Guard Scorpion
Level: 12
HP: 800
MP: 0
Weakness: Lightning
EXP: 100
AP: 10
Gil: 100
Win: Assault Gun
The first boss. Big deal. Just have Cloud continually use Bolt and Barret use his regular attack. The Guard Scorpion will always use Search Scope before attacking, so you know who he's going to hit. This also means it takes him two turns just to hit you once. His attacks do around 60 damage, but you should be doing around 90 with Bolt and in the 30's with Barret. When his tail goes up, Cloud will give you a warning. This greatly increases the scorpion's defense, but he stops attacking you...unless you hit him. He'll counterattack with Tail Laser, which hits both of you for about 75. Only attack him now if you want to build your Limit Break meter. When his tail goes back down, revert to your normal attack pattern. You can actually get away from this fight without using a single Potion if you play it right.
Air Buster
Level: 15
HP: 1200
MP: 0
Weakness: Lightning
EXP: 180
AP: 16
Gil: 150
Win: Titan Bangle
Not too much tougher than the first boss in that you can kill him quickly without using a Potion or Cure. You automatically get a Side Attack on him, so your time gauges are full at the beginning of the fight. If you attack him in the front, he takes normal damage, but if you attack his back you'll deal a lot more to him. Braver does around 600 if you hit his back! However, when you hit him from behind, he'll counterattack, but none of his attacks are very deadly. The most dangerous one is Big Bomber, which can deal around 90 to one person. He may also counterattack with Rear Gun. If he does this, he won't turn around. If you continuously attack his back with all characters, this fight should be a breeze.
Aps
Level: 18
HP: 1800
MP: 0
Weakness: Fire
EXP: 240
AP: 22
Gil: 253
Win: Phoenix Down
Probably the easiest way to win this battle is to give each of your party members an attack materia, and just continuously use Fire, Bolt and Ice on Aps. If you run out of MP, just use regular attacks; don't bother using any Ethers. Aps's favorite attack is Sewer Tsunami, which deals around 40 damage to your party members but about 180 to himself. He can also use regular attacks. Sometimes he will do a different version of the Sewer Tsunami that does less damage to him and around 90 to your allies. If Aeris gets her Limit Break, save it until you are low on HP. This is a rather simple fight that can be won with ease.
Reno
Level: 17
HP: 1000
MP: 0
Weakness: N/A
EXP: 290
AP: 22
Gil: 500
Win: Ether
Reno has low HP, so you should be able to end this fight quickly if you know what you're doing. Have one character attack while the other two use Fire and Ice. Don't bother with Bolt, it only does about 40 damage to him. Reno can use a physical attack, Electro-mag Rod, and trap you inside of a pyramid. If everyone gets trapped in a pyramid, the game's over, so don't let that happen. Fortunately, you can attack the pyramids to destroy them, but don't accidentally attack your ally. Once you've depleted his HP, he'll run away like the chicken he is.
Sample: HO512
Level: 19
HP: 1000
MP: 120
Weakness: N/A
Sample: HO512-opt
Level: 7
HP: 300
MP: 48
Weakness: N/A
EXP: 300
AP: 30
Gil: 250
Win: Talisman
Continually use Fire and Ice on the boss, while another person stays back to heal when the party is low on HP. Bolt doesn't do as much damage, and Bio will only heal him. Also, ignore the little opts. If you kill them, the boss will bring them back to life. Sample: HO512 will use an attack called Shady Breath, which poisons your party members. Don't use Antidotes, he'll only poison you again. The opts can attack you or use attack magic. This fight is a tad tougher than anything you've encountered so far.
Hundred Gunner
Level: 18
HP: 1600
MP: 0
Weakness: Lightning
Heli Gunner
Level: 19
HP: 1000
MP: 0
Weakness: Lightning, Wind
EXP: 250
AP: 25
Gil: 200
Win: Mythril Armlet
This fight's a little different, since you can't use normal attacks. He's too far away for you to hit, except with Barret's long range weapon. Have Barret attack while Aeris and Red XIII use Bolt and either Fire or Ice. If you have two Lightning materia, well, then that's even better. Hundred Gunner will use all sorts of physical attacks, all of them being cannons of some sort. When he gets to around 300 HP, he'll start charging up for his Wave Artillery attack. It's not really anything to be scared of, it just does nearly 100 damage to all allies. You usually will want to heal after it, though. Once you beat Hundred Gunner, he becomes Heli Gunner. Use the same strategy against him. Watch out, though, one of his attacks can make whoever it hits go to sleep. Attack a sleeping party member to wake him/her up. If you're not properly equipped for this, it's going to be a long battle.
Rufus
Level: 21
HP: 500
MP: 0
Weakness: N/A
Dark Nation
Level: 18
HP: 140
MP: 80
Weakness: N/A
EXP: 310
AP: 42
Gil: 650
Win: Protect Vest, Guard Source
Geez. These two have less HP than the Guard Scorpion combined. It's a really simple fight. Before fighting them, equip yourself with a Restore and a Poison materia. In the beginning of the battle, Dark Nation will cast Barrier on Rufus. This really doesn't matter, since you can just use magic. Take out Dark Nation with Bio, it will only take one. Then repeatedly use Bio on Rufus, who can do nothing but fire his shotgun at you. If you're lucky, you'll poison him and he'll take even more damage. Once his HP is gone, he'll fly away via helicopter.
