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Helpful Hints

Easy Ifrit Battle:
When you have to fight Bel-whats-her name, you have to use Valefor and she uses Ifrit, it's kinda easy to win the battle. First of all, just make sure that you have at least 3/4 of it's Overdrive. Once it's filled up, use it. Afterward, Ifrit will do a Meteor Strike, a normal attack, and maybe another. Afterward, just keep using Sonic Wind. This causes you to attack every time, without getting damaged by Ifrit. It may take awhile, but it's worth it. **NOTE** If your Overdrive fills up while doing this, use it, but don't use it if you have under 500 HP. **NOTE** (2) You can do this for other enemies to, just make sure its only a monster with a lot of HP, and it's only one enemy.

Easy Bomb Battles:
When you have to fight Bombs (lil dudes that look like a ball of fire), summon Ifrit. In doing this, Bombs will only use Fire on you, not attacks. So, when they do, it heals you, since Ifrit is a *FIRE TYPE*. So cast Boost on you and just use Meteor Strike or attack them until they die. It's worth the wait because you don't die or get hurt. **NOTE** Make sure you kill them in 3 or less hits because if you have the help on, point the pointer at it and it'll say "Will self-destruct of attacked 3 times." But, it just heals him. So if you plan on calling him back before it self-destructs, be prepared.

Dancing Tidus:
In the Djose Temple (Where you get Ixion), complete the task of fill in the creature on the floor and all that other good stuff. Then go up the stairs. When you talk to Auron, he'll say stop moving around or something like that. Proceed out the door. You'll be stop by Yuna coming out of the chamber and Dona/Barthello will come in. When Dona starts to talk to Yuna (After Barthello shakes Auron's hand), look closely when Dona is talking. You'll see Tidus dancing around. It's quite funny if you enjoy laughing as much as I do. **This servers no point in the game.**

Ability Spheres:
I haven't gotten that far in FFX yet, but I do know this. If you are running out of Ability Speres, fight Duel Horns or Basilisks. D. Horns will give one each and Basilisks will give 3 each (I believe). D. Horns are located on the trail you go on after you rescue Yuna from the Al Bheds. Basilisks are located on the path you take to Djose Temple, after you kill the Sinspawn Gui twice. To kill them, use Wakka's Dark A. against D. Horns. Also if you have Yuna's Rod of Darkness, use that as well. This will blind it. For Basilisks, summon Valefor or Ifrit (maybe if you hav Ixion, use that too.). They're immune to petrification. So use B. Magic or the attacks given. **NOTE** Don't forget to use Kimhari's Lancet special on Basilisks and D. Horns. On DH, it'll give him Overdrive Ronso Rage: Fire Breath and on Basilisks, it'll give him Overdrive Ronso Rage: Stone Breath, one of the most devistating Overdrives yet.

Easy Overkills:
To get instant overkills, even on bosses, you need to have aquired Bahamut. First, tune up his stats. Make all of the 101 (this is gonna take a time to get it up to 101). When you do, fight Yojimbo or somebody that is very strong. When you're in a fight, use B's Impulse attack, doing 99,999 or 999,999 (I forgot...Most likey the 99,999 is the one).

Finding those Overdrives:
Auron: Find various Jeckt Spheres laying about the world. A few of these will give Auron a new Overdrive. Find all 10 to get Auron's final overdrive.
Kimari: Use the Dragon Sword ability to drain HP and MP from the enemy. If the enemy has a Blue magic skill that Kimari can learn, he will gain it automatically. Obtain Sunshine from the Omega Weapon.
Lulu: Spin the Right Analog-stick clockwise as fast as possible. The number will go up the more you rotate it. The more you level Lulu up, the easier it is to cast multiple spells.
Rikku: Rikku's overdrive combines items to create special attacks and power-ups during battle. You have to choose any two items to combine. Note: Two of the same kind will work.
Tidus: Just keep using them over and over. After a while, he will learn his next Overdrive.
Wakka: You can win new overdrive roulette (slots) types in the Blitzball Ranking and Tournament modes.

