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Aoshi Shrine Diablo II

 

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Diablo II

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Warcraft III

BattleField 1942

 

 

Transmuting Formulae

Listed below are recipes for the Horadric Cube. We will be revealing more recipes as they are discovered. Simply place the items in the first half of the equation into the Cube and hit the Transmute Button to produce the item in the second half of the equation.

 

 3 Runes of the Same Type (Runes 1-9) = 1 Higher Level Rune

 

3 El Runes -> 1 Eld Rune

3 Eld Runes -> 1 Tir Rune

3 Tir Runes -> 1 Nef Rune

3 Nef Runes -> 1 Eth Rune

3 Eth Runes -> 1 Ith Rune

3 Ith Runes -> 1 Tal Rune

3 Tal Runes -> 1 Ral Rune

3 Ral Runes -> 1 Ort Rune

3 Ort Runes -> 1 Thul Rune

 

 

This only works for Runes El-Ort and not on any higher Runes. 

 

 3 Perfect Skulls + 1 Rare Item + Stone of Jordan = Add 1 Socket To a Rare Item

Rare Items can only have one socket. You cannot add more than one socket. You cannot add sockets to items that don't normally have sockets. 

 

 1 Perfect Skull + 1 Rare Item + Stone of Jordan = 1 High Quality New Rare Item of the same type

This formula has the possibility of creating a higher quality Rare Item than the following formula. ilvl=66. 

 

 6 Perfect Skulls + 1 Rare Item = 1 Random Low Quality Rare Item of the same type

You can use this formula to get another chance at a Rare Item of the same type. ilvl=40. Be warned that if you use a Sword you may get a Socketed Longsword instead. This formula will not work on items larger than 3x2. 

 

 4 Health Potions (of any type) + Ruby (any type) + Magical Sword = A Magic Sword of the Leech

You can use this formula to get a Life Stealing sword. 

 

 3 Magic Rings = 1 Random Magic Amulet

Save any unwanted rings for the chance of getting a high quality amulet. The ilvl=[(3*CharacterLevel)/4]+3. This means at Character Level 65, ilvl=51.75. So any Magical Prefix or Suffix with a level of 51 and below might be available. Since +2 to Skills amulets, have a level of 90, it's not possible to create a +2 to skills Amulet with this formula. 

 

 3 Magic Amulets = 1 Random Magic Ring

Save any unwanted amulets for the chance of getting a high quality ring. The ilvl=[(3*CharacterLevel)/4]+3. This means at Character Level 65, ilvl=51.75. So any Magical Prefix or Suffix with a level of 51 and below might be available. 

 

 3 Health Potions + 3 Mana Potions + 1 Chipped Gem = 1 Rejuvenation Potion

Use this formula if you are in need of instant healing and/or mana. Any grade of Health/Mana Potion can be used. 

 

 3 Health Potions + 3 Mana Potions + 1 Standard Gem (normal) = 1 Full Rejuvenation Potion

Use this formula if you are in need of instant full healing and/or mana. Any grade of Health/Mana Potion can be used. 

 

 3 Small Rejuvenation Potions = 1 Full Rejuvenation Potion

 

 

 3 Gems of the Same Type and Grade (lower than Perfect) = 1 Higher Grade Gem of the Same Type

Use this formula to upgrade your growing masses of low quality Gems into something more useful. 

 

 2 Quivers of Bolts = 1 Quiver of Arrows

For users of Bows that are in need of ammunition. Random quantity of Arrows produced. 

 

 2 Quivers of Arrows = 1 Quiver of Bolts

For users of Crossbows that are in need of ammunition. Random quantity of Bolts produced. 

 

 1 Spear + 1 Quiver of Arrows = 1 Stack of Javelins

Mainly for Amazons that are in need of Javelins to use with skills. Any class/type of Spear can be used. 

 

 1 Axe + 1 Dagger = Throwing Axe

Any class/type of Axe can be used (i.e. magic/socketed/non magical axe/etc). Random quantity of throwing axes produced. 