Motor Ball
Level: 19
HP: 2600
MP: 120
Weakness: Lightning
EXP: 440
AP: 45
Gil: 350
Win: Star Pendant
Motor Ball gets a Back Attack on you, so change your rows at the beginning of the fight. Continually use Bolt and attack with your heavy hitters. Motor Ball has three main attacks: Arm Attack, which does around 80 to one person; Twin Burner, which does about 90 fire-elemental damage to all party members (you can tell when he'll use it cause he ducks down and reveals cannons on his back); and Rolling Fire, his deadliest attack. This deals about 200 damage to all party members. Don't panic, just heal after he uses it. Also, never let your HP get below 200 in any case, cause you never know when Rolling Fire will come out to play. If you picked up the Elemental materia in the Shinra Building, link it with a Fire materia in someone's armor to defend yourself against Motor Ball's fire attacks. Although Motor Ball does significant damage, you shouldn't lose this battle in any case.
Bottomswell
Level: 23
HP: 2500
MP: 100
Weakness: Wind
EXP: 550
AP: 52
Gil: 1000
Win: Power Wrist
This battle is like a cross between the fight with Reno and the fight with Hundred Gunner. You can't use normal attacks to hit him because he's flying, so just use magic (Bio works well since you might poison him) and Choco/Mog, if you picked it up. His attacks include a tail whip, Tidal Wave (hits all allies for water-elemental damage), and he can trap one party member inside of a bubble called a Waterpolo (hahaha). When someone is trapped in a Waterpolo, they slowly lose HP and they can't attack. To get rid of it, have another party member use one of your basic magic spells on the Waterpolo. Don't let up on your onslaught of magic and you should easily win. One more thing: when you deplete his HP, he uses one last Tidal Wave, so make sure you're not almost dead before finishing him off.
Jenova*BIRTH
Level: 25
HP: 4000
MP: 110
Weakness: N/A
EXP: 680
AP: 64
Gil: 800
Win: White Cape
In my opinion, this is the first battle that really tests your skills. Use your summons; you may be able to paralyze Jenova with Choco/Mog. Actually, the thing the comes in handy the most during this battle are your Limit Breaks. Jenova attacks very quickly, and does a considerable amount of damage with her laser attacks. She has a regular laser, W-Laser (she fires two lasers, resulting in more damage), and Tail Laser, which you should remember from the Guard Scorpion. All of her attacks do damage in the 100's. Aside from her attacks, she can also cast Stop on your party members, rendering them useless until the effect wears off. Sometimes this attack misses, though. You should have plenty of Hi-Potions and have someone with Cure. If you bought the Revive materia in the Junon Airport, that will help a lot. Otherwise you'll have to continuously use Phoenix Downs. If your attacks aren't very strong, use any magic except for Bio. A possible strategy is to defend yourself and continue healing until you can use your Limit Breaks, then go all out on her. She'll leave behind an Ifrit materia when you beat her, so at least you get some kind of reward.
Dyne
Level: 23
HP: 1200
MP: 20
Weakness: N/A
EXP: 600
AP: 55
Gil: 750
Win: Silver Armlet
This is a one-on-one between Barret and Dyne. You can easily win if you give a Restore materia to Barret before fighting Dyne. If you didn't give him one, you can just use Hi-Potions to heal yourself. Some other things you might want to use are Bio (to poison him) and Choco/Mog (to paralyze him). The two of you will just exchange attacks, and you can use Big Shot on him when your meter fills for increased damage. When he gets lower on HP, he will be able to attack twice in a row, so heal before you get less than 200 HP. Other than that, there's not much else to this fight.
Reno
Level: 22
HP: 2000
MP: 80
Weakness: N/A
Rude
Level: 23
HP: 2000
MP: 135
Weakness: N/A
EXP: 660
AP: 60
Gil: 1500
Win: Fairy Tale
All you have to do in this fight is deplete one of the Turks' HP. When either Reno or Rude loses all their HP, both of them will run away regardless of whose HP was depleted. Their attacks are nothing to be afraid of: just have someone equipped with a Restore--All and you'll be fine. Use your summons and keep hitting one of them hard, while ignoring the other. This fight can be ended very quickly.
Gi Nattak
Level: 29
HP: 5500
MP: 200
Weakness: Holy
Soul Fire
Level: 21
HP: 1300
MP: 220
Weakness: Wind, Holy
EXP: 1400
AP: 150
Gil: 3000
Win: Wizer Staff
This battle can end up being your easiest battle yet. All you have to do is use Life on Gi Nattak. If it hits him, he will be instantly killed. If not, keep trying until it does. If you don't have Revive, there are two other methods of beating him: using a Phoenix Down on him (I wouldn't recommend this, you could end up wasting a lot of them), or just try to deplete his HP the long way. If you have Cure2, you can do around 1000 damage to him. Ignore the Soul Fires. Half the time, they just heal themselves with Fire2, but sometimes they cast it on you. Gi Nattak himself has a couple of physical attacks, and he can drain your MP. Just keep using recovery magic on yourself and your opponent throughout the whole fight, and you'll win eventually.
