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DISCLAIMER
DBZ was created by Akira Toriyama, it was not created by this site. This site is to encourge DBZ. Bla Bla Bla -_-;
There are three different ways to win the new Dragon Ball Z Collectible Card Game.

1. Survival Victory. You can win by outlasting your opponents. When all of your opponent's life cards are turned over into their discard piles, you win. A player is eliminated from the game the instant he has no more cards in his life deck.

2. Dragon Ball Victory. You can win by collecting all seven Dragon Ball cards. As soon as you collect all seven Dragon Ball cards face up, you win, However, if you capture the last Dragon Ball card from another player to complete your collection, you don't win until the beginning of your next turn (privided you don't lose any Dragon Ball cards before then).

3. Most Powerful Personality Victory. You can win by becoming the most powerful personality in the game. In the basic game, you would win the instant you raise your Main Personality to level 3. If you collect more cards (from Booster Packs, promotions, or tournament prizes) and have Main Personality cards higher thsn level 3 included in the game, the Most Powerful Personality Victory can be achieved only by players with Main Personality cards that reach that new level. For example, if you are playing with a Main Personality level 5 card, and the other players' Main Personalities can rech only level 3 or 4, only you can achieve a Most Powerful Personality Victory, The other players can still win with a Survival or Dragon Ball victory.

Summary of Game Play

Here's a brief summary of the game play that will help with understanding the rules.

  • You play the game as one of the Dragon Ball Z Main Personalities, such as Goku or Vegeta. For example, Doug's three levels of Goku Personality cards represent Doug in the game as Goku. Goku is the character Doug plays, his Main Personality.

  • Your Main Personality wants to either save the world or control the world for his own self-serving purposes. If your Main Personality is a Hero, he'll want to attack a Villain to save the world and win. The opposite is true for Villains. Heroes and Villains will fight back anf forth in combat to win.

  • Higher strength gives a Main Personality a better chance of winning and blocking attacks. It also can give him closer to winning the game with a Most Powerful Personality Victory.

  • Strength is indicated in the game by Power Stages. The higher the number in a power stage, the higher the Main Personality's strength. Your Main Personality reaches his highest power stages by tapping into a higher, stronger level of himself.

  • Anger(tracked in the Warrior Sword counter figure which comes in a Starter Set) moves a Main Personality closer to finding a higher level of untapped strength, just like in the DBZ TV show.

  • Sucessful attacks weaken your opponents' Main Personalities by lowering their power stages and taking cards from their Life Decks. This makes it more difficult for them to win attacks, and moves your Main Personality closer to being the last survivor, the second way to win.

  • Be sure to seek the 7 Dragon Balls, the last way to win.

    During Your Turn

    During your turn, perform all of these steps in order.

    1)Draw Three Cards
    Draw 3 cards from your life deck and put them in your hand.

    2)Play Non-Combat Cards
    You may activate Non-Combat cards in your hand by placing them on the table face up, or you may pass. Each of the card's card power(the benefit described in the text area following the word "POWER" on the card) stays available until you use it. To use Non-Combat cards on the tavle now, simply follow the instructions given in the card powers. Discard the cards after using them unless one is a Drill or Dragon Ball card or the card power states otherwise. For more information, see Non-Combat cards section(under construction now).

    3)Power Up
    Power up your Main Personality and all of your Allies on the table. The Main Personality powers up by moving the scouter up a number of power stages equal to its Power Up Rating(PUR)number. All Allies power up only 1 stage regardless of their PUR number. A personality cannout power up above its highest power stage on a card, and does not go to the next higher level card as a result of powering up.

    4)Combat
    To reduce any opponent's live deck, power stages, or anger, you may attack him now. You also may pass now.

    5)Discard
    Place all cards from your hand, except 1 unused card, into the discard pile. If you attacked during the step above, Combat, then the opponent you attacked also dicards down to 1 card in his hand.

    6)Add Life Card for Not Attacking
    If you did not attack by playing a card in step 4, take the top card from your discard pile and place it face down at the bottom of your life deck.

    When every step is completed, your turn ends, and the player to your left gets his/her turn. Starting with step 1. Continue taking turns until someone wins!