Site hosted by Angelfire.com: Build your free website today!
Game Reviews

Game Reviews

Guilty Gear
This Game is one of my Personal Favorites, Its JAM Packed full of Anime.. This Game was released arround the same time as Street Fighter Alpha 3, so it didn't get the attention it deserved. The little things that make this game So much fun - Double Jumps... Everyone has them - Dashing...In most games only select characters could preforme such an action Everyone Can is Guilty Gear. Not only can they dash on the ground, can do it in the Air, adding an extra cut of Game Play in itself. - Taunting/Respect.. This is a cool aspect of the game, which is offered in many other Fighting games, but not to this extent. The taunting in this game Agrivates the computer opponents causing them to act foolishly.
All-in-All This is a Great Game it gets tje PU PU seal of approval

~Codes For Guilty GEAR~
Chip's Infinite Combo Chip has an incredibly cheap, yet easy to do infinite combo - simply do his uppercut, then, right before the opponent lands, dash in, and do another one. Repeat. Play as Baiken To get Baiken, beat the normal mode without continuing. Play as Testament and Justice To fight as Testament and Justice, complete in arcade mode under the normal difficulty level. Continues may be used.



Gundam Side Story 0079: Rise from the Ashes
Platform: Dreamcast
Category: Action
Maker: Bandai
ESRB Rating: Teen
Gundam Side Story is one incredibly frustrating game, and I've never enjoyed it more. Okay, maybe I'm a bit biased, since I'm a raving anime geek, and this game is based off one of THE classic anime titles. I don't care. Despite the difficulty of the missions and some controller difficulties, this is still a fun title. Gundam Side Story is an often-clever action title, putting you in charge of a Federation mobile suit unit in Australia during the closing stages of the One Year War. Confused? Don't worry, there may be twenty YEARS worth of Gundam backstory influencing this game, but the extremely cool opening cinematic and my History of Gundam feature will tell you enough to get by. Basically, you pilot a giant robot, commanding a small unit of other giant robots, and battling yet more giant robots. For the most part, you're given a cockpit's-eye view, sort of in an 18-meter-tall FPS fashion. If you've played Mechwarrior, you know the deal. It definitely gives you the feeling that you're sitting in a giant mecha cockpit, especially when you walk forward and the whole machine sways with every step. Unfortunately, the radar is next to useless, and the "warning" system, telling you when you're being attacked by an off-screen enemy, is not very much help either. The graphics outside your cockpit window are stunning. Fully detailed mobile suits, buildings, and terrain. There is an annoying amount of fog, though... The control setup is pretty versatile, letting you do everything from using your jumpjets to bounce over a hill to lock on to an enemy to block an attack with your shield. Again, though, there are some pretty serious problems, since the Dreamcast controller's layout makes using all these features in the heat of battle difficult at times. The most annoying thing is that the d-pad controls mobile suit movement, and the analog stick controls weapon aiming...and they're on the SAME side of the controller! You can't aim and move at the same time, and you definitely can't aim, move and shoot at the same time! Once I got over my anger at this game's flaws, though, I realized that they weren't such a big deal after all. Most combats involve moving into position, then holding still while your targets come into range. Then you just push the lock-on button, and from then on, no matter how you move the d-pad to zip around and dodge, your gun and viewport will always remain centered on your target. You almost never have to worry about moving and aiming at the same time. Plus, the map feature makes up for the lame radar. I still wish there was a better way to tell who was shooting at you and from where when you can't see them, though. Close range combat, with beam sabers, is much more difficult, but just the general feel of two giant robots going at each other with laser swords is cool enough to make up for that. Anyone who's seen Gundam Wing will understand! Aside from the touchy controls, this game is near perfect. The cut scenes are VERY well done, telling the story of the war and the results of your unit's efforts in beautiful CG animations. The missions are given to you through voice communications, and all the voice acting, from these communications to the battle chatter in combat, are done very professionally. Almost all the cast are veterans...in fact, as I was playing this game, a coworker showed me an Animerica magazine, featuring an interview with one Wendee Lee (the English voice for Vanessa in Robotech, Umi in Magic Knights Rayearth, and more). Lo and behold, the game's instruction booklet listed none other than Wendee Lee in a starring role! Other longtime pros contributed as well, such as the English Lina Inverse herself, Lia Sargent. The other sounds are done just as well, with digitized clips from the actual Gundam series. The rest of this game is filled with cool details that make it incredibly fun to play. Most missions involve combat, but it's not all just shooting at enemy mobile suits. In one mission, in the middle of duking it out with the enemy, you are suddenly given a choice by the enemy commander: let him and his forces retreat (which will keep damage to the civilian city you're fighting in to a minimum), or continue fighting and capture their supply train (and risk trashing the city). Some of these missions, though, can be extremely difficult, taking multiple tries to get past...even when you know exactly what to do (I HATE the Gow mission!!). You're also given command of two other mobile suits in all missions, as well as an unarmed reconnaissance vehicle. You can order your squadmates to search for the enemy and attack, move through enemy lines, guard the recon vehicle, or even attack a specific target. The AI isn't perfect, but it's still rather cool to see your squadmate engage an enemy mobile suit with melee weapons, and the two will carefully circle each other, strike quickly, then go back to cautiously circling. There is even a bit of customization, since you can pick which mobile suit (out of a limited range) to pilot, what weapons you want (from machine guns to rocket bazookas), and even the shield you want. Some suits and weapons are better for certain missions than others. You even get better weapons as the missions progress...the beam rifle is REALLY impressive, and can fry an enemy mobile suit in one or two shots! Overall, this game isn't perfect, but it's still pretty damn cool to play. It really makes you feel like you're piloting a mobile suit in the Gundam series. The clever missions and the ability to select your own suit loadout and command your small unit will definitely keep you interested. The difficult missions may eventually cause you to give up in frustration, but I enjoyed playing so much that I didn't mind. I AM a huge Gundam fan, though, and it's possible that someone who doesn't care jack for that anime won't enjoy the game nearly as much as I did. However, I fully believe that there's enough cool stuff here to keep everyone happy, and I highly suggest you rent this title to see if you agree.
Good Stuff: Cool story, clever missions, and fantastic minor touches.
Bad Stuff: Poor controls, difficult missions, and the whole game is WAY too short.
Bottom Line: If you're a Gundam fan, a giant robot fan, or just a good action game fan, you should play this game!