Lost Number
Level: 35
HP: 7000
MP: 300
Weakness: N/A
EXP: 2000
AP: 80
Gil: 2000
Win: Cosmo Memory
Finally, another hard boss! If you want to fight him, you need to know the safe combination: it's right 36, left 10, right 59, and right 97. Lost Number may be weird looking, but he's got some definite power. At first, his attacks will only deal about 200-300 damage to you. Just hit him with anything strong, like Fire2, Ice2, Bolt2, Deathblow, and your summons (don't use Choco/Mog yet, though, you'll see why later). Just use items and curative magic to keep your HP up, and you might even want to try to poison him, it does a considerable amount of damage each turn. When he gets low on HP, however, he transforms. He becomes an entire version of one of his halves, the purple one or the red one. He becomes the purple one if the last attack you used was a physical attack, and he becomes the red one if the last attack you used was a magic attack. Here's where things get rough. If he's the purple half, he will have really strong physical attack and defense, so move everyone to the back row. If you don't do this, he can deal about 700 damage to you in one hit, which will be able to take you out in 2 hits. After changing to the back row, use Choco/Mog on him. Hopefully, you'll paralyze him with this. Then just go all out with your strongest attack magic, because his purple half is vulnerable to magic. If he turned into the red half, his magic attack and defense goes up. In this case, moving to the back row won't help you any. All you can hope for now is that you kill him before he kills you. Use normal attacks and Deathblow if you have it, since the red half is vulnerable to physical damage. Also, try to use Choco/Mog even though it won't do much damage. If you can paralyze him, the fight will be much easier. Although you don't have to fight him, it's well worth it: you get the Odin materia, Cosmo Memory, and the ability to get Vincent in your party.
Materia Keeper
Level: 38
HP: 8400
MP: 300
Weakness: N/A
EXP: 3600
AP: 200
Gil: 2400
Win: Jem Ring
I think it helps to start off the battle with a Haste--All combo. It speeds you up and you'll be able to have a lot more turns compared to him. Designate one person to be the healer, while the other two provide an onslaught of level 2 magic and regular attacks, with the occasional Deathblow. But don't use Fire magic, it heals him. If you really want to be safe in this battle, have your healer use Cure on anyone that gets hit, even if they don't take much damage. Materia Keeper's dangerous attacks are Hell Combo, which does in the 700's to one character; and Trine, which does lightning-elemental damage to all for about 500. The good news is that you can learn Trine as an Enemy Skill. If he uses Trine, counteract with Cure--All. Although this battle isn't really hard, it's probably one of the more dangerous battles you've encountered at this point.
Palmer
Level: 38
HP: 6000
MP: 240
Weakness: N/A
EXP: 1800
AP: 98
Gil: 5000
Win: Edincoat
Palmer really sucks. He can do one of two things: taunt you, or use Mako Gun, which can do damage in the 400's to you. Just continuously attack him, and heal each time he uses Mako Gun. I did something pretty fun against him: I had Vincent turn into Galian Beast, and Beast Flare did about 1100 damage to him. But this fight doesn't necessarily have to be fast, since your regular attacks can beat him easily. Also, your limit break meters will rise quickly from Palmer's Mako Gun, so use those on him to finish him off fast.
Rapps
Level: 39
HP: 6000
MP: 300
Weakness: N/A
EXP: 3200
AP: 33
Gil: 20000
Win: Peace Ring
There are many possibilities to this battle. It all depends on when you get Yuffie and go to Wutai. Unfortunately, I went to Wutai as early as I could, and Rapps ended up being a nightmare for me. If you go there later in the game, the battle is easy. Otherwise, listen up. Kill Rapps as fast as you possibly can, since his Aero3 attack is likely to kill you instantly with its 1500 damage. If you try to use Phoenix Downs when your characters go down, chances are Rapps will just kill that character again, and you'll eventually run out of Phoenix Downs and lose. So don't worry about defense in this battle. The major disadvantage here is that you have no materia. So just attempt to slaughter Rapps with regular attacks. If this isn't working, because maybe you're at too low of a level, do what I did: get all your characters' Limit Breaks up before the fight, and use them all when you first encountered Rapps. This alone should deplete at least half of Rapps' total HP. Then, hopefully, you'll kill him before he kills you. I was at level 29 when I fought him, so use that as a guideline. After the battle, something really cool happens: Don Corneo dies!
