Game Reviews
Game Reviews
Guilty Gear
This Game is one of my Personal Favorites, Its JAM Packed full of
Anime..
This Game was released arround the same time as Street Fighter Alpha 3,
so it
didn't get the attention it deserved.
The little things that make this game So much fun
- Double Jumps... Everyone has them
- Dashing...In most games only select characters could preforme such an
action
Everyone Can is Guilty Gear. Not only can they dash on the
ground,
can do it in the Air, adding an extra cut of Game Play in
itself.
- Taunting/Respect.. This is a cool aspect of the game, which is
offered in
many other
Fighting games, but not to this extent. The
taunting
in this game
Agrivates the computer opponents causing them to
act
foolishly.
All-in-All This is a Great Game
it gets tje PU PU seal of approval
~Codes For Guilty GEAR~
Chip's Infinite Combo
Chip has an incredibly cheap, yet easy to do infinite combo - simply do
his
uppercut, then, right before the opponent lands, dash in, and do
another one.
Repeat.
Play as Baiken
To get Baiken, beat the normal mode without continuing.
Play as Testament and Justice
To fight as Testament and Justice, complete in arcade mode under the
normal
difficulty level. Continues may be used.
Gundam Side Story 0079: Rise from the Ashes
Platform: Dreamcast
Category: Action
Maker: Bandai
ESRB Rating: Teen
Gundam Side Story is one incredibly frustrating game, and I've never
enjoyed
it more. Okay, maybe I'm a bit biased, since I'm a raving anime geek,
and
this game is based off one of THE classic anime titles. I don't care.
Despite
the difficulty of the missions and some controller difficulties, this
is
still a fun title.
Gundam Side Story is an often-clever action title, putting you in
charge of a
Federation mobile suit unit in Australia during the closing stages of
the One
Year War. Confused? Don't worry, there may be twenty YEARS worth of
Gundam
backstory influencing this game, but the extremely cool opening
cinematic and
my History of
Gundam feature will tell you enough to get by.
Basically, you pilot a giant robot, commanding a small unit of other
giant
robots, and battling yet more giant robots.
For the most part, you're given a cockpit's-eye view, sort of in an
18-meter-tall FPS fashion. If you've played Mechwarrior, you know the
deal.
It definitely gives you the feeling that you're sitting in a giant
mecha
cockpit, especially when you walk forward and the whole machine sways
with
every step. Unfortunately, the radar is next to useless, and the
"warning"
system, telling you when you're being attacked by an off-screen enemy,
is not
very much help either. The graphics outside your cockpit window are
stunning.
Fully detailed mobile suits, buildings, and terrain. There is an
annoying
amount of fog, though...
The control setup is pretty versatile, letting you do everything from
using
your jumpjets to bounce over a hill to lock on to an enemy to block an
attack
with your shield. Again, though, there are some pretty serious
problems,
since the Dreamcast controller's layout makes using all these features
in the
heat of battle difficult at times. The most annoying thing is that the
d-pad
controls mobile suit movement, and the analog stick controls weapon
aiming...and they're on the SAME side of the controller! You can't aim
and
move at the same time, and you definitely can't aim, move and shoot at
the
same time!
Once I got over my anger at this game's flaws, though, I realized that
they
weren't such a big deal after all. Most combats involve moving into
position,
then holding still while your targets come into range. Then you just
push the
lock-on button, and from then on, no matter how you move the d-pad to
zip
around and dodge, your gun and viewport will always remain centered on
your
target. You almost never have to worry about moving and aiming at the
same
time. Plus, the map feature makes up for the lame radar. I still wish
there
was a better way to tell who was shooting at you and from where when
you
can't see them, though. Close range combat, with beam sabers, is much
more
difficult, but just the general feel of two giant robots going at each
other
with laser swords is cool enough to make up for that. Anyone who's seen
Gundam Wing will understand!
Aside from the touchy controls, this game is near perfect. The cut
scenes are
VERY well done, telling the story of the war and the results of your
unit's
efforts in beautiful CG animations. The missions are given to you
through
voice communications, and all the voice acting, from these
communications to
the battle chatter in combat, are done very professionally. Almost all
the
cast are veterans...in fact, as I was playing this game, a coworker
showed me
an Animerica magazine, featuring an interview with one Wendee Lee (the
English voice for Vanessa in Robotech, Umi in Magic Knights Rayearth,
and
more). Lo and behold, the game's instruction booklet listed none other
than
Wendee Lee in a starring role! Other longtime pros contributed as well,
such
as the English Lina Inverse herself, Lia Sargent. The other sounds are
done
just as well, with digitized clips from the actual Gundam series.
The rest of this game is filled with cool details that make it
incredibly fun
to play. Most missions involve combat, but it's not all just shooting
at
enemy mobile suits. In one mission, in the middle of duking it out with
the
enemy, you are suddenly given a choice by the enemy commander: let him
and
his forces retreat (which will keep damage to the civilian city you're
fighting in to a minimum), or continue fighting and capture their
supply
train (and risk trashing the city). Some of these missions, though, can
be
extremely difficult, taking multiple tries to get past...even when you
know
exactly what to do (I HATE the Gow mission!!).
