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Movies/Reviews


Movies Reviews

The Movies section is not just about Movies, it also has reviews on current Anime series, with out spoilers :) Here is the first Review to hit the sceen, GUNDAM WING! Enjoy!




GUNDAM WING (DUB)

Animation: * * * * * (5/5) "What one would come to expect from the Gundam series. I'm still blown away at how they are able to Animate those Gundams with such detail. The cast looks fantastic as well, and their hair styles seem possible. (Unlike DBZ, Vegeta or Goku's hair!)"
Story Line: * * * * (4/5) "This would have got a 5 if it wasn't for the fact that.. if you miss an episode.. your lost. A lot of stuff happens, and I think this is a good thing. but confusion tends to make people angry. Oh well, I have to find one bad thing to say about this series, and it seems likely that I wont be able to find a fault anywhere else"
Voice Acting: * * * * * (5/5) " The best Dubbed series I have seen, next to Tenchi Muyo, and that's truly saying a lot. The voice actors to SUPERB job at living out the character. Hopefully other companies will see that the quality of GUNDAMS Voice acting triumphs over all other attributes. No matter how good the story is, you have to be able to tell it in an appealing aspect. Gundam Wing does that and then goes the EXTRA MILE"



History of Gundam part 1

Okay, so you've watched a few episodes of Gundam Wing, and you're confused as hell. Maybe you even watch it religiously, and are STILL confused as hell. Face it, Gundam Wing is a pretty confusing show. It's stuffed to the gills with complex characters, philosophical musings, and more plot twists than your average soap opera. To make things worse, Gundam Wing is just one small part of a gigantic franchise in Japan, stretching over two decades and innumerable television series, movies, novels, comics, games, and toys. In the past, the Gundam franchise has been called "Japan's Star Trek," and that's not a bad analogy. Gundam, like Star Trek, has been a cultural phenomenon for generations of fans, and has branched out into all sorts of media. It also helps explain some of the confusion of many American viewers new to the whole Gundam "thing." After all, how confused would a non-Star Trek audience be if "Voyager" was their first and only exposure to the franchise? Never fear, though. I'm here to explain a bit about the Gundam universe, its history, it's innumerable spinoffs, and just where Gundam Wing fits into this whole mess. The Beginning Like disco, Gundam has its roots in the 70's. In 1979, animation director Yoshiyuki Tomino was tired of making goofy giant robot anime series that were nothing but excuses to sell toys. He was a fan of classic sci-fi books and movies, like Arthur C. Clarke's 2001, and he wanted to tell a serious science fiction war story. Inspired by scientist Gerard K. O'Neill's nonfiction books about space colonies in Earth orbit, Tomino created a story about a war between the Earth and her rebellious colonies. The Story In the near future, overpopulation forced the nations of Earth to unite as the Earth Federation, and begin a massive program of space colony construction. Hundreds of cylinder-shaped space colonies were built in Earth orbit, organized into "Sides" at each of the orbital Lagrange points. To mark this momentous event, the calendar was restarted, and the year the colony program began was named the first year of the Universal Century. Giving a warm-and-fuzzy name to a new calendar, though, won't change thousands of years of human greed and power-mongering. The colonies were populated by forced emigration from Earth, and the leaders of the Earth Federation naturally exempted themselves from the journey. They also continue to rule the colonies from the mother planet, looking derisively on those who are forced to leave the cradle of humanity for an uncertain life in space. As the decades pass, though, the space colonists began to feel "different" from their Earthbound counterparts, and to chafe against the restrictive Federation government. On Side 3, the batch of colonies furthest from Earth, a young revolutionary named Zeon Zum Daikun preached that humanity was on the verge of evolving into a "new type" of human, and that citizens of space would be on the forefront of this development. Daikun died under mysterious circumstances, though, and his ideals were perverted by the Zavi family. Using the "newtype" concept as a justification, the Zavis declared that space colonists were superior to Earth inhabitants, and would no longer be controlled by them. Side 3 declared its independence, and became the Zeon Archduchy. In the year UC 0079, the newly minted regime attacked the other Sides (which were still under Earth Federation control). Whole colony cylinders were destroyed, and entire populations were massacred. The Zeon forces even began to drop empty colony cylinders on Earth itself. When the dust from the initial assault had settled, almost half of the entire human population of both Earth and space were dead. The carnage was unbelievable, and both sides signed a treaty outlawing colony attacks, colony drops, and nuclear weapons, but the war itself could not be stopped. The depleted ranks of both militaries were filled by ever-younger soldiers. As UC 0079 progressed, both sides began using a new weapon to fight the war: large powered-armor "mobile suits" that resembled giant robots. The Gundam Mobile Suit The original 43 episode TV series, which premiered in 1979, followed the young crew of an Earth Federation space warship, during the war. 15-year-old Amuro Rey, whose father built the Earth Federation's first mobile suit, must pilot the newly developed machine, called a Gundam, into battle. He becomes one of the ace mobile suit pilots for the Federation, not least because he is one of the first "newtypes" to evolve, and his heightened perceptions give him an edge in battle. Amuro must deal with his budding abilities in a fashion very similar to the classic "Dune" novel. Amuro also has to face Zeon's ace Zaku pilot, Char Aznable, a newtype himself, and the son of Zeon Zum Daikun. This first series ends with the Earth Federation finally defeating the Zeon military, but without peace being achieved. Although this series did contain many of the "hero robot" cliches that so irked Tomino (such as the main character piloting a robot his father built and the heroes having to face unique, "monster" robot-of-the-week villains), Gundam managed to break far more genre conventions than it adhered to. Gundam represented the first time that giant robots in anime were simple war machines, rather than super-powered icons in their own right. The Gundam and Zaku mobile suits were no more "special" than individual tanks are in today's armies. In addition, characters died in Gundam, often brutally. They were fighting a war, after all, and the series didn't shy away from the consequences. The Mobile Suit Gundam television series was a huge hit among fans of all ages because of these more mature themes. The release of detailed model kits of the Gundam mecha, rather than simplified kid's toys, also drew in and kept an older audience. In 1981, the 43 episodes were recut into three theatrical movies (with some new footage added), which only added to the popularity. These three movies are now available in the US, on both dubbed and subtitled videotape.