Gorkii
Level: 30
HP: 3000
MP: 150
Weakness: Wind
EXP: 1500
AP: 50
Gil: 0
Win: X-Potion
Gorkii's not too tough, just somewhat time consuming. He likes to cast Barrier, then uses regular attacks on you. Here's somewhere where that Destruct materia that Sephiroth threw at you really comes in handy. If you DeBarrier his Barrier, he'll waste time putting up another one. You can keep him stalled by doing this. Sometimes he will attack you, and that's your chance to hit him back. One strategy is to constantly DeBarrier him until you get your Limit Break, then use it when he has no Barrier. Gorkii doesn't have much HP, so probably three Limit Breaks can take him out. Also, exploit his weakness to wind using Choco/Mog.
Shake
Level: 32
HP: 4000
MP: 180
Weakness: N/A
EXP: 2200
AP: 50
Gil: 0
Win: Turbo Ether
Shake is considerably tougher than Gorkii, but beatable nonetheless. All Shake will do is attack you. However, when you get her down to about 2000 HP, she occasionally uses Rage Bomber, which can do about 500 damage, and then attacks you. That should do about 700 total...hope you have enough HP to survive. Keep healing throughout the fight and attack and use Limit Breaks only when you get the chance to sneak in a hit or two.
Chekhov
Level: 34
HP: 5000
MP: 210
Weakness: N/A
EXP: 2900
AP: 50
Gil: 0
Win: Ice Ring
Chekhov is weird. You have to use a really different strategy to win. First of all, you should be at about Level 30 before fighting her. Have a strong summon equipped (I chose Odin). Poison materia also helps. Through the whole first half of the fight, Chekhov can only use an attack that paralyzes you, which does no good by itself. Just use regular attacks and/or Bio2, with the intention of poisoning her. However, in the second half of the fight, she will continuously use Absorb, damaging you and healing her. Unless you're pretty strong, your attacks alone won't be able to win for you. Instead, use Odin if you have it, and a continuous Bio2 assault should help. Also use Limit Breaks when possible. With the combined damage of your spells, the poison, and Odin, you should be able to finish her off. Don't worry if you can't beat her the first time, it takes a little getting used to.
Staniv
Level: 36
HP: 6000
MP: 240
Weakness: N/A
EXP: 3600
AP: 50
Gil: 0
Win: Elixir
I didn't think Staniv was all that tough. Sure, his attacks do more than some of the other bosses in the pagoda, but there's not much strategy to beating him. Do whatever you feel is necessary to beat him. He will occasionally use War Cry, but if you have the Peace Ring that you got from Rapps equipped it'll do nothing to you. The only other threat is at the end of the fight, Staniv uses an attack on you that does around 900 damage, but if you keep your HP up before finishing him off you'll live.
Godo
Level: 41
HP: 10000
MP: 1000
Weakness: N/A
EXP: 5000
AP: 60
Gil: 40000
Win: All Creation
Yuffie's father is by far the toughest opponent in the pagoda. He's got tons of HP and some pretty deadly attacks. However, Bio2 can work wonders against him. The spell itself does around 600, while the poison damage hits him for 300 every time. Now for his attacks: Beast Sword, which only does about 200; Sleepel, Mini, Trine, which does about 950 damage, and Demi3, which decreases your current HP by 3/4. Also, once he gets lower on HP, he will use Cure2 sometimes when you attack him. In order to prevent this, just let the poison kill him, and worry about healing yourself. A Demi3/Trine combo could waste you pretty easily. Don't be a victim of that. Odin also helps. Winning this fight is pretty cool, since he gives you All Creation, Leviathan, and 40000 Gil!
Red Dragon
Level: 39
HP: 6800
MP: 300
Weakness: N/A
EXP: 3500
AP: 200
Gil: 1000
Win: Dragon Armlet
Red Dragon is pretty simple. Obviously, Fire's not gonna work here. Instead, use other level 2 magic, like Ice2, Bolt2, and Bio2. Powerful summons will make the battle a lot quicker, as well as Limit Breaks. All Red Dragon will do is bite you and use Red Dragon Breath, both of which do a considerable amount of damage to one party member. However, if you just have one character heal every turn, there's no way you can lose.
Demons Gate
Level: 45
HP: 10000
MP: 400
Weakness: N/A
EXP: 3800
AP: 220
Gil: 4000
Win: Gigas Armlet
This fight's a hell of a lot tougher than the wimpy Red Dragon, but still can be won without tons of trouble. This fight's a little different than some others, simply because Demons Gate has lots of defense against certain attacks. Magic is pretty bad against him, and elemental summons are as well. Believe it or not, Odin isn't even that good here. But there is one summon that will beat the crap out of him, and it's the one you just got: Bahamut! You can typically decrease his HP by 1/4 by using it. That means about 2500 damage. However, other than Limit Breaks, that's the only major damage you can do to Demons Gate. Just let your Limit Gauges rise while you continuously attack him. Deathblow works pretty well here (assuming you hit the target). Demons Gate has a few attacks that hit all party members, like Demon Crush, which can do about 1000 damage to each. He also has a regular attack where a boulder drops on your head for the same amount of damage as the aformentioned attack. Here's something for you: if you were able to beat Godo with just Yuffie, you can beat Demons Gate. Both bosses have an equal amount of HP, and you have 3 characters to use against Demons Gate. So quit your whining and just kill him!