 

 3 Perfect Gems (of any type) + 1 Magic Item = 1 New Random Magic Item of the Same Type

You can use this formula to get another chance at a Magic Item of the same type. The ilvl=100. This means that any Magical Prefix or Suffix with a level of 100 or less (which is all of them) is available. You can use this formula (with an Amulet) to create a +2 Skills Amulet. And you cannot Gamble one before Character Level 84. Be warned however, that the chances of getting that on an Amulet might be very low (considering everything is available) and it might take a lot of tries. Rare Items cannot be used with this formula to create new Rare Items. You can also use this on Charms. 

 

 Strangling Gas Potion + any type of Healing Potion = 1 Antidote Potion

 

 

 6 Perfect Gems (1 of each type) + 1 Amulet (any quality) = Prismatic Amulet

Use this formula to create an Amulet with Resistance to all. 

 

 1 Ring + 1 Perfect Emerald + 1 Antidote Potion = 1 Jade Ring

Use this formula to create a Poison Resistance Ring. The Jade Ring has a random percentage (21-30%) of Poison Resistance. You may also receive an additional Magic Suffix. 

 

 1 Ring + 1 Perfect Ruby + 1 Exploding Potion = 1 Garnet Ring

Use this formula to create a Fire Resistance Ring. The Garnet Ring has a random percentage (21-30%) of Fire Resistance. You may also receive an additional Magic Suffix. 

 

 1 Ring + 1 Perfect Topaz + 1 Rejuvenation Potion = 1 Coral Ring

Use this formula to create a Lightning Resistance Ring. The Coral Ring has a random percentage (21-30%) of Lightning Resistance. You may also receive an additional Magic Suffix. 

 

 1 Ring + 1 Perfect Sapphire + 1 Thawing Potion = 1 Cobalt Ring

Use this formula to create a Cold Resistance Ring. The Cobalt Ring has a random percentage (21-30%) of Cold Resistance. You may also receive an additional Magic Suffix. 

 

 1 Small Shield (magical or better) + 1 Spiked Club (any quality) + 2 Skulls (any quality) = Small Shield of Spikes

 

 

 Diamond (any quality) + 1 Staff (any type and quality) + 1 Kris (any type and quality) + 1 Belt (any type and quality) = Savage Polearm Class Weapon

 

 

 Wirt's Leg + A Tome of Town Portal = Secret Cow Level

You must Transmute in the Act I Rogue Encampment. You must have already killed Baal in the same Difficulty Level. One time per Difficulty Level. Warning: if you lead the Cows around the Red Portal and die, you may not be able to fight your way back inside. Try to run in as far as you can and open up an escape Town Portal for backup. MooOOOOOOooooo 

 

Diablo II 1.10 Transmuting Formulae

 

 3 Thul Runes + 1 Chipped Topaz = Amn Rune

3 Amn Runes + 1 Chipped Amethyst = Sol Rune

3 Sol Runes + 1 Chipped Sapphire = Shael Rune

3 Shael Runes + 1 Chipped Ruby = Dol Rune

 

 The following Rune upgrade formulae will only work for Single-Player, Open, or Ladder Characters. They will not work for Normal Characters on the Realms.

