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-Moves-

Move PP Effect Damage?
Fighting
Counter 20 If your pokemon takes damage it pays it back double y
Double kick 30 Attacks 2-5 times y
Hi jump kick 20 If your poke misses it takes 1/8th of the damage it would have done y
Jump kick 20 If your poke misses it takes 1/8th of the damage it would have done y
Low kick 20 Does less damage than pp's would indicate y
Rolling kick 15 Heavy damage y
Seismic toss 20 Never super or innefective y
Submission 25 High damage but it takes 1/4 of the damage it has done off your pokemon y
Fire
Ember 25 May burn the opponant y
Fire blast 5 Ultimate fire attack,may burn opponant y
Fire punch 15 May burn opponant y
Fire spin 15 Attacks 2-5 times,opponant may not move during this y
Flamethrower 15 A bit more powerful than fire punch,may burn enemy y
Bug
Leech life 15 Gives half the health it takes off the enemy pokemon to yours y
Pin missle 20 Attacks 2-5 times y
Twin needle 20 Exactly the same as Pin missle y
Flying
Drill peck 20 Quite powerful y
Fly 15 Digs in the first turn with increased speed and can't be hit in that turn and attacks in the next turn,take you to any pokecentre out of battle y
Mirror move 20 Does the same move the enemy did last Dependant on the move
Peck 35 You can get it early in the game y
Razor wind 10 Your poke makes a whirlwind in the 1st turn and attacks in the second y
Sky attack 5 Ultimate flying attack (according to damage,Fly is better-Wollam) Glows in the first turn and attacks in the second y
Wing attack 35 Does damage y
Ghost
Confuse ray 10 Causes confusion with a high success rate n
Lick 30 May cause paralysis,dosn't affect all types y
Nightshade 20 Never super or inneffective y
Dragon
Dragon rage 10 Does 40 damage every time y
Move PP Effect Damage?

Ice
Aura beam 20 May freeze the enemy y
Blizzard 5 Ultimate ice attack-may freeze the enemy y
Haze 30 Removes all status changes changes from all pokemon n
Ice beam 10 May freeze the enemy y
Ice punch 15 May freeze the enemy y
Mist 30 Ruduces your pokes chances of being hit.(increases evade) n
Ground

Bone club 20 May make opponant flinch y
Bonemarang 10 Like two bone clubs in one turn and can hit seperatly yy
Dig 10 Digs in the first turn with increased speed and can't be hit in that turn and attacks in the next turn y
Earthquake 10 Same power as dig but attacks in that turn (seems more powerful to me-Wollam,but I could be wrong!) y
Fissure 5 One hit K.O.if it works,it usually misses y
Normal
Barrage 20 Attacks 4-5 times y
Bide 10 Stores damage for 2-3 turns and pays it back double Depends
Bind 20 Attacks 2-5 turns in a row,enemy cannot move in this time y
Bite 25 May cause enemy to flinch y
Body slam 15 May cause paralysis y
Comet punch 15 Attacks 2-5 times y
Constrict 35 Weakest attack,,may decrease opponants speed,if your opponant is slower they don't attack that turn y
Conversion 30 Changes your poke's type into the enemys type n
Cut 30 Out of battle it cuts down grass and bushes y
Defence curl 40 Increases your defence n
Disable 20 May disable a random ability from opponant n
Dizzy punch 10 Does heavy damage y
Double team 15 Decreases your pokemons chance of being hit n
Double edge 15 Takes 1/4 damage that you inflict off your poke,quite powerful y
Double slap 10 Atacks 2-5 times y
Egg Bomb 10 Does damage y
Explosion 5 Faints your poke and does massive damage to your opponat.Most powerful attack y
Flash 20 Decreases enemy accuracy,lights up dark places out of battle n
Focus energy 30 Increases your poke's chances of getting a critical hit later n
Fury attack 20 Attacks 2-5 times y
Fury swipes 15 Attacks 2-5 times,high chance of a critical hit y
 Poison
Acid 30 May lower opponants defence,may poison opponant y
Acid armour 40 Reduces damage your poke takes from any attacks n
Poison gas 40 Poison opponant.Does no damage that turn y
Poison powder 35 Poison opponant.Does no damage that turn y
Poison stings 35 May poison opponant y
Sludge 20 May poison opponant y
Smog 20 May poison opponant y
Toxic 10 Poisons opponant.Each turn the damage increases 50%.No damge that turn y
 Phsychic
Agility 30 Increases your poke's speed n
Amesia 30 Increases your poke's special n
Barrier 30 Increases your poke's defence n
Confusion 25 May confuse the enemy y
Dream eater 15 Only works if the enemy is asleep.Very high damage and gives your pokemon 1/2 the damage in health.If bad dream is eaten you lose that 1/2 of the damage in health y
Hypnosis 20 Puts an enemy to sleep n
Kinesis 15 Greatly lowers enemy accuracy,even though dosn't say so! n
Light screen 30 Protects your poke from specail attacks n
Meditate 40 Increases your poke's attack n
Metronome 10 Uses a random attack Depends
Mimic 10 Your pokemon learns your choice of an opponants moves and the move of your choice replaces mimic for the rest of the battle n
Psy beam 20 May confuse the enemy y
Psychic 10 Most powerful psychic attack,may reduce enemy speed y
Psy Wave 15 Does random damage,from zero to the enemys highest health points y
Reflect 20 Give your pokemon armour to reduce the damage it takes n
Rest 10 Goes to sleep,regains its health points and wakes up two turns later,if it's still alive n
Substitute 10 Creates a substitute that takes 1/2 the damage for you n
Teleport 20 Takes you out of a battle or to the nearest poke centre n

 
Move PP Effect Damage?
Rock Moves
Rock throw 15 Does heavy damage y
Rock slide 10 Does very heavy damage y
Electric Moves
Thunder 10 Ultimate electric attack but low accuracy (give it to a pokemon with high accuracy,eg Zapdos-Wollam) y
Thunder bolt 15 Very high damage y
Thunder shock 30 Does damage y
Thunder wave 20 Causes paralysis,high success rate n
 Water Moves
Bubble 30 May reduce enemy speed y
Bubble beam 20 May reduce enemy speed y
Clamp 10 Attacks 2-5 times y
Crabhammer 10 High chance of critical hit-very powerful y
Hydro pump 5 Ultimate water attack y
Surf 15 Very powerful,lets you cross water out of battle y
Waterfall 15 Quite powerful y
Watergun 25 Does damage y
Withdrawl 40 Increases defence n

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