet, dead times in the north, they
had much time to work and think, and the gnomish race
became one of manipulators of ideas. They kept a
compact strength, necessary for tunneling through the
constantly shifting and twisting ice and rock.
In
the slow millennia that followed, technology began to
fail, and populations pushed to the limits. Other
forces began to appear; first the Valar, providing
sustenance and light as the sustaining fragments of
technology began to fail. It is said that even the
Valar did not know the gnomes existed, until Mayflon,
the Laughing One, found himself bedeviled by small
humans while hiding in the northlands (as his tricks
often forced him to do). He took them as his own,
these little tricksters, and gave them access to the
clerical powers. His brethrens soon found out about
these new humans, but Mayflon, for obvious reasons,
remained chief in their hearts. The long dark had
refined the practical joke to a fine art amongst the
gnomes. The strangely reticent Taern religion,
weakened by time and the long night gave ground to
the more visible Haruchai pantheon, and other Valars
and Maiars found their ways into the gnomish life.
Camber's healing touch was high in their pantheon,
whereas the need for Haekar's trackers was minimal. A
gnomish criminal had few places to run. The
communities were tightly knit and small spaces, and
to leave them was often to die.
Of
course, crime was a relative thing. Much could be
(and had to be) forgiven in the gnomish holds.
Property was common, necessities were shared where
needed, while luxuries changed hands with a rapidity
governed only by the gentleness of gnomish hearts. A
loaf of bread would never be stolen, but might be
freely given between three families. But gemwork and
other products of idle hands would be stolen
repeatedly in the dark night, only restricted by the
elaborateness of the guarding traps and the sentiment
attached to ownership. An old lady might keep her
husband's last work, but her heirs would soon find it
taking wing in the night, unless they contrived an
elaborate plan to protect it; usually an alarm
crafted from the sparse resources of the hold and
family.
Causing
harm to the hold was the only true crime. One who
caused the injury or death of another would soon be
hunted out of the hold. It is said that some of these
formed holds of their own in the lowlands, becoming
the races of goblins and kobolds, detested by gnomish
kind to this day. Of these warped races gnomes speak
little. Their heritage is twisted by their
background, by their exposure to the poisons of the
lowlands, and possibly by affiliation with the Orcish
folk.
Within
the holds another force made itself known. Living
close to the rock, and spending long nights in close
company and deep thought, the gnomes were amongst the
first to discover the coursing flow of magic through
the rock and earth beneath them. They quickly
realized and mastered this strange new form of power,
although by this time their minds had twisted enough
that they best mastered the sorcerous arts of
illusion and deception. Such trickery lent itself to
the convolutions of their dark and twisty passages.
It
was many years before the humans found their far
southern brethren. Their first encounters were with
the twisted valley rabble of goblinoid and kobold
races. The battles between invading humans and the
resident goblinoid races waged for many years, as the
first exploratory groups of humans began heading
south, looking for new sources of minerals. These
forays were largely doomed to failure, the goblinoids
and gnomes had been mining and fighting in these
peaks for millennia before the humans arrived, but
man did not know that.
First
contact occurred after almost a decade of running
battles between heavily armed prospectors and the
goblinoids. A group of humans managed to penetrate
the lowland ring of rabble, only to be pinned in a
cul-de-sac against the looming blue-ice foot of a
glacier. They faced an overwhelming force of kobolds
who seemed strangely reticent to attack. That fear
was soon explained when the second attack on the
faltering human forces was greeted with a blazing
show of pyrotechnics, both technological and
sorcerous, that effectively eliminated the attacking
kobolds.
That
night, humans and gnomes met again for the first time
in millennia. The former were slow to accept the
gnomish folk, fearing that they were another of the
small and vicious races that they had been fighting
so recently. The gnomes, for their part, were
fascinated by their new allies. A heavily guarded
combined caravan, loaded with years of wealth
accumulated from the gnomish mines, soon began
wending its way north. It returned intact, aided by a
few kind humans, and laden with the riches of the
northern races.
Gnome-human
relations proceeded apace. The avarice of the humans
was stilled somewhat by the hostility of the
intervening forces and by the incredible treachery of
the gnomish homelands. The gnomes learned enough
about their new neighbors to recognize their danger
quickly, and humans seeking the legendary wealth of
the gnomish folk soon found only miles of twisted
glacier ice and rock tunnels, too small to move
comfortably through, and replete with traps designed
to drive even the sanest human wild with
claustrophobia and frustration. Centuries of fighting
the wiry little kobolds and goblins made defending
the holds against much larger humans a relatively
simple matter.
A stable
and comfortable relationship soon developed. The
gnomes maintained their mountainous holds,
dispatching heavily armed and guarded caravans to
trade with the humans. A few hardy gnomes headed out,
mixing slowly with the human races, and sending a
steady stream of information back, but assimilating
well with the other races. Most races quickly saw the
futility of messing with the gnomes in their holds,
and maintained a fairly polite diplomatic
relationship.
Before
long, small groups of the technologically oriented
gnomes began to set up outside the human towns,
trading their skills. A few humans, fascinated by the
vestiges of technology still held by the gnomes,
began to venture south to live amongst them. And the
two races grew to know each other. A gnome, while an
unusual sight amongst humans, was typically more of a
curiosity than anything else, while a human amongst
the gnomes was typically bombarded endlessly with
questions about the southern races.
The
loss of a caravan in Thurdis, and the intransigence
of the government in dealing with that crime, has
made the visitation of gnomish folk a rare event
indeed. Only a few loners now walk the streets of
Thurdis, and the race has pretty much faded from the
public mind, except as an idle curiosity. Those who
know more of the events leading up to that day
typically do not speak of it, for it is mixed up in
large part with the present politics of Thurdis,
never a pleasant subject.
(Author
unknown)