Jenova*LIFE
Level: 50
HP: 10000
MP: 300
Weakness: Earth
EXP: 4000
AP: 350
Gil: 1500
Win: Wizard Bracelet
I totally hate this battle. It's way too easy, and I really don't feel like fighting anyone after I just witnessed the single saddest scene in the game. Jenova*LIFE poses absolutely no threat. If you have the Water Ring equipped on someone, there's no way you can lose, since almost all of her attacks are water-based. Besides, at this point in the game, you have several options with which to do lots of damage with: Odin, Kujata, Bahamut, and Comet, to name a few. You won't need to heal unless you really get low on HP. You should be able to take her out incredibly fast. I guess the best part about this is the fact that you get to take out your revenge on the bitch who started this whole mess in the first place. She deserves it after making me kill Aeris. *sob*
Schizo (Right)
Level: 43
HP: 18000
MP: 350
Weakness: N/A
Schizo (Left)
Level: 43
HP: 18000
MP: 350
Weakness: N/A
EXP: 4400
AP: 240
Gil: 3000
Win: Dragon Fang
This battle might challenge you. I strongly emphasize the word 'might'. The strategy is simple, but keeping yourself alive is more of a task in this fight than in many others. Schizo (Right) uses fire attacks and absorbs fire damage, while Schizo (Left) hits you with cold attacks while absorbing cold damage. If you can't remember that, just don't use fire or ice-based attacks the whole fight. Since both heads will get separate turns, you'll want to take out one head at a time. Their regular fire and ice breath attacks do around 900, and their combined attack does around 1100. They will also use an earth-based attack on you occasionally for around 600 damage to each. I found it somewhat helpful to cast Haste on yourself and cast Slow on them. When a head dies, it will use Schizo's strongest attack, which is earth-based, dealing around 1000 damage to each party member. Heal immediately after this happens the first time with a Cure2--All combo (you won't need to heal the second time, since that will be the end of the fight). As always, use Limit Breaks whenever possible. I recommend using Bahamut, Comet and Odin. Oh yeah, did I forget to mention that it just might help to have the Fire Armlet, Ice Armlet, Fire Ring and Ice Ring equipped? It may just save your skin.
Jenova*DEATH
Level: 55
HP: 25000
MP: 800
Weakness: N/A
EXP: 6000
AP: 400
Gil: 5000
Win: Reflect Ring
Jenova*DEATH has fire-based attacks, unlike LIFE which had water based attacks. Fire Armlet and Fire Ring will do you well here. You probably can't lose if you have either one. If you don't, it may be trouble. She can use an attack called Red Light 3 times in a row, doing around 800-900 damage. She can also try to Silence you. Her only other attack is Tropic Wind, dealing about 1000 fire damage to each party member. Basically, there's nothing new to be seen in this battle, you should prevail easily. Use all your strongest summons and beat her down with attacks, Deathblow, and Limit Breaks.
Ultimate Weapon
Level: 50
HP: 10000
MP: 400
Weakness: N/A
EXP: 0
AP: 0
Gil: 0
Win: Nothing
This battle will be short lived, but you'll take lots of damage trying to get rid of Ultimate Weapon. Basically, just use your strongest summons, like Bahamut, Kujata, Neo Bahamut, Odin, etc. Also don't hesitate to use Limit Breaks. Your HP should be around 2200 or more. If not, remove some materia you won't be using or get levels up. Ultimate Weapon will typically use Quake2 on you first, so Cure2--All should remedy that. Then he should use his regular attack on you, just use an X-Potion on the person that gets hit. By now he should be almost dead, and will probably hit you with Ultima Beam. This does almost 2000 damage to each person, so hopefully at least one person will live. By now you can probably finish him off with one more summon spell. He'll fly away and doesn't give you anything, but don't worry...he'll be back.
Carry Armor
Level: 45
HP: 24000
MP: 200
Weakness: Lightning
Left Arm
HP: 10000
MP: 100
Weakness: Lightning
Right Arm
HP: 10000
MP: 100
Weakness: Lightning
EXP: 5700
AP: 425
Gil: 4000
Win: God's Hand
Carry Armor is a b!tch. It can take a considerable amount of effort to defeat it especially if your levels are as low as 42. With three parts to kill, you've got your work cut out for you. Personally, I'd get rid of the arms first because of their special attack: they can grab one of your party members, rendering that character useless until the arm holding them is destroyed. Since there are two arms, you can end up being left with one party member who must try to save the other two. What's worse is that every time you hit Carry Armor, the character(s) he's holding will take damage. If two people are being held and the remaining one dies, sorry, game's over, better luck next time. The arms can also do a normal attack. What's really a pain, though, is the body. It uses an attack called Lapis Laser that does...oh, about 1600 damage to each party member. Heal immediately after this occurs, or else you'll probably find yourself getting attacked or picked up by the arms and wind up dead. Now for the attack strategy. Perhaps the only bright side to this fight is the fact that all parts are weak to lightning. At the beginning of the fight, go all out with summons. I would recommend Ramuh, Kujata, Bahamut and Neo Bahamut. Hopefully you'll destroy the arms before you get picked up by them. After the arms are gone, you can't get picked up anymore, and all you have to worry about is that damn Lapis Laser. For this reason, you should have one person never attack. Just have that character Cure2--All whenever Carry Armor blasts you with the laser. Have the other two use strong, focused attacks, like Deathblow, Comet, Bolt2 and regular attacks. Did I forget to mention that the Enemy Skill Trine works wonders in any part of the fight? Don't worry if you lose many times to Carry Armor before winning, the fight may take some getting used to.
