Aoshi Shrine Diablo II
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Transmuting Formulae
Listed below are recipes for the Horadric
Cube. We will be revealing more recipes as they are discovered. Simply place
the items in the first half of the equation into the Cube and hit the Transmute
Button to produce the item in the second half of the equation.
3 Runes of the Same Type (Runes 1-9) = 1 Higher Level Rune
3 El Runes -> 1 Eld Rune
3 Eld Runes -> 1 Tir Rune
3 Tir Runes -> 1 Nef Rune
3 Nef Runes -> 1 Eth Rune
3 Eth Runes -> 1 Ith Rune
3 Ith Runes -> 1 Tal Rune
3 Tal Runes -> 1 Ral Rune
3 Ral Runes -> 1 Ort Rune
3 Ort Runes -> 1 Thul Rune
This only works for Runes El-Ort
and not on any higher Runes.
3 Perfect Skulls + 1 Rare Item + Stone of Jordan = Add 1 Socket To
a Rare Item
Rare Items can only have one
socket. You cannot add more than one socket. You cannot add sockets to items
that don't normally have sockets.
1 Perfect Skull + 1 Rare Item + Stone of Jordan = 1 High Quality
New Rare Item of the same type
This formula has the possibility
of creating a higher quality Rare Item than the following formula.
ilvl=66.
6 Perfect Skulls + 1 Rare Item = 1 Random Low Quality Rare Item of
the same type
You can use this formula to get
another chance at a Rare Item of the same type. ilvl=40. Be warned that if you
use a Sword you may get a Socketed Longsword instead. This formula will not
work on items larger than 3x2.
4 Health Potions (of any type) + Ruby (any type) + Magical Sword =
A Magic Sword of the Leech
You can use this formula to get a
Life Stealing sword.
3 Magic Rings = 1 Random Magic Amulet
Save any unwanted rings for the
chance of getting a high quality amulet. The ilvl=[(3*CharacterLevel)/4]+3.
This means at Character Level 65, ilvl=51.75. So any Magical Prefix or Suffix
with a level of 51 and below might be available. Since +2 to Skills amulets,
have a level of 90, it's not possible to create a +2 to skills Amulet with this
formula.
3 Magic Amulets = 1 Random Magic Ring
Save any unwanted amulets for the
chance of getting a high quality ring. The ilvl=[(3*CharacterLevel)/4]+3. This means
at Character Level 65, ilvl=51.75. So any Magical Prefix or Suffix with a level
of 51 and below might be available.
3 Health Potions + 3 Mana Potions + 1 Chipped Gem = 1 Rejuvenation
Potion
Use this formula if you are in
need of instant healing and/or mana. Any grade of Health/Mana Potion can be
used.
3 Health Potions + 3 Mana Potions + 1 Standard Gem (normal) = 1
Full Rejuvenation Potion
Use this formula if you are in
need of instant full healing and/or mana. Any grade of Health/Mana Potion can
be used.
3 Small Rejuvenation Potions = 1 Full Rejuvenation Potion
3 Gems of the Same Type and Grade (lower than Perfect) = 1 Higher
Grade Gem of the Same Type
Use this formula to upgrade your
growing masses of low quality Gems into something more useful.
2 Quivers of Bolts = 1 Quiver of Arrows
For users of Bows that are in need
of ammunition. Random quantity of Arrows produced.
2 Quivers of Arrows = 1 Quiver of Bolts
For users of Crossbows that are in
need of ammunition. Random quantity of Bolts produced.
1 Spear + 1 Quiver of Arrows = 1 Stack of Javelins
Mainly for Amazons that are in
need of Javelins to use with skills. Any class/type of Spear can be used.
1 Axe + 1 Dagger = Throwing Axe
Any class/type of Axe can be used
(i.e. magic/socketed/non magical axe/etc). Random quantity of throwing axes
produced.