Airship Pass Codes:
Access hidden locations by by using the "Input" feature found in the airship command list. All pass codes are case-sensitive.
Pass No. 1: GODHAND
pass No. 2: VICTORIOUS
Pass No. 3: MURASAME

Al Bhed Primer Locations:
1. Al Bhed Salvage ship
2. Besaid Village.Crusaders Lodge
3. S.S. liki.engine room
4. Kilika.Tavern
5. SS Winno.Bridge
6. Luca Stadium.Basement B
7. Luca theater.reception
8. Mi'ihen Highroad
9. Mi'ihen Highroad. Newroad, North
10. Mushroom Rock Road
11. Djose Highroad
12. Moonflow
13. Guadosalam.House
14. Thunder Plains. agency (Tell rin that your study is going okay)
15. Macalania Woods
16. Lake Macalania
17. Sanubia Desert
18. Sanubia Desert
19. Al Bhed Home
20. Al Bhed Home.Living Quarters
21. Al Bhed Home.Main Corridor
22. Bevelle Temple (Must find immediately after the wedding)
23. The Calm Lands
24. Remiem Temple (Near chocobo)
25. The Calm lands
26. Omega Ruins
Hint: Legendary weapons:
Each Legendary weapon must be found by using the Celestial Mirror.

Tidus: Caladbolg
Race and defeat the Chocobo trainer in the Calm Lands. After winning the race, walk to the upper northwest section of the Calm Lands. The guard blocking a narrow pathway down into the gorge will have left his post, allowing you to pass. Tidus will then be able to use the Calastial Mirror to acquire Caladbolg.

Yuna: Nirvana
Capture all nine types of fiends in the Calm Land region. After collecting them all, return to the monster arena owner. He will produce a treasure chest, containing the weapon.

Auron: Masamune
Acquire the Rusty Sword, which is found on the eastern cliff of the Cavern of the Stolen Fayth in the Calm Lands. Take the Rusty Sword to the statue of Lord Mi'ihen on the Mushroom Rock Road. Place the Rusty Sword before the statue to reveal a glyph. Touch it to reveal the Masamune's secret location.

Wakka: World Champion
Talk to the bartender in Luca Cafe. If she refuses to turn it over, it is because you have been neglecting to play Blitzball.

Kimahri: Spirit Lance
Active three of the Qactuar Stones on the Thunder Plains, then find the Qactuar ghost flying just above the ground at Thunder Plains-South. Follow it to a small ruined lighting tower on the right side. Press Square to send a bolt of lightning to the tower to reveal a treasure holding the weapon.

Lulu: Onion Knight
Return to Baaj Temple and dive underwater. Swim towards the doors to the north and fight Geosgaeno. After defeating it, search the southern part of the circular underwater area and look for a treasure chest containing the weapon.

Rikku: Godhand
Input the airship password GODHAND to open a secret location at Mushroom Rock. Move north to the end of this ravine, and use the Celestial Mirror on the symbol embedded in the rock face.

Dodging Lightning = Items:
In the Thunder Plains, if you can dodge the lightning a certain number of times in a row, you will be rewarded with items. Adversely, if you get struck by lightning 30 times, you get an Ether. If you get hit 80 times, you get an Elixir.
Times Dodged Item
5 Two X-Potions
10 Two Mega-Potions
20 Two MP Spheres
50 Three Strength Spheres
100 Three HP Spheres
150 Four Megalixirs
200 Venus Sigil

