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Spells

This page lists all of the spells you can learn in the RPG, This lists the name of the spell,how many days it takes to learn the spell, how much MP it uses ,the power of the spell,and the description of the spell.Ask me if you have any questions. The spell categories are as follows- Fire, Ice, Lightning, Cure, Nuke, ATMA, Ultima, Pearl, Shadow, Poison, Sleep, Paralyze, Confuse, Zombie, Death, Holy, Earth, Water, Imp, Time, Teleport.

Fire- 6 days- 9 MP- 6 strength- User sends a blast of Fire from his hand.

Fire 2- 10 days- 17 MP- 10 strength- User gathers energy and sends a giant wave of flames from both hands.

Fire 3- 17 days- 37 MP- 17 strength- User gathers energy, then the ground rumbles and a series of explosions of flames burst from underneath the opponent.

Ice- 6 days- 8 MP- 5 strength- User sends a shield of frost to the opponent freezing him for a very short amount of time.

Ice 2- 9 days- 16 MP- 9 strength- User gathers frost around him/her, then drops large hail of ice over the opponent.

Ice 3- 19 days- 39 MP- 21 strength- User gathers frost from all around, then raises hands in the air and drops sharp shards of ice from the sky on the opponent, then finishes the attack by dropping one gigantic glacier of ice on the opponent.

Bolt- 6 days- 9 MP- 6 strength- User raises his/her hand in the air and a bolt of lightning strikes the opponent.

Bolt 2- 9 days- 17 MP- 10 strength- User gathers electricity and ducks then jumps in the air and sends a series of bolts down on the opponent.

Bolt 3- 18 days- 37 MP- 20 strength- User gathers electricity, then raises arms in the aire leaps in the air and sends giant waves of lightning down on the opponent then sends a final bolt down.

Ultima- 24 days- 61 MP- 29 strength- User gathers all types of energy and pulsates with power, Then the energy explodes releasing a humongous ear piercing wave of atomic radioactive energy.(Takes 1 turn to charge)

Nuke- 46 days- 103 MP- 64 strength- User gathers energy from the Sun and all stars, then the user's body is surrounded by flames and then raises arms in the air swiftly and a type of volcano eruption arises from the ground under the opponent and a series of explosions then pummel him/her.(Takes 3 turns to charge, and unblockable)

Holy- 68 days- 218 MP- 134 strength- The Ultimate spell, User gathers holy energy from the heavens and says a prayer in an ancient language a raises hands to take the energy and swiftly throws arms foward toward the opponent shooting all of the energy to him/her. The energy stuns the opponent for 2 turns if not already KO'd or dead. The blue swirling energy then returns back to the heavens.(Your alliance must be good, and you charge for 4 turns, and you have to learn the Holy Prayer before able to learn spell,see the "Extra" page.)

Cure- 5 days- 8 MP- N/A strength- User sends a sprinkle of green power over him/her curing 1/4 of his/her HP.

Cure 2- 12 days- 18 MP- N/A strength- User showers green power over him/her curing 1/2 HP.

Cure 3- 27 days- 35 MP- N/A strength- User sends a brief wave of blue and green energy over him/herself, curing 3/4 HP.

Cure 4- 35 days- 60 MP- N/A strength- User gathers energy from all of the planet and a blinding flash of light and magic cures all of your HP.

Bio- 7 days- 10 MP- 5 strength- Roll a 5 or 6 on a 1d6 to poison the opponent.The user raises an arm in front of the opponent and bubbles of biological waste burst on him/her.

Bio 2- 13 days- 17 MP- 9 strength- Roll a 4,5, or 6 on a 1d6 to poison the opponent.The user gathers wastes from within a half-a-mile range and then thrusts both arms foward making a wave of toxic biological wastes explode onto the opponent.

Bio 3- 17 days- 22 MP- 14 strength- Roll a 3,4,5 or 6 to poison the opponent.The user gathers toxic chemicals and waste from miles from the ground and then sends an eruption of intoxicating chemicals and biological waste that violently explode upon the opponent.

Quake- 6 days- 8 MP- 8 strength- User gathers energy then punches the ground and sends a powerful wave through the ground knocking the opponent off his feet.

Quake 2- 9 days- 12 MP- 11 strength- User gathers energy and the ground rumbles, then he/she punches the ground with noth hands and an erption arises under the opponent.

Quake 3- 16 days- 20 MP- 19 strength- User gathers energy from around the earth and throws both hands foward toward the opponent.Then an eruption of rocks,dirt,mud, and dravel pummel the opponent doing severe damage.

Life- 9 days- 13 MP- N/A strength- User summons power up from the Earth and raises a wounded ally or opponent,brings the person back with 20% HP.(1 turn to charge)

Life 2- 28 days- 42 MP- N/A strength- User gathers power from all living things and casts a shower of energy onto the dead ally or opponent,the ally or opponent is brought back to life with full HP.(2 turns to charge)

Life 3- 32 days- 51 MP- N/A strength- User raises his/her hands in the air and streams of life energy flow into his/her body, the user then releases it onto the chosen ally or opponent.The effects of Life 3 are helpful,when a person dies who had Life 3 cast on them in battle,they die,then are immediately raised again with 20% HP.A great spell for enemies who get last hits in before they die.(2 turns to charge)


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