3 Dol Runes + 1 Chipped Emerald = Hel Rune

3 Hel Runes + 1 Chipped Diamond = Io Rune

3 Io Runes + 1 Flawed Topaz = Lum Rune

3 Lum Runes + 1 Flawed Amethyst = Ko Rune

3 Ko Runes + 1 Flawed Sapphire = Fal Rune

3 Fal Runes + 1 Flawed Ruby = Lem Rune

3 Lem Runes + 1 Flawed Emerald = Pul Rune

2 Pul Runes + 1 Flawed Diamond = Um Rune

2 Um Runes + 1 Topaz = Mal Rune

2 Mal Runes + 1 Amethyst = Ist Rune

2 Ist Runes + 1 Sapphire = Gul Rune

2 Gul Runes + 1 Ruby = Vex Rune

2 Vex Runes + 1 Emerald = Ohm Rune

2 Ohm Runes + 1 Diamond = Lo Rune

2 Lo Runes + 1 Flawless Topaz = Sur Rune

2 Sur Runes + 1 Flawless Amethyst = Ber Rune

2 Ber Runes + 1 Flawless Sapphire = Jah Rune

2 Jah Runes + 1 Flawless Ruby = Cham Rune

2 Cham Runes + 1 Flawless Emerald = Zod Rune

 

 

 

 3 Standard Gems (normal) and 1 Socketed Weapon (Any Type) = 1 Socketed Magic Weapon (of same type)

This takes a socketed weapon and makes it a magic socketed weapon with a random number of sockets. This allows you to get new magic bonuses on an otherwise non magical weapon. The original weapon properties will be removed (rerolled) when the new weapon is created. 

 

 3 Flawless Gems + 1 Magic Weapon = Socketed Magic Weapon

This adds sockets to a magic weapon. The original magic weapon properties will be removed (rerolled) when the new weapon is created. 

 

 1 Tal Rune + 1 Thul Rune + 1 Perfect Topaz + Normal Body Armor = Socketed Body Armor of same type

The number of sockets created will vary. 

 

 1 Ral Rune + 1 Amn Rune + 1 Perfect Amethyst + Normal Weapon = Socketed Weapon of same type

The number of sockets created will vary. 

 

 1 Ral Rune + 1 Thul Rune + 1 Perfect Sapphire + Normal Helm = Socketed Helm of same type

The number of sockets created will vary. 

 

 1 Tal Rune + 1 Amn Rune + 1 Perfect Ruby + Normal Shield = Socketed Shield of same type

The number of sockets created will vary. 

 

 1 Eld Rune + 1 Chipped Gem + Low Quality Weapon = Normal Quality Weapon of same type

 

 

 1 El Rune + 1 Chipped Gem + Low Quality Armor = Normal Quality Armor of same type

 

 

 1 Ral Rune + 1 Sol Rune + 1 Perfect Emerald + Normal Unique Weapon = Exceptional Version of Weapon

This formula changes the base item type from the normal to exceptional version. For example an Axe is turned into a Cleaver. This does NOT convert the item to the Exceptional Unique version of the Unique Item. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. 

 

 1 Tal Rune + 1 Shael Rune + 1 Perfect Diamond + Normal Unique Armor = Exceptional Version of Armor

This formula changes the base item type from the normal to exceptional version. For example Quilted Armor is turned into Ghost Armor. This does NOT convert the item to the Exceptional Unique version of the Unique Item. So you cannot for example use this formula to transform Greyform into The Spirit Shroud. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. 

 

 1 Lum Rune + 1 Pul Rune + 1 Perfect Emerald + Exceptional Unique Weapon = Elite Version of Weapon (Ladder Only)

This formula changes the base item type from the exceptional to elite version. For example a Cleaver is turned into a Small Crescent. This does NOT convert the item to the Elite Unique version of the Exceptional Unique Item. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. You cannot do this formula unless you are using a Ladder Character. 

 

 1 Ko Rune + 1 Lem Rune + 1 Perfect Diamond + Exceptional Unique Armor = Elite Version of Armor (Ladder Only)

This formula changes the base item type from the exceptional to elite version. For example Ghost Armor is turned into a Dusk Shroud. This does NOT convert the item to the Elite Unique version of the Unique Item. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. You cannot do this formula unless you are using a Ladder Character. 

 

 1 Ort Rune + 1 Amn Rune + 1 Perfect Sapphire + Normal (Basic) Rare Weapon = Exceptional Rare Weapon

The item type is upgraded. 

 

 1 Ral Rune + 1 Thul Rune + 1 Perfect Amethyst + Normal (Basic) Rare Armor = Exceptional Rare Armor

The item type is upgraded. 