Dragon Ball: Final Bout
Before Dragon Ball Z was a success, a game of such poor quality hit our American shores. Regardless of how much you like Dragon Ball Z/GT the game's lack of quality makes it more of a hassel to play. Don't get me wrong, Kuma-chan and I have played it countless times, and enjoyed it, but that's because we didn't have anything better to do. Do not buy Final Bout if game play is your major concern.. The cash you would have to shell out for this baby would make it so not worth it. If you're a fan just adding more to your collection go ahead. Just as long as you don't expect to buy some awsome game.



Marvel Vs. Capcom 2
Company: Capcom
System: Sega Dreamcast

This Game is full of Fighter Madness! Who could not love the ability to choose 3 characters at a time, from a Cast of OVER 50 Characters ( There are 56 Total ). Capcom delivers another fatal blow to its compition, making this one of the most enjoyable games to ever grace the Dreamcast system.


Total: Pu Pu Seal of Approval
Plus +: 56 Character Cast, Dan Hibiki, Quick Loading, Chain combos, Score System, Versus makes it a great compition game, Eye CANDY.
Minus -: The Back grounds seem somewhat untraditional, Variety in characters, Where is The Cool Mega Man Chars?...



The Eagle-Shooting Heroes
Developer : Sony Computer Entertainment Hong Kong (SCEH)
Platform : PlayStation
Genre: Kung-Fu RPG
Release Date : November 30, 2000
Origin : Asia

Sony Computer Entertainment Hong Kong (SCEH) announced a massive new PlayStation RPG called The Eagle-Shooting Heroes, the first original Chinese RPG for console systems, based on a ultra popular Jin Yong kung-fu novel series of the same name. The game is developed by Sony's development teams in Taiwan and Hong Kong.

The Eagle-Shooting Heroes for PlayStation is the first original Chinese RPG for home consoles. (There was a Chinese Saturn RPG, but it was just a port of a PC RPG from Taiwan). Unlike other Japanese RPGs, this game uses full Chinese text, dialog and spoken dialogs (in Mandarin) throughout the entire quest. Beside the main story, there are over 5 hours of side events and special events, and hours of real time render and high quality CG animation. The CG animation are produced by a Hong Kong computer firm Centro, who worked on a number of Hong Kong movies such as The Storm Riders.

There are a total of 5 chapters in The Eagle-Shooting Heroes. The game uses a 3D real time kung-fu battle system, in which you can use 3 different styles of kung-fu to battle the enemies, including Inner (chi), Outer (kung fu) and Float (high jumps and flying). Each type of kung-fu has advantages and disadvantages against the other types. Such as Inner is strong against Float, but weak against Outer; Outer is strong against Inner, but weak against Float; Float is strong against Outer, but weak against Inner.

There are 10 main characters in the game, each character can learn a variety of new moves as their levels increase.

The Eagle-Shooting Heroes is scheduled to release in Hong Kong on November 30, for $335 HKD (~$43 US).



Back