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The Kuonji School of Okonomiyaki Chef Martial Arts
By Cutter Kinseeker

( Based on ideas from Rumiko Takahashi's "Ranma 1/2" )

"I make the best okonomiyaki in Japan... no, in all the world!"
--Ukyo Kuonji

Of all of the strange and unusual martial arts to come out of Japan, few can compare to the oddity that is the Kuonji School of Okonomiyaki Chef Martial Arts (or Kuonji-ryuu for short).

The school's history begins nearly six hundred years ago in feudal Japan, with the founder of the Kuonji line, Shin Kuonji, a native of the Kansai region. Not being samurai, the family had no "official" lineage name, but became known as "Kuonji" because they were among the first practicing Buddhists in Japan. Shin was considered by the inhabitants of that area and the neighboring regions to be the greatest chef in the whole of Japan, and he was especially proficient in the delicacy known as okonomiyaki. Okonomiyaki is literally translated as "as you like it", a reference to the multitude of toppings and ingredients that can be used in its making. Okonomiyaki has similarities to both pizza and pancakes; it is a flat, but fluffy, food made from batter and cooked on a griddle, with ingredients both mixed into the batter and used as toppings on the finished product. It was widely agreed that no one in Japan made better okonomiyaki than Shin Kuonji and his family.

However, times grew bad for the Kuonjis, as they did for most of the nation. The Kuonjis, like most chefs of that age, worked out of a peddler's cart (or yattai); this became a problem as the number of bandits and ronin wandering the land increased--when your job involves sitting by the side of the road and collecting money as they day goes on, you become a target for any brigand that might happen by. Shin even had to consider giving up his family business to protect the safety of his family. (Remember, in feudal Japan, only samurai were permitted to hold land or own weapons.) The Kuonjis had no legal recourse, and things looked grim.

Then one day, a wandering martial artist approached their cart to beg for a meal. Shin Kuonji was a soft touch and agreed to give him a free meal in exchange for some light work like fetching wood and water. This was the beginning of a close friendship between the two men, who found that their personal philosophies were very similar. The martial artist, desirous to aid his friend, promised that he would found a school of martial arts just for Shin and his descendants; Shin continued to feed the martial artist in exchange for training in jiujitsu, believing his promise to be an idle boast. As it turned out, nothing could be further from the truth.

This wanderer was named Shiri Masamune, a man who would later establish the Rules of Steel Water, principles upon which virtually all later Japanese martial arts were based, and founded the linked schools of martial arts called the Tetsutakido-ryuu (included in which are Aikido, Jujutsu, Ninjitsu, Sumo, Kendo, Zanji Shinjinken-Ryu, and several others). Masamune kept his promise to Shin Kuonji and created for him and his family a school of martial arts that turned the traditional tools of the chef (specfically, okonomiyaki chefs) into weapons, and made everyday cooking abilities into katas and training exercises. The groundwork had already been laid, as the Kuonjis were quite tough from their years of traveling, and an oversized spatula wasn't that different from a naginata in form (though a good sight more difficult to reverse in mid-swing).

The Kuonji family prospered with this style of martial arts, being capable of traveling into areas that no sane cook would ever dream of entering and collecting debts from deadbeat customers with astonishing rapidity. For better than five centuries, the style was kept within the family, being passed from father to son (and occasionally daughter, for the Kuonjis felt that their female children were just as good as their male children) along with the secret recipes and preparation techniques that made their food the best.

Within the last century, however, the family's fortunes went into decline, even as Japan's fortunes increased. As the country became more prosperous and unified, the rural and wilderness areas became less dangerous, eliminating the need for martial arts chefs. Their culinary skill was not enough to keep them afloat either, as the large food chains began to develop and steal their business. The family kept the style alive, true to the memory of Shin Kuonji and Shiri Masamune, in the hopes that their fortunes would again improve.

When a wandering, hungry martial artist stumbled into the campsite of Yoshi Kuonji, he had visions of it being like Shiri Masamune all over again. He befriended this martial artist, and their children quickly became best friends as well. One day, Yoshi and his friend were talking about their children and hit upon the idea that since they were such good friends and were of identical ages, perhaps Yoshi's daughter and his friend's son should be affianced. His friend was leery at first, informing Yoshi that his son was already promised in marriage to the daughter of his old training partner. Yoshi, desperate and worried about losing this "good omen", promised the okonomiyaki cart, a valuable relic that had been passed down since the time of Shin Kuonji, as his daughter's dowry if their children were married.

