Hey everybody, this page is listed the same as the Spells, the name, the days it takes to learn it, the MP it uses, the strength, the type, and the description.To determine the damage done by a summon, multiply the strength times the number you rolled on a 1d12.NOTE- Warlords are : Chaos, Baramekia, Golbez, Zemus, X-Death, Kefka, Sephiroth, Ultimecia, Dark King, Julius. (More to come.)Moogles are- Mog, Kamog, Kuku, Kushu, Kupon, Kuton. (More to come)NOTE- Some summons must be stolen or found then learned.I won't tell WHO to steal from or WHERE to find them.
Ifrit- 9 days- 20 MP- 11 strength- Fire- User gathers energy of fire, then raises arms with a quick thrust and the god of fire Ifrit rises from an eruption in the Earth.Ifrit stretches and finds his target/s,then rams him/her down with his shoulder leaving a blazed and scorched trail.
Shivah- 9 days- 20 MP- 11 strength- Ice- User gathers energy of Ice, then raises arms with a quick thrust and the goddess of ice Shivah descends from the sky.Shivah stretches and finds her target/s,then shoots arms foward creating a sphere of frost then launching it at the opponent/s.
Ramuh- 9 days- 20 MP- 11 strength- Lightning- User gathers energy of Lightning, then raises arms with a quick thrust and the god of Lightning Ramuh rises from the ground on top of a mountain.Ramuh stretches and finds his target/s,then raises staff in the air and lightning bolts pummel the opponent/s.
Titan- 10 days- 24 MP- 13 strength- Earth- User gathers energy of Earth,then raises arms with a quick thrust and the god of Earth Titanrises from the ground.Titan stretches and finds his target/s,then grasps a chunk of the ground and turns it upside down on the opponent/s.
ChocoMog- 6 days- 14 MP- 8 strength- Normal- User calls the ChocoMog to come and run down his/her opponent,then ChocoMog runs by and stomps the opponent/s in the ground.
Odin- MUST BE FOUND- 21 days- 79 MP- 25 strength- Aero 2- User looks to the sky then says an ancient prayer then Odin the ancient knight descends from a vortex in the sky and lands on the ground atop of a white horse with six legs.Then Odin searches the area for his targets and dashes at then violently slashing all of his targets.Next Odin disappears in a wave of mist.Roll a 1d6, if you rolled a 4 or 6, then roll a 1d6 again, if you rolled a 3 or 5, the oponent is automatically defeated IF his/her HP is under 6,500 at the time.If not,just roll a 1d12 like normal and it will do the normal damage.
Kjata- 13 days- 37 MP- 16 strength- Fire, Ice, Lightning- User summons the monster,Kjata,then Kjata rises from the ground with an eruption of all elements swirling around the opponent then Kjata stomps the ground with his hoof and a gargantuous earthquake explodes under the opponent causing massive damage.
Alexander- 15 days- 40 MP- 18 strength- Holy- User calls the Holy Alexander from the sky and he lands on the ground with a "thud".Next Alexander launches a beam of Holy energy from his body and it then erupts onto the opponent causing large damage.
Leviathan- 19 days- 70 MP- 23 strength- Water- The King of all monsters, or as known as in Final Fantasy IV,User calls Leviathan and he bursts from the ground along with a giant stream of water.Next Leviathan stays floating on top of the stream then hurls the water to the opponent,while the water is pounding the opponent Leviathan goes in for the attack.He then flies toward him/her and lunges his fins into him/her then flies up and drops a raging blast of water on the opponent causing huge damage.
Phoenix- 29 days- 91 MP- 26 strength- Fire- User calls upon the powers of Phoenix and she (I think she . . .) descends from the sky in a sphere of flames.Then Phoenix sends a raging wall of flames at the opponent then casts Life 2 on as many people as you choose and who.
Bahamut- MUST BE FOUND- 52 days- 164 MP- 105 strength- ATMA 3- User unleashes the ultimate power of Bahamut onto the opponent.With a quick call the King of Dragons descends from a portal in the sky to aid you in battle.Bahamut spreads his wings and stretches his body then finds his target.He then gathers powers of all kinds and let's out an unimaginabley strong beam of energy onto all of the opponents causing severely mssive damage and leaving a gigantic scorched piece of earth.Next Bahamut flies straight back into the portal in the black sky. Only moogles and warlords can use this summon.
NeoBahamut- 28 days- 88 MP- 32 strength- ATMA- User raises his/her arms in the air and opens a whirlwind in the sky that Neo Bahamut descends from.Neo Bahamut then uproots a large piece of Earth from under the opponent and raises them into the sky. Next he releases an atomic blast of energy at the opponent damaging them and disenagrating the ground that they stand on. They then crash to the ground with severe impact.
Bahamut Zero- MUST BE STOLEN- 34 days- 105 MP- 40 strength- ATMA 2- The user summons Bahamut Zero from space and the Prince Dragon spreads all six of his wings and realeases a blast of incredible atomic energy at all of the opponents, causing mass damage.He then disappears into the sky in a swirling beam of energy.
