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Fragments of RidAr for an Essential System, Clear and Obvious
Fresco is a system for RPG intended to be universal, agile, without any complication and ideal for quick games on the beach or in other futile places. Needed stuff:
The system is based upon 7 attributes:
The players roll 3d6 (3 six-faced dices) to define the first six attributes. It the PC are humans, that's it. If they're not, apply any modifications that could make sense. For instance, for an elf, it could be right to make +2 RE, +1 AG, -1 CO and -2FO. About the FA, it's linked to CO and RE. so make (CO+RE)/3+ 1d6, round to the closer unit.
Simulation
Any time a PC intend to to a particular action, he (or she) has to make a TAF (Throw for Action in Fresco.... OK you can call it FAR: Fresh Action Roll, if you rather like it)
result= attribute value - 2d6 (2 six-faced dices) - difficulty
if the result i positive, the action is OK, if not, it fails. The difficult is stated by the master (also called “the Freshest”) . For instance, a very common action is “-5”” (why rolling?), a normal thing is “0”, something quite difficult is “+5”, something absurd is “+15”.
Sometimes, when someone else is trying to contrast the PC (or vice versa) the difficult value can be the result of the opponent's TAF. Keep in mind that a double 1 on a TAF (FAR) means that the action is a success. A double 6 means a failure. If there are a quick succession of actions (a fight, for instance), firs all characters must do a RE TAF (FAR), to state the order of actions. Then start, keeping that anyone can do only 1 action in a round, i.e. 10 seconds.
When fighting, the attacker can decide to aim: if so, rise by 2 difficulty. If not, the freshest should determine the location randomly (1d6, see below). In a fight, usually anyone should parry in melee and avoid missiles in distance. Who decides to do the reverse, will have a “5” malus on his attr. A shield gives “+1” to the defender's attruibute.
The roll for hitting someone is as follows:
FO (AG) attacker -TAF - FO (AG) defender - difficulty
The difficulty can also be negative (i.e. -10 for surprise, -5 for lateral attack, -10 for rear attack, ...).
If the result is less than “-7” (or double 6 on TAF), the attack fails. If the result is between “-7” and “0”, the attacker does the normal damage. If the result is above “0” (or double 1), the attacker also inflicts a special damage (see below).
When someone is taken, the weapons do the following damages:
light weapon (dagger, spray, shocker): 2 HP
medium weapon (sword, handgun, civil laser): 3 HP
heavy weapon (2-handed sword, rifle, crossbow, military laser): 4 HP
- head (1 on randomly chosen target roll): - 1 SE; -1 RE; 1 round stunned (he can only defend)
Armours and protections can reduce damage:
About all the remaining... it's on the freshest's hands.
Growing up of the PC
Actually, Fresco is designed mainly for short campaigns, but if you really want....
And
now? Enjoy it!
for info and comments
Special thanks to the first Fresco players: Alanadin (the druid), Fantaghirò (the elf fighter), Fox (the weapon master), Rosto Kune, aka the Darkwood (the dunadan), Savonarola (the preacher).
You
can freely distribute this manual AS IS, free of charge.
You
produce settings or an adventures for this system, but please send a copy
of it to the author.
And hese are the
sheets...