Genma Saotome couldn't help but agree. The unscrupulous Saotome's promise turned out to be completely worthless when he ran off in the night, leaving behind Yoshi's daughter, Ukyo, but taking the cart with him. Yoshi was shattered and degenerated into a sad, old drunk, leaving his daughter to essentially raise herself. Ukyo, convinced that it was something she had done wrong that had driven away her only friend, Ranma, decided that she would renounce her femininity. Ukyo spent the next decade pretending to be a boy, until she finally felt that she was skilled enough as a martial artist to seek vengeance for her family's tarnished honor.

She hunted down Genma and proceeded to beat the living hell out of him, but it wasn't enough. Convinced that Ranma had been complicit in her desertion, she enrolled at his school and challenged him into a duel. Stunned that his old friend would hate him so, Ranma refused until she forced the matter; the duel that followed was brutal, but ended with no major damage to either Ranma or Ukyo, just some mild bruises and burns. Ranma managed to convince Ukyo that he had not been a part of her betrayal, that indeed he had never known about the engagement; he also admitted that he thought she was sort of cute and that it was a shame she felt she had to pretend to be a boy. Ukyo immediately fell for her old friend and started to romantically pursue him.

After she met Ranma's fiancee, Akane Tendo, and saw how the two of them acted together, she realized that she didn't have a chance. That didn't stop her from trying, or from being a good listener when Ranma had problems, or from giving him free meals at her restaurant, Ucchan's (Ranma's old childhood nickname for her). Ukyo nearly lost her mind when Ranma and Akane got married, and she even disrupted their first attempt by carrying a satchel full of bombs into the church where the ceremony was being held. Eventually, though, Ranma and Akane did successfully wed.

Ukyo, finding herself with a good deal more time now that she wasn't pursuing Ranma, not to mention making more profits now that Ranma wasn't getting free meals all the time, decided to turn to new activites to keep her mind occupied. Among other things, she began to invest money in the stock market (with Nabiki Tendo as her consultant); with the money she made, she was able to stop cooking full time, build an addition to Ucchan's, and even hire a staff (Ryoga Hibiki worked there part-time until he married Akari Unryuu and moved to the country to work on her family's pig farm).

In the addition to Ucchan's, she included a dojo and began teaching her family's ancient secrets to a small core of students who were interested in both cooking and martial arts. With the small number of students who were adept at both, there was little danger in the knowledge of Kuonji-ryuu becoming widespread, and it served admirably at keeping Ukyo herself busy.

The modern (after 1996) students of the Kuonji-ryuu are all personally trained by Ukyo Kuonji; generally such students are at least moderately wealthy, since the specialty weapons of the Kuonji-ryuu must all be individually made (Ukyo's combat spatula was forged by Shiri Masamune himself and is an irreplaceable one-of-a-kind artifact). Ukyo, being something of a soft touch herself, will occasionally train a student for free or even make a gift of a combat spatula to a particularly adept student.

Entrance Requirements: PS 14; PP 12; PE 10
Skill Cost: 6 years
Costume: Black karate pants and a deep-blue or black shirt/blouse, with a blue-black vest. The outfit is decorated by bows or ribbons at the shoulders or elbows, and one is also usually worn in the hair to keep it out of the eyes. Traditionally, a bandolier for spatula shurikens is also worn over the outfit, which doubles as a hanger for the combat spatula (carried on the back).
Stance: A wide-legged, crouched stance with the combat spatula held either low for upward strikes or at chest level for cross-wise or flat strikes.

CHARACTER BONUSES

Add 2 to P.S.
Add 1 to P.P.
Add 1 to P.E.
Add 15 to S.D.C.

COMBAT SKILLS
Attacks per Melee: Three
Escape Moves: Roll with Punch/Fall/Impact, Maintain Balance
Basic Defensive Moves: Parry, Dodge, Automatic Parry
Advanced Defenses: Circular Parry, Multiple Parry, Disarm, Combination Parry/Attack
Hand Attacks: Strike (Punch), Palm Strike
Basic Foot Attacks: Kick Attack
Special Attacks: Death Blow, Combination Strike/Parry, Leap Attack, Elbow, Cluster Throw (Special, see below)
Holds/Locks: Spatula Pin (Special, see below)
Weapon Katas: WP Spatula (Special, see below), WP Kitchen Utensils (Special, see below), WP Knife
Modifiers to Attacks: Pull Punch, Knock-Out/Stun, Critical Strike, Critical Strike from Behind

SKILLS INCLUDED IN TRAINING
Martial Art Powers: Select a total of two powers from either Martial Arts Techniques or Special Katas. In addition, select one power from Body Hardening Exercises, with the exception of Chagi/Kick Practice.
Languages: Japanese
Cultural: Cooking (+10%); Cooking: Japanese Traditional (+25%)
Physical: Athletics
Philosophical Training: Ukyo Kuonji herself is a Buddhist, but does not force her philosophical beliefs on others.