3 Perfect Gems (of any type) + 1 Magic Item = 1 New Random Magic
Item of the Same Type
You can use this formula to get
another chance at a Magic Item of the same type. The ilvl=100. This means that
any Magical Prefix or Suffix with a level of 100 or less (which is all of them)
is available. You can use this formula (with an Amulet) to create a +2 Skills
Amulet. And you cannot Gamble one before Character Level 84. Be warned however,
that the chances of getting that on an Amulet might be very low (considering
everything is available) and it might take a lot of tries. Rare Items cannot be
used with this formula to create new Rare Items. You can also use this on
Charms.
Strangling Gas Potion + any type of Healing Potion = 1 Antidote
Potion
6 Perfect Gems (1 of each type) + 1 Amulet (any quality) =
Prismatic Amulet
Use this formula to create an
Amulet with Resistance to all.
1 Ring + 1 Perfect Emerald + 1 Antidote Potion = 1 Jade Ring
Use this formula to create a
Poison Resistance Ring. The Jade Ring has a random percentage (21-30%) of
Poison Resistance. You may also receive an additional Magic Suffix.
1 Ring + 1 Perfect Ruby + 1 Exploding Potion = 1 Garnet Ring
Use this formula to create a Fire
Resistance Ring. The Garnet Ring has a random percentage (21-30%) of Fire
Resistance. You may also receive an additional Magic Suffix.
1 Ring + 1 Perfect Topaz + 1 Rejuvenation Potion = 1 Coral Ring
Use this formula to create a
Lightning Resistance Ring. The Coral Ring has a random percentage (21-30%) of
Lightning Resistance. You may also receive an additional Magic Suffix.
1 Ring + 1 Perfect Sapphire + 1 Thawing Potion = 1 Cobalt Ring
Use this formula to create a Cold
Resistance Ring. The Cobalt Ring has a random percentage (21-30%) of Cold
Resistance. You may also receive an additional Magic Suffix.
1 Small Shield (magical or better) + 1 Spiked Club (any quality) +
2 Skulls (any quality) = Small Shield of Spikes
Diamond (any quality) + 1 Staff (any type and quality) + 1 Kris
(any type and quality) + 1 Belt (any type and quality) = Savage Polearm Class
Weapon
Wirt's Leg + A Tome of Town Portal = Secret Cow Level
You must Transmute in the Act I
Rogue Encampment. You must have already killed Baal in the same Difficulty
Level. One time per Difficulty Level. Warning: if you lead the Cows around the
Red Portal and die, you may not be able to fight your way back inside. Try to
run in as far as you can and open up an escape Town Portal for backup.
MooOOOOOOooooo
Diablo II 1.10 Transmuting
Formulae
3 Thul Runes + 1 Chipped Topaz = Amn Rune
3 Amn Runes + 1 Chipped Amethyst =
Sol Rune
3 Sol Runes + 1 Chipped Sapphire =
Shael Rune
3 Shael Runes + 1 Chipped Ruby =
Dol Rune
The following Rune upgrade formulae will only work for
Single-Player, Open, or Ladder Characters. They will not work for Normal
Characters on the Realms.
3 Dol Runes + 1 Chipped Emerald =
Hel Rune
3 Hel Runes + 1 Chipped Diamond =
Io Rune
3 Io Runes + 1 Flawed Topaz = Lum
Rune
3 Lum Runes + 1 Flawed Amethyst =
Ko Rune
3 Ko Runes + 1 Flawed Sapphire =
Fal Rune
3 Fal Runes + 1 Flawed Ruby = Lem
Rune
3 Lem Runes + 1 Flawed Emerald =
Pul Rune
2 Pul Runes + 1 Flawed Diamond =
Um Rune
2 Um Runes + 1 Topaz = Mal Rune
2 Mal Runes + 1 Amethyst = Ist
Rune
2 Ist Runes + 1 Sapphire = Gul
Rune
2 Gul Runes + 1 Ruby = Vex Rune
2 Vex Runes + 1 Emerald = Ohm Rune
2 Ohm Runes + 1 Diamond = Lo Rune
2 Lo Runes + 1 Flawless Topaz = Sur
Rune
2 Sur Runes + 1 Flawless Amethyst
= Ber Rune
2 Ber Runes + 1 Flawless Sapphire
= Jah Rune
2 Jah Runes + 1 Flawless Ruby =
Cham Rune
2 Cham Runes + 1 Flawless Emerald
= Zod Rune
3 Standard Gems (normal) and 1 Socketed Weapon (Any Type) = 1 Socketed
Magic Weapon (of same type)
This takes a socketed weapon and
makes it a magic socketed weapon with a random number of sockets. This allows
you to get new magic bonuses on an otherwise non magical weapon. The original weapon
properties will be removed (rerolled) when the new weapon is created.