 

 1 Fal Rune + 1 Um Rune + 1 Perfect Sapphire + Exceptional Rare Weapon = Elite Rare Weapon

The item type is upgraded. 

 

 1 Ko Rune + 1 Pul Rune + 1 Perfect Amethyst + Exceptional Rare Armor = Elite Rare Armor

The item type is upgraded. 

 

 1 Ort Rune + Weapon = Fully Repaired Weapon

Use this Rune + Your Horadric Cube to repair your weapon. You cannot repair Ethereal items. The item will also be recharged. 

 

 1 Ral Rune + Armor = Fully Repaired Armor

Use this Rune + Your Horadric Cube to repair your armor. 

 

 1 Hel Rune + Scroll of Town Portal + Any Socketed Item = Unsocket that item

Warning: This will destroy any gems, runes, or jewels you have socketed. This is useful if you are not happy with the gems you have socketed and you want to socket the item in another way. 

 

extra

 

The following Rune Word Formulae require Diablo II: LOD v1.09:

 

Item Types for Formulae

Body Armor = Any armor that is worn on your chest and not any type of other armor such as boots, helms, gloves, etc.

Clubs = Club and Exceptional/Elite versions.

Hammers = War Hammer, Maul, Great Maul, and Exceptional/Elite versions.

Maces = Mace, Morning Star, Flail, and Exceptional/Elite versions.

Melee Weapons = Any weapon that isn't ranged such as a Sword or Hammer. A Bow or Crossbow is a ranged weapon.

Missile Weapons = Bows and Crossbows

Scepters = Scepter, Grand Scepter, War Scepter, and Exceptional/Elite versions.

 

 

Rune Word Allowed Items Rune Order Completed Stats

 

Ancient's Pledge 3 Socket Shields Ral + Ort + Tal +50% Enhanced Defense

Cold Resist +43%

Fire Resist +48%

Lightning Resist +48%

Poison Resist +48%

10% Damage Goes To Mana

 

Black 3 Socket Clubs/Hammers/Maces Thul + Io + Nef +120% Enhanced Damage

40% Chance Of Crushing Blow

+200 To Attack Rating

Adds 3-14 Cold Damage - Cold Duration 3 Seconds

+10 To Vitality

+19 Poison Damage Over 2 Seconds

15% Increased Attack Speed

Knockback

Magic Damage Reduced By 2

Level 4 Corpse Explosion (12 Charges) 

 

Fury 3 Socket Melee Weapons Jah + Gul + Eth +209% Enhanced Damage

40% Increased Attack Speed

Prevent Monster Heal

66% Chance Of Open Wounds

33% Chance Of Deadly Strike

Ignore Target's Defense

-25% Target Defense

20% Bonus To Attack Rating

6% Life Stolen Per Hit

+5 To Frenzy (Barbarian Only) 

 

Holy Thunder 4 Socket Scepters Eth + Ral + Ort + Tal +60% Enhanced Damage

-25% Target Defense

Adds 5-30 Fire Damage

Adds 21-110 Lightning Damage

+75 Poison Damage Over 5 Seconds

+10 To Maximum Damage

Lightning Resistance +60%

+5 To Maximum Lightning Resistance

+3 To Holy Shock (Paladin Only)

Level 7 Chain Lightning (60 Charges)

 

Honor 5 Socket Melee Weapons Amn + El + Ith + Tir + Sol +160% Enhanced Damage

+9 To Minimum Damage

+9 To Maximum Damage

25% Deadly Strike

+250 To Attack Rating

+1 to All Skills

7% Life Stolen Per Hit

Replenish Life +10

+10 To Strength

+1 To Light Radius

+2 To Mana After Each Kill

 

King's Grace 3 Socket Swords/Scepters Amn + Ral + Thul +100% Enhanced Damage

+100% Damage vs. Demons

+50% Damage To Undead

Adds 5-30 Fire Damage

Adds 3-14 Cold Damage - 3 Second Duration

+150 To Attack Rating

+100 To Attack Rating Against Demons

+100 To Attack Rating Against Undead

7% Life Stolen Per Hit

 