If Kuonji-ryuu is your primary martial art, then the following other forms can be learned in a shorter time: Choy-Li-Fut Kung Fu (5 years), Fu-Chiao Pai Kung Fu (4 years), Jujutsu (5 years), Kyokushinkai Karate (5 years), Moo Gi Gong (6 years), Tai-Chi Ch'uan (6 years), T'ang-Su Karate (6 years), Zanji Shinjinken-Ryu (6 years).

LEVEL ADVANCEMENT BONUSES
Level 1: +2 to roll with punch, +1 to parry with spatulas and kitchen utensils, +1 to dodge, Critical Strike on Natural 20, Critical Strike From Behind
Level 2: +2 to disarm, +2 to Maintain Balance, Knock-Out/Stun on Natural 19-20
Level 3: +1 to strike with Spatula Pin, +1 to disarm, +1 to Maintain Balance, +1 to strike with spatulas and kitchen utensils
Level 4: +1 to dodge, Critical Striike on Natural 19-20, Knock-Out/Stun on Natural 18-20
Level 5: +1 attack per melee, +1 to strike with Cluster Throw, +1 to pull punch
Level 6: Select one additional martial arts power from among Body Hardening Exercises, Special Katas, or Martial Arts Powers, +10 to SDC
Level 7: +2 to strike, +1 to dodge, +1 to disarm
Level 8: +1 attack per melee, +2 to roll with punch
Level 9: +2 to damage, +1 to roll with punch, +2 to pull punch, +1 to strike and parry with spatulas and kitchen utensils
Level 10: Select one additional martial arts power from among Body Hardening Exercises, Special Katas, or Martial Arts Powers, +20 to SDC
Level 11: +1 to strike with Spatula Pin, +2 to strike with Cluster Throw, +1 to disarm
Level 12: +1 attack per melee
Level 13: +1 to roll with punch, +2 to pull punch, +1 to strike and parry with spatulas and kitchen utensils
Level 14: +1 to parry and dodge
Level 15: +25 to SDC, +2 to damage, +2 to Maintain Balance

Why Study Kuonji-Ryuu?

If you enjoy cooking and martial arts, then the Kuonji-ryuu is the best way to combine the two pusuits. No self-respecting chef would be caught dead without some way to protect himself from all of the violent disasters that can happen while preparing a good meal. Sure, Moo Gi Gong can be adapted for use in the kitchen, but Kuonji-ryuu adds a much more personal touch to self-defense while cooking. Not to mention that if you like Japanese food this school can teach you some of the best recipes known to man.

SPECIAL MANUEVERS
Cluster Throw

With this maneuver, it is possible to throw a spread of missile weapons at one or multiple targets in only one attack! Much like the "multi-shuriken" throw that makes ninjas so deadly, a practitioner of Kuonji-ryuu hurls several small missile weapons with deadly force in the general direction of their enemy, hoping that one or two will strike. In the case of the Kuonji-ryuu, however, these missile are almost always small, blade-edged spatulas.

With one attack, a martial artist using the Cluster Throw may hurl up to four small missile weapons (ie: shuriken, spatulas, forks, etc.). Each missile beyond the first places a cumulative -1 penalty on the attack roll; only one attack roll is made for all of the missles thrown, but the penalty affects each missile individually. All missiles thus thrown also have their damage reduced by one die type, down to a minimum of d4.

(Ex.: Ukyo decides to use the Cluster Throw against Ranma. She throws her maximum number of spatulas with one action, four, and rolls to hit. After all of her bonuses, the roll to hit is a 16; this means that the first spatula hit with a 16, the next a 15, the third a 14, and the final spatula a 13. Ranma manages to dodge with a 15, meaning that only the very first spatula hits him. Thrown spatulas normally inflict 1d6 SDC, but since this attack was a Cluster Throw, the spatula that hit Ranma does only 1d4 SDC.)

If no other weapon is being held, a martial artist using the Cluster Throw may utilize both hands for the attack, hurling up to eight missile weapons! However, this unwieldy throw is likely to strike much, as the final missile will have a penalty of -7 to strike. Also, this attack requires two melee actions to complete rather than one. Any "trick shots" that the martial artist can do with a thrown weapon can also be done with a Cluster Throw, including the Spatula Pin.