You're also given command of two other mobile suits in all missions, as
well
as an unarmed reconnaissance vehicle. You can order your squadmates to
search
for the enemy and attack, move through enemy lines, guard the recon
vehicle,
or even attack a specific target. The AI isn't perfect, but it's still
rather
cool to see your squadmate engage an enemy mobile suit with melee
weapons,
and the two will carefully circle each other, strike quickly, then go
back to
cautiously circling.
There is even a bit of customization, since you can pick which mobile
suit
(out of a limited range) to pilot, what weapons you want (from machine
guns
to rocket bazookas), and even the shield you want. Some suits and
weapons are
better for certain missions than others. You even get better weapons as
the
missions progress...the beam rifle is REALLY impressive, and can fry an
enemy
mobile suit in one or two shots!
Overall, this game isn't perfect, but it's still pretty damn cool to
play.
It really makes you feel like you're piloting a mobile suit in the
Gundam
series. The clever missions and the ability to select your own suit
loadout
and command your small unit will definitely keep you interested. The
difficult missions may eventually cause you to give up in frustration,
but I
enjoyed playing so much that I didn't mind. I AM a huge Gundam fan,
though,
and it's possible that someone who doesn't care jack for that anime
won't
enjoy the game nearly as much as I did. However, I fully believe that
there's
enough cool stuff here to keep everyone happy, and I highly suggest you
rent
this title to see if you agree.
Good Stuff: Cool story, clever missions, and fantastic minor touches.
Bad Stuff: Poor controls, difficult missions, and the whole game is WAY
too
short.
Bottom Line: If you're a Gundam fan, a giant robot fan, or just a good
action
game fan, you should play this game!
Dragon Ball: Final Bout
Before Dragon Ball Z was a success, a game of such poor quality hit
our
American shores. Regardless of how much you like Dragon Ball Z/GT the
game's
lack of quality makes it more of a hassel to play. Don't get me wrong,
Kuma-chan and I have played it countless times, and enjoyed it, but
that's
because we didn't have anything better to do. Do not buy Final Bout if
game
play is your major concern.. The cash you would have to shell out for
this
baby would make it so not worth it. If you're a fan just adding more to
your
collection go ahead. Just as long as you don't expect to buy some
awsome
game.
Marvel Vs. Capcom 2
Company: Capcom
System: Sega Dreamcast
This Game is full of Fighter Madness! Who could not love the ability to
choose 3 characters at a time, from a Cast of OVER 50 Characters (
There are
56 Total ). Capcom delivers another fatal blow to its compition, making
this
one of the most enjoyable games to ever grace the Dreamcast system.
Total: Pu Pu Seal of Approval
Plus +: 56 Character Cast, Dan Hibiki, Quick Loading, Chain
combos,
Score System, Versus makes it a great compition game, Eye CANDY.
Minus -: The Back grounds seem somewhat untraditional, Variety
in
characters, Where is The Cool Mega Man Chars?...
The Eagle-Shooting Heroes
Developer : Sony Computer Entertainment Hong Kong (SCEH)
Platform : PlayStation
Genre: Kung-Fu RPG
Release Date : November 30, 2000
Origin : Asia
Sony Computer Entertainment Hong Kong (SCEH) announced a massive new PlayStation RPG called The Eagle-Shooting Heroes, the first original Chinese RPG for console systems, based on a ultra popular Jin Yong kung-fu novel series of the same name. The game is developed by Sony's development teams in Taiwan and Hong Kong.
The Eagle-Shooting Heroes for PlayStation is the first original Chinese RPG for home consoles. (There was a Chinese Saturn RPG, but it was just a port of a PC RPG from Taiwan). Unlike other Japanese RPGs, this game uses full Chinese text, dialog and spoken dialogs (in Mandarin) throughout the entire quest. Beside the main story, there are over 5 hours of side events and special events, and hours of real time render and high quality CG animation. The CG animation are produced by a Hong Kong computer firm Centro, who worked on a number of Hong Kong movies such as The Storm Riders.
There are a total of 5 chapters in The Eagle-Shooting Heroes. The game uses a 3D real time kung-fu battle system, in which you can use 3 different styles of kung-fu to battle the enemies, including Inner (chi), Outer (kung fu) and Float (high jumps and flying). Each type of kung-fu has advantages and disadvantages against the other types. Such as Inner is strong against Float, but weak against Outer; Outer is strong against Inner, but weak against Float; Float is strong against Outer, but weak against Inner.
There are 10 main characters in the game, each character can learn a variety of new moves as their levels increase.
The Eagle-Shooting Heroes is scheduled to release in Hong Kong on November 30, for $335 HKD (~$43 US).