3 Flawless Gems + 1 Magic Weapon = Socketed Magic Weapon
This adds sockets to a magic
weapon. The original magic weapon properties will be removed (rerolled) when
the new weapon is created.
1 Tal Rune + 1 Thul Rune + 1 Perfect Topaz + Normal Body Armor =
Socketed Body Armor of same type
The number of sockets created will
vary.
1 Ral Rune + 1 Amn Rune + 1 Perfect Amethyst + Normal Weapon =
Socketed Weapon of same type
The number of sockets created will
vary.
1 Ral Rune + 1 Thul Rune + 1 Perfect Sapphire + Normal Helm =
Socketed Helm of same type
The number of sockets created will
vary.
1 Tal Rune + 1 Amn Rune + 1 Perfect Ruby + Normal Shield =
Socketed Shield of same type
The number of sockets created will
vary.
1 Eld Rune + 1 Chipped Gem + Low Quality Weapon = Normal Quality
Weapon of same type
1 El Rune + 1 Chipped Gem + Low Quality Armor = Normal Quality
Armor of same type
1 Ral Rune + 1 Sol Rune + 1 Perfect Emerald + Normal Unique Weapon
= Exceptional Version of Weapon
This formula changes the base item
type from the normal to exceptional version. For example an Axe is turned into
a Cleaver. This does NOT convert the item to the Exceptional Unique version of
the Unique Item. Unique item bonuses remain the same; only the item it's based
on is upgraded. This can be used to upgrade Ethereal Items also. They will
continue to be Ethereal after they are upgraded.
1 Tal Rune + 1 Shael Rune + 1 Perfect Diamond + Normal Unique
Armor = Exceptional Version of Armor
This formula changes the base item
type from the normal to exceptional version. For example Quilted Armor is
turned into Ghost Armor. This does NOT convert the item to the Exceptional
Unique version of the Unique Item. So you cannot for example use this formula
to transform Greyform into The Spirit Shroud. Unique item bonuses remain the
same; only the item it's based on is upgraded. This can be used to upgrade
Ethereal Items also. They will continue to be Ethereal after they are
upgraded.
1 Lum Rune + 1 Pul Rune + 1 Perfect Emerald + Exceptional Unique
Weapon = Elite Version of Weapon (Ladder Only)
This formula changes the base item
type from the exceptional to elite version. For example a Cleaver is turned
into a Small Crescent. This does NOT convert the item to the Elite Unique
version of the Exceptional Unique Item. Unique item bonuses remain the same;
only the item it's based on is upgraded. This can be used to upgrade Ethereal
Items also. They will continue to be Ethereal after they are upgraded. You
cannot do this formula unless you are using a Ladder Character.
1 Ko Rune + 1 Lem Rune + 1 Perfect Diamond + Exceptional Unique Armor
= Elite Version of Armor (Ladder Only)
This formula changes the base item
type from the exceptional to elite version. For example Ghost Armor is turned
into a Dusk Shroud. This does NOT convert the item to the Elite Unique version
of the Unique Item. Unique item bonuses remain the same; only the item it's
based on is upgraded. This can be used to upgrade Ethereal Items also. They
will continue to be Ethereal after they are upgraded. You cannot do this
formula unless you are using a Ladder Character.
