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Offense Moves (P.2)
Welcome to the Second Page of offensive - type moves!

One - Handed Fireball - An attack similar to the Hand - Cannon of the robots. Instead, it is used by organisms, and not androids or robots. Energy is charged into the palm of one hand and thrown at the enemy.

KI - 15 ETL - 30 AP - 45 LV: 7


Quick Fireball - An attack charged in the palm of the hand, released at the enemy. Very common, but also very weak to boot. Not high Ki use though, so it can come in handy when all reserves are gone.
KI - 5 ETL - 20 AP - 20


Final Flash - A huge beam attack in which energy is absorbed for a long time, then released for one of the most MASSIVE damages known to this RPG. The prerequisites to getting this attack, though, are also MASSIVE.

KI - 150x ETL - 200 AP - 250x LV: 20 Must have Super - Self Ability, and 3 other types of fireball attacks, such as Kamehameha, Masenko, and Quick Fireball.


Energy Spike - A fire attack that is charged up in the mind. After the charging, a huge energy wall spurts from the ground and damages the opponent. It can also be used as a defense move to stop some of the energy being used in a KI attack.

KI - 20 ETL - 85 AP - 75, takes 25 off the Ki attack when used as defense. LV: 12


Overhead Fireball - A ball charged above the head with Kinetic energy. It is then released by being thrown at the enemy. If it connects, it stops all action for 1 turn.

KI - 35 ETL - 95 AP - 85, LV: 13, uses 1 turn recoil, and if it isn't dodged or canceled, both parties do nothing for one turn.


Ultimate Kamehameha - A stronger version of the Kamehameha, in which at least twice the power is required and put out in the attack. It is done the same way as a regular Kamehameha.

KI - 100x ETL - 100 AP - 195x LV: 15, Super - Self Ability, Kamehameha, and Masenko.


Spirit Bomb - An attack that is charged up by asking a planet or galaxy or, after you get to level 29, a universe, to give energy to the attacker. To date, this is the most devastating attack known. Of course, prerequisites are high, as well.

KI - 180x ETL - 250 AP - 350x LV: 20, Super - Self ability, needs Kamehameha, Ultimate Kamehameha, and any other energy move.


Ultimate One - Handed Fireball - An attack similar to the regular One - Handed Fireball. This attack is charged longer, and can reach devastatingly high strengths.

KI - 85 ETL - 120 AP - 95x LV: 15, Super - Self ability, needs One - Handed Fireball, Masenko, and any other energy attack.


Ultimate Fireball - An attack remarkably close to the regular Fireball, but it is strengthened to the brink. Charging is also a threat, because while charging for this special Fireball, you are hit twice as hard.

KI - 100x ETL - 190 AP - 135x LV: 13 Super - Self ability, needs Fireball, One -Handed Fireball, and any other energy move.