Leaf 2 Socket Staves (Not Orbs) Tir + Ral Adds 5-30 Fire Damage

+3 To Fire Skills

+3 To Fire Bolt (Sorceress Only)

+3 To Inferno (Sorceress Only)

+3 To Warmth (Sorceress Only)

+2 To Mana After Each Kill

+ (2 Per Character Level) +2-198 To Defense (Based On Character Level)

Cold Resist +33%

 

Lionheart 3 Socket Body Armor Hel + Lum + Fal +20% Enhanced Damage

Requirements -15%

+25 To Strength

+10 To Energy

+20 To Vitality

+15 To Dexterity

+50 To Life

All Resistances +30% 

 

Lore 2 Socket Helms Ort + Sol +1 To All Skill Levels

+10 To Energy

+2 To Mana After Each Kill

Lightning Resist +30%

Damage Reduced By 7

+2 To Light Radius

 

Malice 3 Socket Melee Weapons Ith + El + Eth +33% Enhanced Damage

+9 To Maximum Damage

100% Chance Of Open Wounds

-25% Target Defense

-100 To Monster Defense Per Hit

Prevent Monster Heal

+50 To Attack Rating

Drain Life -5 

 

Melody 3 Socket Missile Weapons Shael + Ko + Nef +50% Enhanced Damage

300% Damage vs Undead

+3 To Bow and Crossbow Skills (Amazon Only)

+3 To Critical Strike (Amazon Only)

+3 To Dodge (Amazon Only)

+3 To Slow Missiles (Amazon Only)

20% Increased Attack Speed

+10 To Dexterity

Knockback 

 

Memory 4 Socket Staves (Not Orbs) Lum + Io + Sol + Eth +3 to Sorceress Skills

33% Faster Cast Rate

Increase Maximum Mana 20%

+3 Energy Shield (Sorceress Only)

+2 Static Field (Sorceress Only)

+10 To Energy

+10 To Vitality

+9 To Minimum Damage

-25% Target Defense

Magic Damage Reduced By 7

+50% Enhanced Defense

 

Nadir 2 Socket Helms Nef + Tir +50% Enhanced Defense

+10 Defense

+30 Defense vs. Missile

Level 13 Cloak of Shadows (9 Charges)

+2 To Mana After Each Kill

+5 To Strength

-33% Extra Gold From Monsters

-3 To Light Radius

 

Radiance 3 Socket Helms Nef + Sol + Ith +75% Enhanced Defense

+30 Defense Vs. Missile

+10 To Energy

+10 To Vitality

15% Damage Goes To Mana

Magic Damage Reduced By 3

+33 To Mana

Damage Reduced By 7

+5 To Light Radius

 

Rhyme 2 Socket Shields Shael + Eth 20% Increased Chance of Blocking

40% Faster Block Rate

All Resistances +25%

Regenerate Mana 15%

Cannot Be Frozen

50% Extra Gold From Monsters

25% Better Chance Of Getting Magic Items 

 

Silence 6 Socket Weapons Dol + Eld + Hel + Ist + Tir + Vex 200% Enhanced Damage

175% Damage vs. Undead

Requirements -20%

20% Increased Attack Speed

+50 Attack Rating vs. Undead

+2 To All Skill Levels

All Resistances +75%

20% Faster Hit Recovery

11% Mana Stolen Per Hit

Hit Causes Monster To Flee 25%

Hit Blinds Target [33]

+2 To Mana Per Kill

30% Better Chance Of Getting Magic Items

 

Smoke 2 Socket Body Armor Nef + Lum +75% Enhanced Defense

+280 Defense Vs. Missile

All Resistances +50%

20% Faster Hit Recovery

Level 6 Weaken (18 Charges)

+10 To Energy

-1 To Light Radius

 