1 Ort Rune + 1 Amn Rune + 1 Perfect Sapphire + Normal (Basic) Rare
Weapon = Exceptional Rare Weapon
The item type is upgraded.
1 Ral Rune + 1 Thul Rune + 1 Perfect Amethyst + Normal (Basic)
Rare Armor = Exceptional Rare Armor
The item type is upgraded.
1 Fal Rune + 1 Um Rune + 1 Perfect Sapphire + Exceptional Rare
Weapon = Elite Rare Weapon
The item type is upgraded.
1 Ko Rune + 1 Pul Rune + 1 Perfect Amethyst + Exceptional Rare
Armor = Elite Rare Armor
The item type is upgraded.
1 Ort Rune + Weapon = Fully Repaired Weapon
Use this Rune + Your Horadric Cube
to repair your weapon. You cannot repair Ethereal items. The item will also be
recharged.
1 Ral Rune + Armor = Fully Repaired Armor
Use this Rune + Your Horadric Cube
to repair your armor.
1 Hel Rune + Scroll of Town Portal + Any Socketed Item = Unsocket
that item
Warning: This will destroy any
gems, runes, or jewels you have socketed. This is useful if you are not happy
with the gems you have socketed and you want to socket the item in another
way.
extra
The following Rune Word Formulae
require Diablo II: LOD v1.09:
Item Types for Formulae
Body Armor = Any armor that is
worn on your chest and not any type of other armor such as boots, helms,
gloves, etc.
Clubs = Club and Exceptional/Elite
versions.
Hammers = War Hammer, Maul, Great
Maul, and Exceptional/Elite versions.
Maces = Mace, Morning Star, Flail,
and Exceptional/Elite versions.
Melee Weapons = Any weapon that
isn't ranged such as a Sword or Hammer. A Bow or Crossbow is a ranged weapon.
Missile Weapons = Bows and
Crossbows
Scepters = Scepter, Grand Scepter,
War Scepter, and Exceptional/Elite versions.
Rune Word Allowed Items Rune Order
Completed Stats
Ancient's Pledge 3 Socket Shields
Ral + Ort + Tal +50% Enhanced Defense
Cold Resist +43%
Fire Resist +48%
Lightning Resist +48%
Poison Resist +48%
10% Damage Goes To Mana
Black 3 Socket Clubs/Hammers/Maces
Thul + Io + Nef +120% Enhanced Damage
40% Chance Of Crushing Blow
+200 To Attack Rating
Adds 3-14 Cold Damage - Cold
Duration 3 Seconds
+10 To Vitality
+19 Poison Damage Over 2 Seconds
15% Increased Attack Speed
Knockback
Magic Damage Reduced By 2
Level 4 Corpse Explosion (12
Charges)
Fury 3 Socket Melee Weapons Jah + Gul
+ Eth +209% Enhanced Damage
40% Increased Attack Speed
Prevent Monster Heal
66% Chance Of Open Wounds
33% Chance Of Deadly Strike
Ignore Target's Defense
-25% Target Defense
20% Bonus To Attack Rating
6% Life Stolen Per Hit
+5 To Frenzy (Barbarian Only)
Holy Thunder 4 Socket Scepters Eth
+ Ral + Ort + Tal +60% Enhanced Damage
-25% Target Defense
Adds 5-30 Fire Damage
Adds 21-110 Lightning Damage
+75 Poison Damage Over 5 Seconds
+10 To Maximum Damage
Lightning Resistance +60%
+5 To Maximum Lightning Resistance
+3 To Holy Shock (Paladin Only)
Level 7 Chain Lightning (60
Charges)
Honor 5 Socket Melee Weapons Amn +
El + Ith + Tir + Sol +160% Enhanced Damage
+9 To Minimum Damage
+9 To Maximum Damage
25% Deadly Strike