Spatula Pin

This attack functions identically to a normal weapon-based pinning attack, save that it is done with a spatula or other sharp, pointed kitchen utensils. Such an attack may pass through either the clothes or a limb (ouch!). This attack requires a called shot, with a -2 penalty to strike (-4 if the pin must pass through a limb); on a successful hit, the victim is pinned and may not move from the spot they are pinned to. If a limb has been pinned (either directly through the limb or by the target's clothing), that limb may not be used until the weapon is removed. Removal of a weapon requires two melee actions if the victim continues to parry (a dodge is impossible), or only one if he does not defend. Exceptionally strong characters may simply tear free of their clothes with one action ond a successful PS check at one-half (or three-fourths with supernatural strength) without sacrificing their defense. Each extra weapon beyond the first used to pin the victim requires one extra melee action to remove.

NEW WEAPON PROFICIENCIES
W.P. Spatula

This proficiency covers the use of normal kitchen spatulas and specially designed combat spatulas (normal-sized and over-sized). Normal spatulas are only good for combat if they happen to be made of metal (but no self-respecting chef would be caught dead with a plastic spatula anyway); even so, they will undoubtedly break or bend after a few melees of combat action, becoming completely useless for anything. Combat spatulas do not have this problem, being designed for both fighting and cooking. Small combat spatulas are designed for melee combat and throwing, and so have no balance difficulties. Over-sized combat spatulas are much larger and more unwieldy but can still be thrown at a -4 penalty to strike.
Bonuses: +1 to strike and parry at levels 1, 3, 5, 7, 9, 12, and 15. +1 to throw at levels 2, 4, 7, 10, 13, and 15.

W.P. Kitchen Utensils

This proficiency is training in the use of all normal kitchen utensils except knives and spatulas as weapons. (See WP Knife and WP Spatula for these other kitchen utensils.) Kitchen utensils are of benefit as weapons in that they are both easily found and good for surprising an opponent. ("A colander? Ha ha ha ha! Ha- Urk!") Unfortunately, these items were not intended for use as weapons and generally tend to break after one or two melees of combat action. As a general rule, every point of damage inflicted by a normal kitchen utensil in a single attack gives it a 10% chance of breaking; bladed kitchen utensils (meat cleavers, butcher knives, etc.) have only a 5% chance per point of damage. Dishes and other cermic items see this chance increased to 20% per point. Combat-quality kitchen utensils can be garnered as special orders from silverware companies and weaponsmiths, but the cost is anywhere from ten to twenty times store price for a normal utensil.
Bonuses: +1 to strike and parry at levels 2, 4, 6, 8, 10, 12, and 15. +1 to throw at levels 1, 4, 7, 10, 13, and 15.

NEW WEAPONS
Combat Spatulas

Small: This weapon is a slightly under-sized spatula made entirely of metal, sometimes with a wrapped handle for easier grip. Small combat spatulas are good as melee weapons or thrown weapons. They are easily wielded in one hand, and can be used with the Cluster Throw ability. Throwing range is as per the wielder's PS. These spatulas have an average length of ten inches and weigh about a pound. Damage: 1d6 SDC.
Large: Over-sized combat spatulas are wielded in two hands and are essentially oddly-shaped naginatas or a type of polearm. These weapons may be used as slashing/cutting weapons or as blunt/crushing weapons. Due to the non-aerodynamic nature of a spatula, a failed blunt attack will result in overbalancing; if a Maintain Balance roll is not made (with the target nunber being the wielder's roll to hit), then the next melee action is lost in recovering (can still defend, but not attack). However, a successful blunt attack from this weapon will result in the victim being knocked down unless a Maintain Balance roll is made. Large combat spatulas have an average length of five to six feet, with the spatula head being roughly three feet wide at its widest. Depending on the material used in its construction, a large combat spatula can weigh between eight and twelve pounds. Damage: 2d8 (slashing) or 2d6 (blunt).

Kitchen Utensils

The chart below shows the general length and damage of normal, mundane kitchen utensils, including various types of kitchen knife.
UtensilDamageLength
Steak Knife 1d4 Six inches
Butcher Knife 1d6 Ten inches
Paring Knife 1d4 Four inches
Electric Knife 1d6 Eight inches
Meat Cleaver 1d6 One foot
Frying Pan (Iron)1d8 One foot
Wok (Stainless Steel)1d4 One foot (width)
Colander (Metal)1d4 Eight inches (width)
Tenderizer Mallet1d6 One foot
Spatula (Metal)1d4 One foot
Turkey Baster 1d4 One foot
Tongs 1d3 One foot
Fork (Dinner) 1d4 Six inches
Barbecue Fork 1d6 One foot
Salad Fork 1d4 Eight inches
Spoon (Table) 1d3 Six inches
Spoon (Tea) 1d2 Six inches
Spoon (Stirring, Metal)1d3 Ten inches
Dipper (Metal) 1d4 One foot
Plate (Ceramic) 1d4+1 Eight inches (width)
Bowl (Metal or Ceramic)1d4+1 Six inches (width)
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