Stealth 2 Socket Body Armor Tal + Eth Magic Damage Reduced By 3

+6 To Dexterity

+15 To Maximum Stamina

Poison Resist +30%

Regenerate Mana 15%

25% Faster Run/Walk

25% Faster Cast Rate

25% Faster Hit Recovery

 

Steel* 2 Socket Swords/Axes/Maces Tir + El 20% Enhanced Damage

+3 To Minimum Damage

+3 To Maximum Damage

+50 To Attack Rating

50% Chance Of Open Wounds

25% Increased Attack Speed

+2 To Mana After Each Kill

+1 To Light Radius

 

Strength 2 Socket Melee Weapons Amn + Tir 35% Enhanced Damage

25% Chance Of Crushing Blow

7% Life Stolen Per Hit

+2 To Mana Per Kill

+20 To Strength

+10 To Vitality

 

Venom 3 Socket Weapons Tal + Dol + Mal Hit Causes Monster To Flee 25%

Prevent Monster Heal

Ignore Target's Defense

7% Mana Stolen Per Hit

Level 15 Poison Explosion (27 Charges)

Level 13 Poison Nova (11 Charges)

+273 Poison Damage Over 6 seconds

 

Wealth 3 Socket Body Armor Lem + Ko + Tir 300% Extra Gold From Monsters

100% Better Chance Of Getting Magic Items

+2 To Mana After Each Kill

+10 To Dexterity

 

White 2 Socket Wand Dol + Io Hit Causes Monster To Flee 25%

+10 To Vitality

+3 To Poison And Bone Spells (Necromancer Only)

+3 To Bone Armor (Necromancer Only)

+2 To Bone Spear (Necromancer Only)

+4 To Skeleton Mastery (Necromancer Only)

Magic Damage Reduced By 4

20% Faster Cast Rate

+13 To Mana

 

Zephyr 2 Socket Missile Weapons Ort + Eth +33% Enhanced Damage

+66 To Attack Rating

Adds 1-50 Lightning Damage

-25% Target Defense

+25 Defense

25% Faster Run/Walk

25% Increased Attack Speed

7% Chance To Cast Level 1 Twister When Hit

 

 

The following Rune Words will only work if you have the 1.10 beta patch installed.

 

 

1.10 Rune Words Allowed Items Rune Order Completed Stats

 

Beast 5 Socket Axes/Scepters/Hammers Ber + Tir + Um + Mal + Lum Level 9 Fanaticism Aura When Equipped

+40% Increased Attack Speed

+240-270% Enhanced Damage (varies)

20% Chance of Crushing Blow

25% Chance of Open Wounds

+3 To Werebear

+3 To Lycanthropy

Prevent Monster Heal

+25-40 To Strength (varies)

+10 To Energy

+2 To Mana After Each Kill

Level 13 Summon Grizzly (5 Charges) 

 

Bramble 4 Socket Body Armor Ral + Ohm + Sur + Eth Level 15-21 Thorns Aura When Equipped (varies)

+50% Faster Hit Recovery

+25-50% To Poison Skill Damage (varies)

+300 Defense

Increase Maximum Mana 5%

Regenerate Mana 15%

+5% To Maximum Cold Resist

Fire Resist +30%

Poison Resist +100%

+13 Life After Each Kill

Level 13 Spirit of Barbs (33 Charges)

 

Breath of the Dying 6 Socket Weapons Vex + Hel + El + Eld + Zod + Eth 50% Chance To Cast Level 20 Poison Nova When You Kill An Enemy

Indestructible

+60% Increased Attack Speed

+350-400% Enhanced Damage (varies)

+200% Damage To Undead

-25% Target Defense

+50 To Attack Rating

+50 To Attack Rating Against Undead

7% Mana Stolen Per Hit

12-15% Life Stolen Per Hit (varies)

Prevent Monster Heal

+30 To All Attributes

+1 To Light Radius

Requirements -20%

 