+250 To Attack Rating
+1 to All Skills
7% Life Stolen Per Hit
Replenish Life +10
+10 To Strength
+1 To Light Radius
+2 To Mana After Each Kill
King's Grace 3 Socket
Swords/Scepters Amn + Ral + Thul +100% Enhanced Damage
+100% Damage vs. Demons
+50% Damage To Undead
Adds 5-30 Fire Damage
Adds 3-14 Cold Damage - 3 Second
Duration
+150 To Attack Rating
+100 To Attack Rating Against
Demons
+100 To Attack Rating Against
Undead
7% Life Stolen Per Hit
Leaf 2 Socket Staves (Not Orbs)
Tir + Ral Adds 5-30 Fire Damage
+3 To Fire Skills
+3 To Fire Bolt (Sorceress Only)
+3 To Inferno (Sorceress Only)
+3 To Warmth (Sorceress Only)
+2 To Mana After Each Kill
+ (2 Per Character Level) +2-198
To Defense (Based On Character Level)
Cold Resist +33%
Lionheart 3 Socket Body Armor Hel
+ Lum + Fal +20% Enhanced Damage
Requirements -15%
+25 To Strength
+10 To Energy
+20 To Vitality
+15 To Dexterity
+50 To Life
All Resistances +30%
Lore 2 Socket Helms Ort + Sol +1
To All Skill Levels
+10 To Energy
+2 To Mana After Each Kill
Lightning Resist +30%
Damage Reduced By 7
+2 To Light Radius
Malice 3 Socket Melee Weapons Ith
+ El + Eth +33% Enhanced Damage
+9 To Maximum Damage
100% Chance Of Open Wounds
-25% Target Defense
-100 To Monster Defense Per Hit
Prevent Monster Heal
+50 To Attack Rating
Drain Life -5
Melody 3 Socket Missile Weapons
Shael + Ko + Nef +50% Enhanced Damage
300% Damage vs Undead
+3 To Bow and Crossbow Skills
(Amazon Only)
+3 To Critical Strike (Amazon
Only)
+3 To Dodge (Amazon Only)
+3 To Slow Missiles (Amazon Only)
20% Increased Attack Speed
+10 To Dexterity
Knockback
Memory 4 Socket Staves (Not Orbs)
Lum + Io + Sol + Eth +3 to Sorceress Skills
33% Faster Cast Rate
Increase Maximum Mana 20%
+3 Energy Shield (Sorceress Only)
+2 Static Field (Sorceress Only)
+10 To Energy
+10 To Vitality
+9 To Minimum Damage
-25% Target Defense
Magic Damage Reduced By 7
+50% Enhanced Defense
Nadir 2 Socket Helms Nef + Tir
+50% Enhanced Defense
+10 Defense
+30 Defense vs. Missile
Level 13 Cloak of Shadows (9
Charges)
+2 To Mana After Each Kill
+5 To Strength
-33% Extra Gold From Monsters
-3 To Light Radius
Radiance 3 Socket Helms Nef + Sol
+ Ith +75% Enhanced Defense
+30 Defense Vs. Missile
+10 To Energy
+10 To Vitality
15% Damage Goes To Mana
Magic Damage Reduced By 3
+33 To Mana
Damage Reduced By 7
+5 To Light Radius
Rhyme 2 Socket Shields Shael + Eth
20% Increased Chance of Blocking
40% Faster Block Rate
All Resistances +25%
Regenerate Mana 15%
Cannot Be Frozen
50% Extra Gold From Monsters
25% Better Chance Of Getting Magic
Items
Silence 6 Socket Weapons Dol + Eld
+ Hel + Ist + Tir + Vex 200% Enhanced Damage
175% Damage vs. Undead
Requirements -20%
20% Increased Attack Speed
+50 Attack Rating vs. Undead
+2 To All Skill Levels
All Resistances +75%
20% Faster Hit Recovery
11% Mana Stolen Per Hit
Hit Causes Monster To Flee 25%
Hit Blinds Target [33]
+2 To Mana Per Kill
30% Better Chance Of Getting Magic
Items
Smoke 2 Socket Body Armor Nef +