Gundam Wing history part 2

The Sequels The success of the first series meant, as you might expect, sequels. The first series, Gundam Z (or Zeta), was released in 1985. This series was even more mature and complex than the original, with almost no "hero robot" cliches and a much higher character body count. The "good guys" of the original, the Earth Federation, were now the bad guys, ruling the colonies with an even more brutal hand than before, via a paramilitary group called the Titans. The characters of the first series began a new, smaller rebellion against the Earth Federation and the Titans. Despite this moral shift, Zeta was a huge hit, and a third series, Gundam ZZ (Double Zeta), premiered in 1987. In contrast to the bleak Zeta series, Double Zeta was a throwback to the goofy elements in the original series. It was a silly giant robot show, and while it did well in the ratings and with kids, the older Gundam fans HATED it. This was followed in 1988 by the movie Char's Counterattack, which was the first Gundam theatrical release since the compilation movies of the original series. It attempted to resolve the plot and character threads created left dangling since the original Gundam hit airwaves in 1979, as Amuro and Char faced each other for the last time in the year UC 0093. This erstwhile conclusion wasn't the end of the Gundam series, though. Ten years had passed since the debut of Mobile Suit Gundam, and its popularity was as high as ever. In 1989, the first "flashback" series was released to videotape. Titled Gundam 0080: War in the Pocket, this series took place during the massive war between the Archduchy and the Federation that was the core of the original Gundam series. Unlike the epic, heroic original, though, Gundam 0080 told a small, personal story about the war's effect on 10-year-old Al, who lives on one of the space colonies being fought over. This series also updated the old 70's-style mobile suit designs for the 90's. There was a second "flashback" series as well, Gundam 0083: Stardust Memory, released in 1991. It was set between the end of the original Gundam series, and the beginning of Gundam Zeta, and told the story of how the victorious Earth Federation became even more oppressive, and why the brutal Titans were formed. Unlike Gundam 0080, this particular series is almost all action, with massive naval battles and hyperkinetic mobile suit combats. At roughly the same time, Gundam F91, a theatrical movie, attempted to tell the story of the Universal Century saga's future. Set over thirty years after Char's Counterattack, only the Gundam mobile suits themselves really connect this series with the classic tale of war between Zeon and Earth. A private army of mobile suits is ravaging the space colonies and taking control of them, with a weakened Earth Federation, armed with a special new Gundam variant, trying to stop the tide. F91 was followed by V Gundam, set thirty years even later. By this point, humanity lives almost completely in space, and the old Earth Federation is a nearly extinct organization. V Gundam tells the story of yet another colony-based empire, which sets out to conquer its neighboring colonies, and the small volunteer force of mobile suits that defend against their assaults. The Spinoffs The Universal Century sagas weren't the only Gundam series to be released. The first of these "alternate Gundams," 1994's G Gundam, had even less to do with the original series than F91 or V Gundam. In this series, the space colony concept is the same, but rather than having mobile suits be generic war weapons, each colony has one and only one Gundam. These Gundams, which reflect the ethnic origin of their home colonies (a samurai Gundam for the Japanese colony, a windmill-shaped Gundam for the Dutch colony, and so on), then compete in tournaments held every four years. The colony that produced the winning Gundam then becomes leader of the colonies...at least until the next tournament. Fortunately, the next two Gundam spinoffs were a little closer to the original concept. 1996's X Gundam explored what would have happened if the Earth forces and the rebellion colonies annihilated each other. On the devastated Earth, mobile suits left over from the war are rare and powerful weapons, used by roving gangs and petty warlords. Into this Mad-Max-with-giant-robots world comes a young prodigy of a pilot, his extremely powerful Gundam X model, a young newtype girl, and a man who fought in the last war in his youth. It is the third of the alternate Gundam stories, Gundam Wing, that is the closest in tone to the original series. All the familiar elements are there, such as a dominating Earth government, a colony independence movement sparked by a long-dead visionary, and mobile suits as generic combat vehicles. This series also borrows elements from the "hero robot" style of show, with five young boys piloting individual, extremely powerful Gundams. This time, though, the Gundams are fighting for colonial independence. It is this series which is the most familiar to American audiences, thanks to its broadcast on the Cartoon Network. The last alternate Gundam series, 1999's Turn A Gundam, is the most different of them all, with its steam powered technology, Victorian-era look and feel, mustachioed Gundam mobile suits, no space colonies, and ancient artifacts of a lost civilization. Ironically, it also attempts to tie every single previous Gundam series together, UC and alternate stories alike. Set thousands of years in the future, it tells the story of an Earth ruled by feudal lords and armed with biplanes, fighting against the inhabitants of the moon and their two-legged combat machines. A recovered, ancient mobile suit, the Turn A Gundam (designed by Syd Mead, who did a lot of design work for the Hollywood film Blade Runner), may hold the key to victory...and to the past. Turn A Gundam is the last Gundam series to be produced to date. Like Star Trek, though, Gundam is seemingly eternal. The franchise isn't worn out just yet, and undoubtedly another Gundam anime, whether alternate-universe or classic UC, will be announced shortly. With Gundam Wing's success in America, it's not likely that Bandai, the creator of the whole shebang, will let the Gundam concepts lie quiet for very long.



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