Reno
Level: 42
HP: 15000
MP: 230
Weakness: N/A
Rude
Level: 49
HP: 20000
MP: 280
Weakness: N/A
EXP: 10500
AP: 660
Gil: 9000
Win: Elixir
Unlike your previous encounters with the Turks, this fight can actually be tough due to one tiny thing. Reno's Neo Turk's Light confuses anyone it hits, and throughout most of the fight, at least one of your party members will be confused. If you received the Double Cut materia and are using it in this fight, that could be very bad, but I recommend keeping it equipped so you can do double the damage to Reno. You definitely wanna take Reno out first. Although the only other thing he can do is attack, that Neo Turk's Light needs to be eliminated as fast as possible. Just about every summon works well in this battle, because it helps to hit both the Turks at the same time. But especially concentrate on getting Reno out of there. I can't emphasize that enough. Rude is a much lesser threat, he'll use regular attacks on you and some Level 2 magic. He may have more HP, but that doesn't mean anything. I know I've said it like a million times already, but the key to winning this battle is TO DEFEAT RENO FIRST! Although you may find difficulties in this optional fight, the EXP is well worth it.
Rude
Level: 49
HP: 9000
MP: 240
Weakness: N/A
Attack Squad
Level: 34
HP: 1300
MP: 100
Weakness: N/A
EXP: 4000
AP: 100
Gil: 3840
Win: Nothing
Yawn. This fight's too easy. For some reason, Rude has less HP than when you fought him on the Gelnika (if you fought him there). You might as well take out the two Attack Squads first, they won't give you much trouble. Rude can use an attack called Grand Spark dealing around 500-700 to one person, and can use Level 2 magic again. Nothing special. Don't even bother wasting your MP by using spells or summons here. Just attack and you'll win quickly.
Diamond Weapon
Level: 60
HP: 50000
MP: 3000
Weakness: Lightning
EXP: 35000
AP: 3500
Gil: 25000
Win: Nothing
Although Diamond Weapon has a load of HP, he really isn't that tough. He can fire blue fireballs that do about 700 to one person. Just hit him with your strongest summons (Kujata, Neo Bahamut, Bahamut ZERO, yaddayaddayadda) and use Bolt2 (or 3 if you have it). It may help to Haste the party and Slow Diamond Weapon as well. At some point in the fight it will say "Countdown", and will start counting down from 5. Continue to attack him, but when he gets to the end of the countdown he uses Diamond Flash, which will get your party members to a low amount of HP and Silence everyone. This can be evil, but just use X-Potions on everyone and then either Echo Screen or Remedy to cure the Silence. Then the process starts all over again. It's an easy pattern to get used to and you probably won't lose.
Ultimate Weapon
Level: 50
HP: 10000
MP: 400
Weakness: N/A
EXP: 35000
AP: 3500
Gil: 25000
Win: Ultima Weapon
If you choose to chase around Ultimate Weapon and you defeat him, you'll get an awesome amount of EXP, AP, Gil, and Cloud's Ultimate Weapon, Ultima Weapon! Defeating him shouldn't be too hard either, since your levels should be much higher since last time you fought him. You have to fight him a total of 4 times before you can beat him. He has the same attacks as last time, including this one attack that looks like a white Demi. Just beat him up with your strongest summons. Healing shouldn't be too big of a priority, but since he usually uses Ultima Beam at the beginning of the fight, you may want to counteract it with Cure3--All. Other than that, there's not much else to say, except when you fight him the 4th time, make sure at least two people are alive when you fully deplete his HP, because right before he dies, he uses Shadow Flare on one person, dealing about 9000 damage! Is that really necessary? Hopefully, he will hit a character equipped with an Enemy Skill materia so you can use it in battles to come (mwahahahaha!!!!) Then he will die and create a big hole in the ground.
Reno
Level: 50
HP: 25000
MP: 200
Weakness: N/A
Rude
Level: 51
HP: 28000
MP: 250
Weakness: N/A
Elena
Level: 50
HP: 24000
MP: 200
Weakness: N/A
EXP: 6400
AP: 800
Gil: 7000
Win: Nothing
With their combined power, the Turk trio can be a real pain. Reno is probably the least of your worries. He has a regular attack and Turk's Light, both which do a weak amount of damage (300-500). However, his Electro-mag Rod has been quite improved from when you fought him at the beginning of the game...he can now do about 1500 damage with it. Rude is a lot tougher than he's ever been. Although he still has Grand Spark along with his other usual moves, his regular attack now does about 2000 damage! He even did a critical hit to me once for 4000! Overall, Elena is probably the toughest one of them. She will constantly switch between the back and the front row throughout the fight. She uses a sort of grenade attack that does about 1000 to each, a bomb attack that hits one person for about 700, a spell that makes you confused (confusion is very very eeeeeevil), and a regular attack. There's no sure way to beat the Turks here, but keep in mind that if you deplete one of the Turks's HP, they all run away. Do NOT use Kujata, you will heal all of them since they each have an immunity to one type of element. However, Bahamut ZERO works well, as well as Comet2 and Ultima. A couple things you might want to do as far as defense goes are Barrier, MBarrier, Haste, and Regen. You'll be glad you have Limit Breaks to speed things up a bit.
