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The following material is an adaptation of mecha from MACROSS and MACROSS THE MOVIE, the film of the original Japanese MACROSS. Please feel free to use, copy, and distribute it as you see fit. All I ask is that you give proper credit to where you found it and do not claim that it is your own work or as all mine either.

Zentraedi Flemenmik Nousjadel-Ger ( Movie Version )

Original RPG Stats by Daniel Henwood (dhenwood@hotmail.com)
Movie Version Edited RPG Stats by Jet Jocky (skullvf1s@angelfire.com)

BACKGROUND

Both the Meltrandi and Zentradi have different Power Suit's which cater to their individual styles. The Zentradi's use the Flemenmik Nousjadel-Ger (Movie Version), a Special Issue Powered Suit given to the most experienced mecha pilots. This particular mecha is more heavily armed and armoured than the general issue Flemenmik Nousjadel-Ger, as well as having more powerfull weapons. It is also one of the few mecha in the Zentradi armoury with full dexterity, and is used in situations involving infiltration, capturing enemies for interrogation,spear heading an assault and other special operations.
Special side note. There is strong evidence that this mecha does exist beyond the 2031 Macross DYRL Movie with the Offical Macross universe. In Macross Plus you see two of the units in the city testing grounds holding a VF-1B Hostage, which Isamu in the YF-19 then shoots with paint balls. These could of been props left over for the movie or just very rare units in the Zentradi forces.

RPG STATS

Vehicle Types:

Class: Zentradi Power Armour
Manufacturer: Flemenmik 7721242921th Zentradi fully automated Weapons Factory
Crew: One pilot wearing Light Zentredi Armour

MDC BY LOCATION:

(1) Head                                           50
    Arms (2)                                       95 each                                       
(2) Legs (2)                                      110 each
(3) Engine thrusters (2)                          110 each
(4) Main Body                                     250
    Large Bore Medium Range Liquid Plasma Cannon   80
    Medium Bore Rapid Fire Impact Cannon           25
    Hand held Miniature Main Laser Machine Pistol  35
    

NOTES:

  1. Destroying the Head will knock out the mecha's major sensor systems, including all of the optics systems (infrared, nightvision, thermal), radar and communications. The pilot will also be killed instantly.
  2. Depleting the MDC of one of the legs will destroy that body part on the pilot inside causing damage to the pilot and loss of that limb. Further hit point damage will occur until medical treatment is received.
  3. Destroying one thruster will reduce the flight speed of the mecha in space by 50%. Destroying both thrusters will render the mecha immobile.
  4. Depleting the MDC of the Main Body will destroy the Mecha, probably killing the pilot as well.

SPEEDS:

RUNNING:
3 x Pilots Speed Stat
LEAPING:
30 ft (9 m) high or 50 ft (15.2 m) long without thrusters.
FLYING IN ATMOSPHERE/SPACE:
650 mph / 1990 mph

STATISTICAL DATA:

HEIGHT:
16.80 m
WIDTH:
12 m
LENGTH:
8.6 m
WEIGHT:
36,800 kg

PHYSICAL STRENGTH:
Equal to a P.S. of 60
POWER PLANT:
2.4 GGV class Flemenmik Thermonuclear Reactor

WEAPON SYSTEMS:

  1. LARGE BORE MEDIUM RANGE LIQUID PLASMA CANNON:

  2. MEDIUM BORE RAPID FIRE IMPACT CANNON:

  3. OPTIONAL HAND HELD Miniature MAIN LASER MACHINE PISTOL:

  4. OPTIONAL HAND HELD SHORT RANGE ELECTRON BEAM GUN:

  5. HAND TO HAND COMBAT:

    DAMAGE:


STANDARD EQUIPMENT FOR THE NOUSJADEL-Ger:


COMBAT BONUSES NOUSJADEL-GER TRAINING:

NOUSJADEL-GER COMBAT TRAINING

REFERENCES AND CREDITS USED IN THIS DESIGN