Lum +75% Enhanced Defense
+280 Defense Vs. Missile
All Resistances +50%
20% Faster Hit Recovery
Level 6 Weaken (18 Charges)
+10 To Energy
-1 To Light Radius
Stealth 2 Socket Body Armor Tal +
Eth Magic Damage Reduced By 3
+6 To Dexterity
+15 To Maximum Stamina
Poison Resist +30%
Regenerate Mana 15%
25% Faster Run/Walk
25% Faster Cast Rate
25% Faster Hit Recovery
Steel* 2 Socket Swords/Axes/Maces
Tir + El 20% Enhanced Damage
+3 To Minimum Damage
+3 To Maximum Damage
+50 To Attack Rating
50% Chance Of Open Wounds
25% Increased Attack Speed
+2 To Mana After Each Kill
+1 To Light Radius
Strength 2 Socket Melee Weapons
Amn + Tir 35% Enhanced Damage
25% Chance Of Crushing Blow
7% Life Stolen Per Hit
+2 To Mana Per Kill
+20 To Strength
+10 To Vitality
Venom 3 Socket Weapons Tal + Dol +
Mal Hit Causes Monster To Flee 25%
Prevent Monster Heal
Ignore Target's Defense
7% Mana Stolen Per Hit
Level 15 Poison Explosion (27
Charges)
Level 13 Poison Nova (11 Charges)
+273 Poison Damage Over 6 seconds
Wealth 3 Socket Body Armor Lem +
Ko + Tir 300% Extra Gold From Monsters
100% Better Chance Of Getting
Magic Items
+2 To Mana After Each Kill
+10 To Dexterity
White 2 Socket Wand Dol + Io Hit
Causes Monster To Flee 25%
+10 To Vitality
+3 To Poison And Bone Spells
(Necromancer Only)
+3 To Bone Armor (Necromancer
Only)
+2 To Bone Spear (Necromancer
Only)
+4 To Skeleton Mastery
(Necromancer Only)
Magic Damage Reduced By 4
20% Faster Cast Rate
+13 To Mana
Zephyr 2 Socket Missile Weapons
Ort + Eth +33% Enhanced Damage
+66 To Attack Rating
Adds 1-50 Lightning Damage
-25% Target Defense
+25 Defense
25% Faster Run/Walk
25% Increased Attack Speed
7% Chance To Cast Level 1 Twister
When Hit
The following Rune Words will only
work if you have the 1.10 beta patch installed.
1.10 Rune Words Allowed Items Rune
Order Completed Stats
Beast 5 Socket
Axes/Scepters/Hammers Ber + Tir + Um + Mal + Lum Level 9 Fanaticism Aura When
Equipped
+40% Increased Attack Speed
+240-270% Enhanced Damage (varies)
20% Chance of Crushing Blow
25% Chance of Open Wounds
+3 To Werebear
+3 To Lycanthropy
Prevent Monster Heal
+25-40 To Strength (varies)
+10 To Energy
+2 To Mana After Each Kill
Level 13 Summon Grizzly (5
Charges)
Bramble 4 Socket Body Armor Ral +
Ohm + Sur + Eth Level 15-21 Thorns Aura When Equipped (varies)
+50% Faster Hit Recovery
+25-50% To Poison Skill Damage
(varies)
+300 Defense
Increase Maximum Mana 5%
Regenerate Mana 15%
+5% To Maximum Cold Resist
Fire Resist +30%
Poison Resist +100%
+13 Life After Each Kill
Level 13 Spirit of Barbs (33
Charges)
Breath of the Dying 6 Socket Weapons
Vex + Hel + El + Eld + Zod + Eth 50% Chance To Cast Level 20 Poison Nova When
You Kill An Enemy
Indestructible
+60% Increased Attack Speed
+350-400% Enhanced Damage (varies)
+200% Damage To Undead
-25% Target Defense
+50 To Attack Rating
+50 To Attack Rating Against
Undead
7% Mana Stolen Per Hit
12-15% Life Stolen Per Hit
(varies)
Prevent Monster Heal