Proud Clod
Level: 62
HP: 60000
MP: 200
Weakness: N/A
Jamar Armor
Level: 62
HP: 20000
MP: 300
Weakness: N/A
EXP: 15000
AP: 2500
Gil: 20000
Win: Ragnarok
You'll be relieved to have a simple fight after dealing with the Turks. Just like Diamond Weapon, Proud Clod has a lot of HP but isn't much of a threat. He's slow and has weak attacks. You should be able to easily pound on him with Comet2, Bahamut ZERO, Ultima, and other strong summons. Double Cut and/or Deathblow should be a good addition to your offense as well. You shouldn't need any sort of a defense other than Cure3 or Fullcure even. Proud Clod's attacks include a regular attack, machine guns, Knee Fire (fire damage), Knee Blend (cold damage), and Beam Cannon (1500 to all, his most dangerous attack yet still not that dangerous). Proud Clod is basically just a waste of time, but you'll be happy to know that after you win, you'll never have to put up with "Gya-ha-ha!" and "Kya-ha-ha!" again.
Hojo
Level: 50
HP: 13000
MP: 250
Weakness: N/A
Bad Rap Sample
Level: 34
HP: 11000
MP: 120
Weakness: N/A
Poodler Sample
Level: 42
HP: 10000
MP: 200
Weakness: N/A
EXP: 0
AP: 0
Gil: 0
Win: Nothing
This fight should go by rather fast. Hojo by himself doesn't do much, but when he uses Capsule he creates a Bad Rap Sample and a Poodler Sample, which will both attack you but the damage they do isn't very significant. Don't worry about them and go straight for Hojo. Just use regular attacks so you can save your MP for later. If you really have to, use curative magic to prevent yourself from death.
Helletic Hojo
Level: 55
HP: 26000
MP: 200
Weakness: N/A
Left Arm
Level: 55
HP: 24000
MP: 400
Weakness: N/A
Right Arm
Level: 55
HP: 5000
MP: 300
Weakness: N/A
EXP: 0
AP: 0
Gil: 0
Win: Nothing
Helletic Hojo isn't much tougher than regular Hojo, other than the fact that he takes a bit longer to kill. Don't worry about the arms, if you destroy them they'll regenerate. Go straight for the body, using only physical attacks and the occasional magic if you really need it. Again, his attacks do minimal damage, and you shouldn't have to worry about losing.
Lifeform-Hojo NA
Level: 60
HP: 34000
MP: 400
Weakness: N/A
EXP: 25000
AP: 2500
Gil: 6000
Win: Power Source
Hojo's final form is the only form that presents a challenge. This is what you've been saving your MP for: try to do as much damage as possible to him using aforementioned devastating attacks. Keeping up your attacks might not be so easy, however, considering what Hojo has in store for you now. His attack, called Combo, will hit you 4 times, doing about 200-500 with each hit, inflicting a certain status ailment with each hit (I'm not sure what all the effects are, but I know Poison and Sleep are two of them). The Poison that Hojo causes is really bad. It damages you much more often than regular poison damage does. It's basically the opposite of Regen. If he hits each of your party members with Combo, you're basically frozen unless you have Ribbons or other ways of preventing status ailments, like Vaccines. So, if possible, heal yourself completely before you get locked down or try to Remedy afflicted party members so you don't get locked down. Hojo has some other status effect-inducing spells, including Sleepel, Silence and Confu. In other words, you'll be much better off in this fight if you have a defense against status effects. If you do, Hojo's strategy becomes ruined and you'll have a much easier time beating him. Regen, Wall, and Haste will probably work well in this fight.
Jenova*SYNTHESISA
Level: 61
HP: 60000
MP: 3000
Weakness: N/A
Jenova*SYNTHESISB
Level: 61
HP: 10000
MP: 600
Weakness: N/A
Jenova*SYNTHESISC
Level: 61
HP: 8000
MP: 600
Weakness: N/A
EXP: 60000
AP: 1500
Gil: 0
Win: Nothing
This is supposed to be the second to last boss??? She's way too easy though! You can easily beat her down with regular attacks. She can hit you with her tentacles for about 1000 (woo-hoo!) or use Absorb on you, basically doing the same amount of damage but she gets healed as well. You can attack the tentacles if you really want to, just know that they'll get regenerated. If you go straight for Jenova*SYNTHESIS herself, you'll win much faster. When she gets low on HP, she starts to count down from 5. Beat her before she gets to 0 or she'll use Ultima on you and you won't get any EXP or AP (if you happen to live, that is).
