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Sai-jin Moves

These moves are ONLY FOR SAI-JINS.

Bukujutsu: The ability to fly with one's Ki. PL 500

Chou Kame Hame Ha: The "Ultimate" Kamehame-ha. Also known as 10x Kame-Hame Ha. PL 25,000

Fusion: This technique is used to fuse two people into a single person, and give the fused person a huge power boost. Anyone can do the Fusion, but you must learn the correct pose and form. It's easy to make a mistake and fuse into something far weaker though. The Fusion lasts for 30 minutes before the fused person becomes two again. PL 50,000

Hasshuken: When you move your arms fast enough so they are like eight, and you attack with all eight at once. PL 40,000

Jan-Ken Punch: A Japanese game identical to that of "Rock, Paper, Scissors." Goku then has three different types of Jan-Ken Punches. PL 25,000

Kamehameha: It is a ki blast, which to start is charged up held behind the firer in cupped hands, then brought forward to release a large blast of energy. PL 500

Kiaiho: An invisible force attack that knocks one's opponent back. It can be shot either from an open palm or from the eyes. Also known as Sonic Blast. PL 100

Kyoken: You act like a mad dog, barking and charging at your enemy to scare him, then jump over him and kick him from behind. PL 100

Renzoku Energy Dan: The user of this technique can shoot ki bolts continuously from their hands, resulting in somewhat of a "machine gun ki blast" effect. PL 20,000

Saruken: A distract and avoid technique. PL 500

Shunkanido or Teleport: The user places two fingers on his forehead, searches for a ki he wants to go to, then when he finds it, he can teleport there. Also known as Instantaneous Teleportation. PL 150,000

Solar Flare: The user puts his hands in front of his face, says "Solar Flare" and it lights up very bright, so much that he blinds his opponent. Tien's move. PL 500

Zanzoken: The user can move so fast he leaves an after-image, while attacking from another standpoint. PL 40,000

Energy Blast: User shoots 2 imense blasts of ki from both of his hands. PL 1,000

Dragon Fist: The user transforms into a giant Dragon, and it raises his ki and power level. PL 50,000

Destructo Disc: The user focuses his energy and then forms it into a very big energy disc. This is one of Krillin's best moves. PL 1,000

Destructo Disc Split Attack: The advanced form of the Destructo Disc. Makes the Disc split into up to 2 to 8 discs half the size of the original. First used when Krillin fights Freiza. PL 30,000

Big Bang: The user of this move usually uses it to finish someone off. They take one hand and point it at the enemy, and a huge energy blast comes out of his hand. Incredibly powerful. This is the move that Vegeta used to take out Artificial Human #19. PL 50,000

Gallet Gun Vegeta's: POWERFUL planet destroying beam. This is a all or nothing blow used when someone has gone beyond berseker and is now just a killing machine. PL 35,000

Fake Moon: Created by Bardock, only an average but a briliant Sciencetist. This is a special form of energy that creates Moon Light saiyan's need to transform into they're ape form. PL 500

Mouth Blaster: Nappa's Mouth Blaster. You shoot an any in the face with a blast from your mouth. PL 1,000

Final Flash: Vegeta's move to absorb energy and then shoot it. You collect a huge amount of KI and then blast your enemy with it.PL 40,000

Kakarots planet laser: A big blast used by dr williow in worlds strongest to destroy a planet it was counterd by gokus spirit bomb. PL 100,000

Energy Dan: The attack used by Gohan where he formed a ball of energy around him and sent Garlic Jr. into the Dead Zone. PL: 3,000

Ki no Tsurugi "Sword of Ki": literally a long sword composed of ki used to stab or slice your opponent. PL: 15,000

Ultimate Skill: Nappa's best move. A blast of energy fired from his mouth. PL: 5,000

Shyougeki Ha: Character's ability to cause long distance explosions by raising their fingertips. PL: 1,000

Super Saiyan-jin: The Special Abilities All Saiyans have to have an incredible boost in power. To use the SSJ powers you must get to certain PL's. These moves are automaticly given to you once you have the required PL.

SSJ1=PL 100,000: Your PL increases by 100,000.

SSJ2=PL 200,000: Your PL increases by 200,000.

SSJ3=PL 300,000: Your PL increases by 300,000.

SSJ4=PL 400,000: Your PL increases by 400,000.