Site hosted by Angelfire.com: Build your free website today!

Death

Once you have lost 10 matches you are dead.But dont Worry you can come back. You go to King Kai's planet if you are good. And if you are Evil you go to Hell. If you are neutral all you do is stay dead for 10 days and get 300 stat points. There you can train and learn new moves.*NOTE* If you lose 30 matches total that would be the same thing as dieing 3 times and after your third deat your character dies for good. Meaning No King Kai/Hell you will have to start over with a new character.

King Kai's Moves

Kaioken, Genki Dama, Tripple strike

To learn these moves you have to stay at king kai's for a certain amount of time these are the times.

Kaioken- adds 4,000 to PL in a fight = 1 day

Kaioken x 2- adds 8,000 to PL in a fight= 2 days

Kaioken x 3- adds 12,000 to PL in a fight = 4 days

Kaioken x 4 adds 16,00 to PL in a fight + Gekni Dama(which is a move where you gather all the energy from the good stuff in the world and use it to fight evil people this takes 2 turns to power up then use.)= 7 days

Kaioken x 10 adds 40,000 to PL in a fight + Genki Dama= 11 days

Kaioken x 20 adds 80,000 to PL in a fight + Genki Dama + tripple strike(this is a powerful move that when it is shot it streaks across the air making it look like a blur so the person you shot it at countdown starts at 4 instead of 5. ONLY USED ONCE)= 15 days

Hell's Moves

Blue orge's Power up, Flame Up, Evil Enigma

Blue orge's Power UP- 70,000 to PL in a fight= 7 days

Yertuk- A move where you hit the ground with both hands then a mass or fire erupts under the opponent so fast that it causes his countdown to start at four. This move is powerful = 10 days

Blue Orges Power up and Yertuk- = 13 days

Blue Orge's Power Up + Yertuk + Evil Enigma(which is a move where an evil person puts one hand forward and makes this kind of portal that is alot of different reds, oranges, and mostly black. This portal looks as if it were pushes stuff out but really it is pulling stuff in like a deadzone w/ no wind. Then when it is shot is it a medium sized black and red ball. Just like the Spirit bomb the minium rounds it takes to charge this up is 2 but the longer you hold it the stronger it is) = 15 days

While you are in Hell or at King Kai's for a certain amount of days you recieve stat points and Hp.

1 day- receives 50 stat points
2 days- receives 100 stat points
4 days- receives 175 stat points
7 days- receives 300 stat points and 100 HP
11 days- receives 400 stat points and 200 HP
15 days(max)- receives 500 stat points and 300 HP

This is the damage for the Spirit Bomb and Evil Engima PL has no factor in it.

Charged up for 1 round.

0 blocks/dodges = 1,200
1-2 blocks/dodges = 950
3-6 blocks/dodges = 850
7 blocks/dodges = NOTHING

Charged up for 2 rounds.

0-2 blocks/dodges = 1,650
3 blocks/dodges = 1,350
4-6 blocks/dodges = 1,000
7 blocks/dodges = NOTHING

Charged up for 3 rounds.

0-3 blocks/dodges = 2,000
4-6 blocks/dodges = 1,500
7 blocks/dodges = NOTHING

Charged up for 4 rounds.

0-4 blocks/dodges = 3,000
5-6 blocks/dodges = 2,000
7 blocks/dodges = NOTHING

Charged up for 5+ rounds.

0-6 blocks/dodges= 3,550
7 blocks/dodges= NOTHING

*NOTE* This Move cannot be used as a counter.

Email: usd7jauka@angelfire.com