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Here are some New Troops for your Wood Elf Army

If you have any new units or comments send them here thanks.

Rangers of the Woe Glades

Rangers are the remnants of the High Elf Sword Masters of Hoeth Order (Although the Masters were not officially created for hundreds of years after the wood elves migrated to Athel Loren their order still existed in many cities). The rangers serve the mages and protect Athel Loren. They are trained by ancient mages in the Tree of Woe, the mages place of dark ritual. These wizards teach them in martial arts and meditation which enhance their physical and mental abilities. Unfortunately, there is not enough metal in Loren to make the 6 foot tall greatswords and coats of glittering mail the Sword Masters are famous for. Instead the Rangers fight with a short sword or dagger in each hand and wear magic war paint to protect themselves. Many enemies of the Elves have been lured to the Woe Glades to their doom. You may include one regiment of Rangers in your army.

M WS BS S T W I A L

5 4 4 3 3 1 6 1 8

Weapons: They are armed with two hand weapons and magic war paint which gives them a 5+ unmodified. save. They may have longbows at +3 points. Special Rules: When you choose your regiment of Rangers in your army you may choose to give them a status in the Ranger Order and add the appropriate points value.

Sentinels:These warriors guard the paths into their glades. They must skirmish, they trade in their extra swords for longbows. +2points/model

Neophytes: These are the youngest and most in experienced Rangers. They benefit from no special abilities.+0 points per model.

Masters: These are the most experienced warriors in the Ranger Order. They have studied for many year to become masters of the blade. They have +1 weapon skill.+2 points per model

Apprentices: These warriors are studying to become mages. They attract the winds of magic like other mages and any mage in the regiment gains an extra magic card. They Rangers have also learned anti-magic spells when they work in consort. They may attempt to dispel a spell targeting them. If their are 15 Rangers or more the spell is dispelled on a 4+, 10-14 5+, 5-9 6+, and if their are less than 5 Rangers they may not attempt to dispel.+1 points per model

Slayers: These Rangers have been trained to kill large and almost invulnerable monsters that invade Loren. They give a -1 save modifier and always wound on a 6 on a d6. The Rangers may carry magic standard. This may be the Sacred Standard of the Woe Glades which is described below.

Sacred Standard of the Woe Glades..........50 points

This standard is kept in the vaults of magic items the mages have in the Tree of Woe. It will propel the mages agents into combat and make them fight with great strength.

THIS STANDARD ALLOW A REGIMENT OF RANGERS TO ADD D6" TO THEIR CHARGE RANGE. AND HIT WITH +1 STRENGTH ON THE CHARGE. THIS GIVES THEM A -2 SAVE MODIFIER.

RANGERS ONLY

Wild Riders......................................................25 points per model Wild Riders are the elite horsemen of the Wild Heaths. The Glade Riders patrol the glades, but when they are attacked they send a messenger to get the Wild Riders to help them. Wild Riders are the best of the Glade Riders and it is a great honor for a glade rider to be inducted into the Wild Riders. You may include one unit of Wild Riders in your army.

M WS BS S T W I A L save

5 5 4 3 3 1 7 1 8 5+

9 3 - 3 3 1 4 1 5

weapons/armor:The Wild Riders carry swords and light armor. You may equip them with lances(+4), shields(+2), extra hand weapons(+2), or barding(+8) special rules:Wild Riders may paint themselves with war paint so they startle their foe(+3 points/model) If they do they cause fear when charging and don't have to take a fear test when charged by a fear causing unit.

Email: ppine@worldnet.att.net