Defeating Seymour with Guards:
In the first half of the game you must fight Seymour in a temple - he only has about 6,000 HP, but he has 2 Guado guards (with Protect) who will jump in front of all attacks, and every time they are attacked they use auto-potion and automatically regain 1,000 of 2,000 HP. The easiest way to defeat these guys is by using Aeons. First use the Trigger command "talk" for Tidus and Yuna; this will increase their stats. Before you summon an Aeon, it wouldn't hurt to use some abilities like Haste and Cheer. You are going to need it for what is about to come. Finally, summon an Aeon - it doesn't really matter which. Now is the difficult part... get your Aeon into Overdrive mode- use any method you see fit - BUT BEWARE! You need to be careful if you use Boost. Seymour does mid level magic which can severely hurt an Aeon, especially if he has boost on! Now, after your Aeon goes into overdrive...use their ability. You should be strong enough that it kills the guards and severely damages Seymour (lol...you should be far enough to Overkill the guards). After you do this, Seymour will summon Anima (the Aeon you see from the Blitzball tournament), he has about 16,000 HP, and he boosts himself until he can use his overdrive---which will most likely kill the entire party...so instead of having him use it on the party, have him use it on your Aeons. Keep building their overdrives and using them on Anima- damage him as much as you can with all your Aeons (Valifor, Ifrit, Ixion, Shiva) until they are all KO'd. After this is over, he should have from 2,000-5,000 HP- now is your chance to finish him off- this would be much easier with Haste on... just SLASH SLASH SLASH, until Seymour dismisses him- then just finish off Seymour normally.

More Seymore Tips:
When fighting Seymor for the first time look for a pattern of spells that he is casting. I found that he cast ice, thunder, water then fire so use Yuna to cast Nul spells in that order so that your caracters do not take any damage while facing him. Also, do not try to summon Aeons because he will quickly eliminate them. Defeating Anima is easy just use ????/shiva and cast blizzard/blizzara on herself to keep her HP up and once you hit overdrive unleash Diamond dust on Anima. This will either take 9999 HP from him or it may be less. Either way He is still a push over.

Cut Total Annihilation in 1/2:
Sorry if "Annihilation" is spelled wrong. Simple task, but lucky too. When you are facing Seymour for the third and last time he does an attack which is called "Total Annihilation". Cast Protect on Yuna, then on the others. If you have some more time after, cast Shell on them. But, if you want to make sure you will live through this, when he is charging for the attack, bring out all your members with the most HP, including Yuna (whether or not she has least/most/middle HP). Cast Protect first, and Shell second. Just hope Seymour doesn't cast Dispel, but if that happens repeat the process.

Stop Auto-Potion:
When fighting the guards and Seymour to stop the guards from using potions the first turn you get switch to Rikku and steal from each of the guards. They won't use there potion any more and then you can just kick there butockses without them healing themselves.

Easy AP Gain/Sphere Level Up:
First get a weapon with multi-customization slots, a minimum of 2 slots. Use the weapon customization command and add Overdrive->AP to the weapon (10 Doors of Tomorrow required). Also if you have the option of double AP (20 Mega elixirs required) or Triple AP (50 Wings of Discovery required) Now switch your Overdrive mode to Slayer, Warrior, Victor, or Hero (I found Warrior works really well.) By doing that you now raise your potential of gaining AP. You also gain extra AP from the Overdrive->AP ability and then whatever AP you gain doubled or tripled with the double and triple AP option. I found the Cactuar Village on Bikanel Island (Cactuar mini quest must be completed to get in the village) is one of the best places to gain AP. You generally are able to fight creatures such as Cactuars (8000 AP), Sand Worms (2000 AP), and Zus (1200 AP). The battles that can be faced within the village include a group of three Cactuars (that being 24000 AP at a minimum without Triple or Double AP or Overdrive->AP) A group two Cactuars, A single Cactuar, Two Cactuars and a Zu, A single Zu, and A single Sand Worm.

One of the Best Blitzball Shots:
On the S.S. Winno you will get the Jecht Shot Challenge. If you pass it you can use the Jecht Shot in blitsball when you pass level 3. This is one of the best blitsball moves.
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Hidden Locations:
There are several hidden locations on the world map that you can find by selecting specific coordinates while aboard the airship. Move the pointer to the find coordinates and press X to search that region. Location X coordinate Y coordinate
Baaj Temple 11-16 57-63
Sanubia Desert 12-16 41-45
Besaid falls 29-32 73-76
Mi'ihen Ruins 33-36 55-60
Battle Site 39-43 55-60
Omega Ruins 69-75 33-38