Bizzaro*Sephiroth A
Level: 61
HP: 82500
MP: 3000
Weakness: N/A
Bizzaro*Sephiroth B
Level: 61
HP: 2000
MP: 400
Weakness: N/A
Bizzaro*Sephiroth C
Level: 61
HP: 10000
MP: 400
Weakness: N/A
Bizzaro*Sephiroth D
Level: 61
HP: 4000
MP: 400
Weakness: N/A
Bizzaro*Sephiroth E
Level: 61
HP: 4000
MP: 400
Weakness: N/A
EXP: 0
AP: 0
Gil: 0
Win: Nothing
This fight is more like a puzzle than anything else. It's not very hard, Sephiroth's second form actually puts up a fight unlike this one. You can use physical attacks to kill him. You'll notice that if you attack just the body, he will use Bizzaro Enegy (no, that isn't a spelling error) and heal himself to practically erase any damage you've done, so don't attack the body first. Instead, take out the head and arms. When you do this, the core will be vulnerable, and it is the part that continuously heals Sephiroth. Once you eliminate the core, he can't heal himself anymore and you can now hit the body. Once the body goes, Sephiroth goes. Sephiroth's regular attack only does around 1500, and he can use a beam attack called Stigma that hits everyone for only about 700. He's also got some Level 3 magic, like Bolt3, Demi3 and Quake3. If you have items that let you defend against those elements, you might as well use them. If not, you can still win pretty easily because none of Sephiroth's attacks are strong enough to kill anyone. Win here and you only have one major battle left before you beat the game.
Safer*Sephiroth
Level: 65
HP: 72359
MP: 8500
Weakness: N/A
EXP: 0
AP: 0
Gil: 0
Win: Nothing
The final battle isn't exactly the toughest fight in the game, but it can challenge you if you aren't very prepared. I'll try to describe the usual battle as best as I can. He will always start by using Wall. Since this can make it tough to kill him, DeBarrier him right away. Doing this makes the battle go by so much faster. You should probably have Cloud attack him with the Ultima Weapon while the other two party members use your strongest summons and spells (do I really need to run through the list again? Well, just in case you don't know it, you should probably use Bahamut ZERO, Ultima, and Comet2.) At this point, Sephiroth may attack you for around 5000, and if you happen to live, you'll be paralyzed and have Darkness. He can also cast Shadow Flare, which will probably instantly kill one of your party members, dealing almost 9000 damage. Eventually he'll fly up into the air, making non-long range attacks useless. Instead, use one of the aforementioned spells, or, if you have to, an elemental Level 3 spell. Next, he will most likely hit one of your party members with Pale Horse, which will hit one party member for minimal damage but turn that person into a frog. Use Remedy or hopefully you have a Ribbon equipped on that person or a different accessory that prevents against status ailments. About now, he'll probably hit you with Supernova, Sephiroth's summon-type spell. (Did anyone other than me notice that no matter how many times he uses Supernova, the planets that get destroyed by it always come back? I just thought that was kinda strange.) This attack will get everyone to a low amount of HP, no matter how much you have remaining at this point. It also may Silence and Confuse you. If this happens to everyone, you now have a very slim chance of living, but luckily it doesn't happen very much. You probably should heal with a Megalixir at this point. (I selected the command to use a Megalixir before I got hit with Supernova once, and then when I got hit with it, I got confused and used the Megalixir on Safer*Sephiroth!) Soon after he uses Supernova, he'll probably use Break on one of your party members, and they might die from the attack. After this is a good time to heal, since the spell he uses next is DeSpell, which probably will do nothing to you. Once you have everyone fully healed, he'll probably come back down from his flying position and you can attack him with the Ultima Weapon again. For the final attack in his pattern, he uses Deen, doing around 1500 fire damage to all. Knowing his attacks, you should be able to form a strategy around him, catch on easily and beat him. Also, late in the fight, you may be lucky enough to get hit with Heartless Angel, an attack that looks like it heals you, but actually makes all of your party go down to 1 HP each. Megalixir can fix that. Other than that, there's not much else to the fight. Oh, and if you actually wasted your time getting Knights of the Round, you could use that on him...if you happen to have it, you basically have won this fight before it starts.
Sephiroth
Level: 65
HP: 1
MP: 0
Weakness: N/A
EXP: 0
AP: 0
Gil: 0
Win: Nothing
This really isn't a fight, it's more like a demonstration. As soon as you enter the battle, your Limit Break meter will be full, and whether you like it or not, the only option you have available to you is to use Omnislash. Even if you never got the item, you'll suddenly learn Omnislash. No real reason why, I guess the game designers wanted the player to see Omnislash in action before they beat the game. Sephiroth only has 1 HP, so it's total overkill. Or, you can stand there and let him hit you. No matter how much HP you have, he will almost kill you, kinda like Supernova. However, you will always counterattack him and kill him. That's it. Game over.