Site hosted by Angelfire.com: Build your free website today!

Specials

Hey, this page lists specials and limits, like super attacks.The categories are listed like this, the name of the special,the days it takes to learn it,the turns it takes to charge it,and the strength of the special.

Braver- 5 days- 1 turn- 9 strength- User charges energy then leaps in the air and comes down with a fierce slash.

Cross-Slash- 7 days- 1 turn- 12 strength- User focuses energy and charges at the opponent and slashes them in a crossing pattern.

Blade Beam- 9 days- 2 turns- 13 strength- User focuses energy into his weapon and launches the power foward and the energy releases from the weapon in a bladed shape and hits all opponents.

Climhazzard- 12 days- 3 turns- 15 strength- User focuses his/her energy into the weapon of choice and charges at the opponent and gouges him/her, the leaps in the air tearing the wound.

Meteorain- 14 days- 3 turns- 15 strength- User leaps in the air and hurls a shower of comets onto the opponent.4 comets hit the opponent,roll a 1d10 and multiply each roll by 15 (the strength) then add each sum for the total damage.

Finishing Touch- 15 days- 3 turns- 17 strength- User gathers energy into a swirling motion then draws his/her weapon and thrusts it foward sending the swirling energy to the opponent rising him/her in the air,if his/her HP is 300 or under, he/she is defeated,if not,it drops the opponent to the ground.

Omnislash- 39 days- 4 turns- 30 strength- User gathers energy and meditates, then focuses all power and Ki into his/her arms and legs and charges at the opponent and brutally batters and combos the opponent with great force and power,Omnislash is a fable to many travelers and fighters but is known by few in the world.Roll a 1d10 10 times then multiply each roll by 30 (the strength) then add all of the sums together for the full damage.

Sakura- 16 days- 3 turns- 18 strength- User focuses Ki power into his/her weapon and drives it into the ground causing a massive explosion to erupt under the opponent causing humongous damage.

Big Shot- 5 days- 1 turn- 9 strength- User gathers energy to the end of his/her weapon and releases it upon the opponent.

Mind Blow- 5 days- 1 turn- N/A strength- User charges energy to the end of his/her weapon in the shape of bigshot but with blue energy and releases it draining a certain amount of the opponent's MP and giving it to you.Drains a quarter of the opponent's MP.

Grenade Bomb- 8 days- 1 turn- 13 strength- User forms a ball of energy in his/her hand and tosses at the opponent and the bomb explodes on the oppnent for a large amount of damage.

Hammerblow- 13 days- 2 turns- N/A strength- User gathers energy into his/her fist and runs at the opponent and delivers a swift punch knocking him/her to the ground.If opponent's HP is lower than 465,he/she is automatically defeated.

Satellite Beam- 13 days- 2 turns- 15 strength- User calls to the sky and giant laser beams come down from the sky and attack the opponent.Roll a 1d10 3 times, the multiply the numbers you rolled by 15 (the strength) then add all of the sums together for the total damage.

Ungarmax- 15 days- 3 turns- 7 strength- User unleashes a barrage of bullets onto the opponent,(Energy attacks if no rapid firing gun)battering the opponent.Roll a 1d10 10 times, then multiply all the numbers you rolled by 7(the strength)then add all the sums together for the total damage.

Catastrophe- 25 days- 4 turns- 31 strength- User builds up pressre then puts his hands to the ground and pressurized air raises the user in the air then he/she realeases a massive beam of energy onto the opponent causing humongous damage.Roll a 1d10 5 times, then multiply the numbers you rolled by 31(the strength) then ad up all the sums to get the total damage.

NOTE: For Tifa's limits,you must learn them in order,and whatever your highest limit is, it takes that many turns to charge up all of them,BUT, when you build your limit,you get to use all of them!

Beat Rush- 5 days- 1 turn- 9 strength- User charges power into his/her fist and does a powerful combo on the opponent.

Somersault- 6 days- 1 turn- 10 strength- User rushes at the opponent and does a somersault kicking them with powerful force.


Back