Imp- 5 days- 12 MP- 6 strength- Normal- User calls on the Imp to help them in battle.The green little Imp comes out of nowhere and casts the Imp spell on one opponent.-Does anyone know what game this summon is from!?
Mage- 8 days- 16 MP- 8 strength- Fire, Ice, Lightning- A small Mage rises from a puff of smoke and casts a Tri Element Spell on your opponent, consisting of Bolt, Fire, and Ice.(Keep your eye on this summon . . . something might just come up.)-Does anyone know what game this summon is from!?
Bomb-
Mist Dragon-
Ashura-
Sylph-
Shadow Dragon- 29 days- 90 MP- 34 strength- Shadow 2- A portal from another dimension opens up in midair and the Shadow Dragon materializes from fog and smoke.The dragon fades away into a black fog and rushes past the opponent. In the twinkle of an eye the dragon has already done mass damage.While the fod rushes past the opponent the dragon has punctured his claws and fangs into him/her then tearing his/her flesh.The dragon disappears as fast as he came then.Only moogles and warlords can use this summon.
Chocobo- 6 days- 12 MP- 9 strength- Normal- User calls upon a White Chocobo, he then stomps the opponent and runs away. Kinda lame.
Hydra-
Kirin-
Unicorn-
Siren-
Maduin-
Ragnarok-
Raiden-
Terrato
Tritoch-
Palidor-
Golem-
Bismark-
Phantom-
Starlet-
Sraphim-
Crusader-
Shoat-
Zoneseek-
Stray-
Carbunkl-
Fenrir-
Hades-
Knights of the Round- MUST BE FOUND- 59 days- 190 MP- 21 strength- Holy- User calls for the powers of the twelve Knights of the Round.A vortex appears from out of nowhere and one by one, different knights come out unleashes barages of attacks at all of the opponents.They all brutally hack and slash . . . yeah, hack and slash him/her to bits.After the eleven Knights have done your bidding,the King of them raises his gigantic sword, his white armor shimmers and he brutally brings it down right down the middle of the opponent/s.Roll a 1d12 twelve times, and multiply each roll by 21 (the strength) and add all the sums together for the full damage.Very effective and powerful.
Typoon-
Remora-
Brothers-
Quetzacotlequeh- MUST BE STOLEN- 11 days- 24 MP- 13 strength- This beast is known as the Brazilian god of thunder and lightning. A portal opens in the air and Quetzelcotlequeh emerges from it pulsing with the power of electricity. The moster spreads it wings and charges a blast of electricity from it head. It brings forth the blast, crashing into the opponent/s.
Diablos-
Doom Train-
Cerberus-
Tonberry-
Cactuar-
Syldra-
Eden-
? ? ?- 1 Febuary 29- ALL MP- Your level x2- ???- What the hell is this thing?
Zodiac-
Fairy-
Cyclops-
Moogle- 7 days- 13 MP- 9 strength- Moogle- It's a . . moogle . . . it . . . does stuff.
Salamander-
Kupo Dragon- 34 days- 102 MP- 41 strength- Nuke 2- The ancient dragon of the moogles appears fom mist at hearing it being called by the user. The white dragon raises it's pink wings and opens it' mouth charging Nuclear energy. A searing sound flies throughthe air and the beast roars a magnificent blast ripping through the opponent. The dragon then bids farewell and fades into thin air. Only moogles can use this summon.
The Four Elemental Fiends
To gain the power of one of the four fiends, you must first defeat them as bosses.This lists their stats, just like the characters.Then below that, it lists their powers in Summon form.Only one person can possess the power of a fiend.If one person defeats a person that has control of a fiend, the winner gains control.I,(Mog) will play the part of the four fiends when opponents battle them.Ask me if you need anymore info.
Lich- 122 MP- 48 strength- Earth 4- The user summons up the power of Lich, the Earth Fiend.He raises his skeletal hand and send an enormous shock of power at the opponent/s.He thrusts his cloak upward and he vanishes into the Earth just as he had come.(Quake 4)
Kary- 122 MP- 48 strength- Fire 4- The user summons up the power of Kary, the Fire Fiend. She pulls back all six of her swords and throws them at the opponent and they burst into flames, scorching and slicing the opponent/s.The swords return to her and she teleports away in a burst of blinding fire.(Fire 4)
Kraken- 122 MP- 48 strength- Water 4- The user summons up the power of Kraken, the Water Fiend.He raises all of his tentacles and sends a raging tidal wave at the opponent/s.Once the wave has done it's damage,the water returns back into the tentacles of Kraken and he evaporates into the air.(Water 4)
Tiamat- 122 MP- 48 strength- Aero 4- The user summons up the power of Tiamat, the Wind Fiend.The enormous Wyvern starts flapping his wings and releases dozens of small tornado blasts at the opponent/s.The twisters become more violent then materialize into thin air and Tiamat leaves through a wormhole in the sky.(Aero 4)