+30 To All Attributes
+1 To Light Radius
Requirements -20%
Call To Arms 5 Socket Weapons Amn
+ Ral + Mal + Ist + Ohm +2 To All Skills
+40% Increased Attack Speed
+200-240% Enhanced Damage (varies)
Adds 5-30 Fire Damage
7% Life Stolen Per Hit
+2-6 To Battle Command (varies)
+1-6 To Battle Orders (varies)
+1-4 To Battle Cry (varies)
Prevent Monster Heal
Replenish Life +12
30% Better Chance of Getting Magic
Items
Chaos 3 Socket Claws Fal + Ohm +
Um 9% Chance To Cast Level 11 Frozen Orb On Striking
11% Chance To Cast Level 9 Charged
Bolt On Striking
+35% Increased Attacked Speed
+240-290% Enhanced Damage (varies)
Adds 216-471 Magic Damage
25% Chance of Open Wounds
+1 To Whirlwind
+10 To Strength
+15 Life After Each Demon Kill
Chains of Honor 4 Socket Body
Armor Dol + Um + Ber + Ist +2 To All Skills
+200% Damage To Demons
+100% Damage To Undead
8% Life Stolen Per Hit
+70% Enhanced Defense
+20 To Strength
Replenish Life +7
All Resistances +65
Damage Reduced By 8%
25% Better Chance of Getting Magic
Items
Crescent Moon 3 Socket
Axes/Swords/Polearms Shael + Um + Tir 10% Chance To Cast Level 17 Chain
Lightning On Striking
20% Chance To Cast Level 13 Static
Field On Striking
+20% Increased Attack Speed
+220-260% Enhanced Damage (varies)
Ignore Target's Defense
-35% To Enemy Lightning Resistance
25% Chance of Open Wounds
+9-11 Magic Absorb (varies)
+2 To Mana After Each Kill
Level 18 Summon Spirit Wolf (30
Charges)
Delirium 3 Socket Helms Lem + Ist
+ Io 1% Chance To Cast Level 50 Delirium (stun) When Struck
10% Chance To Cast Level 14 Mind
Blast When Struck
20% Chance To Cast Level 13 Terror
When Struck
33% Chance To Cast Level 18
Confuse On Striking
+2 To All Skills
+261 Defense
+10 To Vitality
50% Extra Gold From Monsters
25% Better Chance of Getting Magic
Items
Level 17 Attract (60 Charges)
Doom 5 Socket
Axes/Polearms/Hammers Hel + Ohm + Um + Lo + Cham 5% Chance To Cast Level 18
Volcano On Striking
Level 12 Holy Freeze Aura When
Equipped
+2 To All Skills
+45% Increased Attack Speed
+280-320% Enhanced Damage (varies)
-(40-60)% To Enemy Cold Resistance
(varies)
20% Deadly Strike
25% Chance of Open Wounds
Prevent Monster Heal
Freezes Target
Requirements -20%
Enigma 3 Socket Body Armor Jah +
Ith + Ber +2 To All Skills
+45% Faster Run/Walk
+1 To Teleport
+750-775 Defense (varies)
+ (0.75 Per Character Level)
+1-74.25 To Strength (Based On Character Level)
Increase Maximum Life 5%
Damage Reduced By 8%
+14 Life After Each Kill
15% Damage Taken Goes To Mana
+ (1 Per Character Level) +1-99%
Better Chance of Getting Magic Items (Based On Character Level)
Eternity 5 Socket Melee Weapons
Amn + Ber + Ist + Sol + Sur Indestructible
+260-320% Enhanced Damage (varies)
+9 To Minimum Damage
7% Life Stolen Per Hit
20% Chance of Crushing Blow
Hit Blinds Target
Slows Target By 33%
Replenish Mana 16%
Replenish Life +16
Cannot Be Frozen
30% Better Chance Of Getting Magic
Items
Level 8 Revive (88 Charges)