Call To Arms 5 Socket Weapons Amn + Ral + Mal + Ist + Ohm +2 To All Skills

+40% Increased Attack Speed

+200-240% Enhanced Damage (varies)

Adds 5-30 Fire Damage

7% Life Stolen Per Hit

+2-6 To Battle Command (varies)

+1-6 To Battle Orders (varies)

+1-4 To Battle Cry (varies)

Prevent Monster Heal

Replenish Life +12

30% Better Chance of Getting Magic Items 

 

Chaos 3 Socket Claws Fal + Ohm + Um 9% Chance To Cast Level 11 Frozen Orb On Striking

11% Chance To Cast Level 9 Charged Bolt On Striking

+35% Increased Attacked Speed

+240-290% Enhanced Damage (varies)

Adds 216-471 Magic Damage

25% Chance of Open Wounds

+1 To Whirlwind

+10 To Strength

+15 Life After Each Demon Kill

 

Chains of Honor 4 Socket Body Armor Dol + Um + Ber + Ist +2 To All Skills

+200% Damage To Demons

+100% Damage To Undead

8% Life Stolen Per Hit

+70% Enhanced Defense

+20 To Strength

Replenish Life +7

All Resistances +65

Damage Reduced By 8%

25% Better Chance of Getting Magic Items 

 

Crescent Moon 3 Socket Axes/Swords/Polearms Shael + Um + Tir 10% Chance To Cast Level 17 Chain Lightning On Striking

20% Chance To Cast Level 13 Static Field On Striking

+20% Increased Attack Speed

+220-260% Enhanced Damage (varies)

Ignore Target's Defense

-35% To Enemy Lightning Resistance

25% Chance of Open Wounds

+9-11 Magic Absorb (varies)

+2 To Mana After Each Kill

Level 18 Summon Spirit Wolf (30 Charges)

 

Delirium 3 Socket Helms Lem + Ist + Io 1% Chance To Cast Level 50 Delirium (stun) When Struck

10% Chance To Cast Level 14 Mind Blast When Struck

20% Chance To Cast Level 13 Terror When Struck

33% Chance To Cast Level 18 Confuse On Striking

+2 To All Skills

+261 Defense

+10 To Vitality

50% Extra Gold From Monsters

25% Better Chance of Getting Magic Items

Level 17 Attract (60 Charges)

 

Doom 5 Socket Axes/Polearms/Hammers Hel + Ohm + Um + Lo + Cham 5% Chance To Cast Level 18 Volcano On Striking

Level 12 Holy Freeze Aura When Equipped

+2 To All Skills

+45% Increased Attack Speed

+280-320% Enhanced Damage (varies)

-(40-60)% To Enemy Cold Resistance (varies)

20% Deadly Strike

25% Chance of Open Wounds

Prevent Monster Heal

Freezes Target

Requirements -20% 

 

Enigma 3 Socket Body Armor Jah + Ith + Ber +2 To All Skills

+45% Faster Run/Walk

+1 To Teleport

+750-775 Defense (varies)

+ (0.75 Per Character Level) +1-74.25 To Strength (Based On Character Level)

Increase Maximum Life 5%

Damage Reduced By 8%

+14 Life After Each Kill

15% Damage Taken Goes To Mana

+ (1 Per Character Level) +1-99% Better Chance of Getting Magic Items (Based On Character Level)

 

Eternity 5 Socket Melee Weapons Amn + Ber + Ist + Sol + Sur Indestructible

+260-320% Enhanced Damage (varies)

+9 To Minimum Damage

7% Life Stolen Per Hit

20% Chance of Crushing Blow

Hit Blinds Target

Slows Target By 33%

Replenish Mana 16%

Replenish Life +16

Cannot Be Frozen

30% Better Chance Of Getting Magic Items

Level 8 Revive (88 Charges)

 

Exile 4 Socket Paladin Shields (only) Vex + Ohm + Ist + Dol 15% Chance To Cast Level 5 Life Tap On Striking