Exile 4 Socket Paladin Shields
(only) Vex + Ohm + Ist + Dol 15% Chance To Cast Level 5 Life Tap On Striking
Level 13-16 Defiance Aura When
Equipped (varies)
+2 To Offensive Auras (Paladin
Only)
+30% Faster Block Rate
Freezes Target
+220-260% Enhanced Defense
(varies)
Replenish Life +7
+5% To Maximum Cold Resist
+5% To Maximum Fire Resist
25% Better Chance Of Getting Magic
Items
Repairs 1 Durability in 4
Seconds
Famine 4 Socketed Axes/Hammers Fal
+ Ohm + Ort + Jah +30% Increased Attack Speed
+270-320% Enhanced Damage (varies)
Ignore Target's Defense
Adds 180-200 Magic Damage
Adds 50-200 Fire Damage
Adds 51-250 Lightning Damage
Adds 50-200 Cold Damage
12% Life Stolen Per Hit
Prevent Monster Heal
+10 To Strength
Gloom 3 Socket Body Armor Fal + Um
+ Pul 15% Chance To Cast Level 3 Dim Vision When Struck
+10% Faster Hit Recovery
+170-230% Enhanced Defense
(varies)
+10 To Strength
All Resistances +45
Half Freeze Duration
5% Damage Taken Goes To Mana
-3 To Light Radius
Hand of Justice 4 Socketed Weapons
Sur + Cham + Amn + Lo 100% Chance To Cast Level 36 Blaze When You Level-Up
100% Chance To Cast Level 48
Meteor When You Die
Level 16 Holy Fire Aura When
Equipped
+33% Increased Attack Speed
+280-330% Enhanced Damage
Ignore Target's Defense
7% Life Stolen Per Hit
-20% To Enemy Fire Resistance
20% Deadly Strike
Hit Blinds Target
Freezes Target
Heart of the Oak 4 Socketed
Staves/Maces Ko + Vex + Pul + Thul +3 To All Skills
+40% Faster Cast Rate
+75% Damage To Demons
+100 To Attack Rating Against
Demons
Adds 3-14 Cold Damage
7% Mana Stolen Per Hit
+10 To Dexterity
Replenish Life +20
Increase Maximum Mana 15%
All Resistances +30-40 (varies)
Level 4 Oak Sage (25 Charges)
Level 14 Raven (60 Charges)
+50% Damage To Undead
Kingslayer 4 Socket Swords/Axes
Mal + Um + Gul + Fal +30% Increased Attack Speed
+230-270% Enhanced Damage (varies)
-25% Target Defense
20% Bonus To Attack Rating
33% Chance of Crushing Blow
50% Chance of Open Wounds
+1 To Vengeance
Prevent Monster Heal
+10 To Strength
40% Extra Gold From Monsters
Passion 4 Socket Weapons Dol + Ort
+ Eld + Lem +25% Increased Attack Speed
+160-210% Enhanced Damage
50-80% Bonus To Attack Rating
+75% Damage To Undead
+50 To Attack Rating Against
Undead
Adds 1-50 Lightning Damage
+1 To Berserk
+1 To Zeal
Hit Blinds Target +10
Hit Causes Monster To Flee 25%
75% Extra Gold From Monsters
Level 3 Heart of Wolverine (12
Charges)
Sanctuary 3 Socketed Shields Ko +
Ko + Mal +20% Faster Hit Recovery
+20% Faster Block Rate
20% Increased Chance of Blocking
+130-160% Enhanced Defense
(varies)
+250 Defense vs. Missile
+20 To Dexterity
All Resistances +50-70 (varies)
Magic Damage Reduced By 7
Level 12 Slow Missiles (60
Charges)
Stone 4 Socketed Body Armor Shael +
Um + Pul + Lum +60% Faster Hit Recovery
+220-260% Enhanced Defense
+300 Defense Vs. Missile
+16 To Strength
+16 To Vitality
+10 To Energy
All Resistances +15
Level 16 Molten Boulder (80
Charges)
Level 16 Clay Golem (16 Charges)