Level 13-16 Defiance Aura When Equipped (varies)

+2 To Offensive Auras (Paladin Only)

+30% Faster Block Rate

Freezes Target

+220-260% Enhanced Defense (varies)

Replenish Life +7

+5% To Maximum Cold Resist

+5% To Maximum Fire Resist

25% Better Chance Of Getting Magic Items

Repairs 1 Durability in 4 Seconds 

 

Famine 4 Socketed Axes/Hammers Fal + Ohm + Ort + Jah +30% Increased Attack Speed

+270-320% Enhanced Damage (varies)

Ignore Target's Defense

Adds 180-200 Magic Damage

Adds 50-200 Fire Damage

Adds 51-250 Lightning Damage

Adds 50-200 Cold Damage

12% Life Stolen Per Hit

Prevent Monster Heal

+10 To Strength 

 

Gloom 3 Socket Body Armor Fal + Um + Pul 15% Chance To Cast Level 3 Dim Vision When Struck

+10% Faster Hit Recovery

+170-230% Enhanced Defense (varies)

+10 To Strength

All Resistances +45

Half Freeze Duration

5% Damage Taken Goes To Mana

-3 To Light Radius 

 

Hand of Justice 4 Socketed Weapons Sur + Cham + Amn + Lo 100% Chance To Cast Level 36 Blaze When You Level-Up

100% Chance To Cast Level 48 Meteor When You Die

Level 16 Holy Fire Aura When Equipped

+33% Increased Attack Speed

+280-330% Enhanced Damage

Ignore Target's Defense

7% Life Stolen Per Hit

-20% To Enemy Fire Resistance

20% Deadly Strike

Hit Blinds Target

Freezes Target 

 

Heart of the Oak 4 Socketed Staves/Maces Ko + Vex + Pul + Thul +3 To All Skills

+40% Faster Cast Rate

+75% Damage To Demons

+100 To Attack Rating Against Demons

Adds 3-14 Cold Damage

7% Mana Stolen Per Hit

+10 To Dexterity

Replenish Life +20

Increase Maximum Mana 15%

All Resistances +30-40 (varies)

Level 4 Oak Sage (25 Charges)

Level 14 Raven (60 Charges)

+50% Damage To Undead 

 

Kingslayer 4 Socket Swords/Axes Mal + Um + Gul + Fal +30% Increased Attack Speed

+230-270% Enhanced Damage (varies)

-25% Target Defense

20% Bonus To Attack Rating

33% Chance of Crushing Blow

50% Chance of Open Wounds

+1 To Vengeance

Prevent Monster Heal

+10 To Strength

40% Extra Gold From Monsters 

 

Passion 4 Socket Weapons Dol + Ort + Eld + Lem +25% Increased Attack Speed

+160-210% Enhanced Damage

50-80% Bonus To Attack Rating

+75% Damage To Undead

+50 To Attack Rating Against Undead

Adds 1-50 Lightning Damage

+1 To Berserk

+1 To Zeal

Hit Blinds Target +10

Hit Causes Monster To Flee 25%

75% Extra Gold From Monsters

Level 3 Heart of Wolverine (12 Charges)

 

Sanctuary 3 Socketed Shields Ko + Ko + Mal +20% Faster Hit Recovery

+20% Faster Block Rate

20% Increased Chance of Blocking

+130-160% Enhanced Defense (varies)

+250 Defense vs. Missile

+20 To Dexterity

All Resistances +50-70 (varies)

Magic Damage Reduced By 7

Level 12 Slow Missiles (60 Charges)

 

Stone 4 Socketed Body Armor Shael + Um + Pul + Lum +60% Faster Hit Recovery

+220-260% Enhanced Defense

+300 Defense Vs. Missile

+16 To Strength

+16 To Vitality

+10 To Energy

All Resistances +15

Level 16 Molten Boulder (80 Charges)

Level 16 Clay Golem (16 Charges)